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[Refactor] #40514 player_type の resist_chaos, resist_dark 変数を廃止. / Abolished the...
authordeskull <deskull@users.sourceforge.jp>
Mon, 11 Jan 2021 04:18:20 +0000 (13:18 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Mon, 11 Jan 2021 04:18:20 +0000 (13:18 +0900)
commit0613cea10f3854414f105cf479f9383b006dbc49
tree9b149cde99ee5f3ddb3a3b144d9444bf54748616
parentd9562cceb6e5a9f9359b4c37f86f4931902f7358
[Refactor] #40514 player_type の resist_chaos, resist_dark 変数を廃止. / Abolished the resist_chaos, resist_dark variable in player_type.
14 files changed:
src/cmd-item/cmd-eat.c
src/cmd-item/cmd-usestaff.c
src/effect/effect-player-resist-hurt.c
src/effect/effect-player-spirit.c
src/monster/monster-update.c
src/mspell/high-resistance-checker.c
src/mutation/mutation-processor.c
src/object-use/quaff-execution.c
src/object-use/read-execution.c
src/player-info/resistance-info.c
src/player/eldritch-horror.c
src/player/player-status-resist.c
src/player/player-status.c
src/player/player-status.h