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[Refactor] #40514 player_type の resist_fire 変数を廃止. / Abolished the resist_fire variab...
authordeskull <deskull@users.sourceforge.jp>
Sun, 10 Jan 2021 16:01:09 +0000 (01:01 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sun, 10 Jan 2021 16:21:45 +0000 (01:21 +0900)
commit44e952721021ec517d3bafbe361bfcb59dbbef2d
tree5ddd56c54fdf262c36973543fd2696f86ead522a
parent1583794f3fded576375ae48c0c1eec570bfdfce8
[Refactor] #40514 player_type の resist_fire 変数を廃止. / Abolished the resist_fire variable in player_type.
12 files changed:
src/cmd-action/cmd-travel.c
src/core/hp-mp-processor.c
src/effect/effect-player-resist-hurt.c
src/monster/monster-update.c
src/mspell/element-resistance-checker.c
src/object-use/read-execution.c
src/player-info/resistance-info.c
src/player/player-damage.c
src/player/player-status-resist.c
src/player/player-status.c
src/player/player-status.h
src/specific-object/death-scythe.c