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[Refactor] #38997 lite_room() と unlite_room() にplayer_type * 引数を追加 (コールチェーンが長いのでその他省略...
authorHourier <hourier@users.sourceforge.jp>
Mon, 6 Jan 2020 13:36:14 +0000 (22:36 +0900)
committerHourier <hourier@users.sourceforge.jp>
Mon, 6 Jan 2020 13:36:14 +0000 (22:36 +0900)
commit87e4e94248239ff4db3709bf2a0e38563c480880
tree2c28e800602411945f2812c2dc258f5159dcf64d
parenta1e8e737d54ea0c63c0b0780fa905c8302533730
[Refactor] #38997 lite_room() と unlite_room() にplayer_type * 引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to lite_room() and unlite_room() (Notes: About other functions because call chains are too long)
24 files changed:
src/cmd/cmd-activate.c
src/cmd/cmd-mane.c
src/cmd/cmd-read.c
src/cmd/cmd-usestaff.c
src/cmd/cmd-zaprod.c
src/core.c
src/mind.c
src/monster-process.c
src/monster-process.h
src/monster-spell.h
src/monster-status.c
src/monster-status.h
src/mspells2.c
src/mspells3.c
src/mspells4.c
src/mutation.c
src/realm-arcane.c
src/realm-chaos.c
src/realm-life.c
src/realm-nature.c
src/realm-song.c
src/realm-sorcery.c
src/spells.h
src/spells2.c