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[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door()、disarm_trap()、wizard_lock...
authorHourier <hourier@users.sourceforge.jp>
Mon, 6 Jan 2020 14:40:09 +0000 (23:40 +0900)
committerHourier <hourier@users.sourceforge.jp>
Mon, 6 Jan 2020 14:40:09 +0000 (23:40 +0900)
commita9fc8b0e2f6d6c33cee95d8a660c098c3df45502
tree651e9b47e9a33f39075715a1b63a4b1cabd9c4b4
parent744629a167fde396ff9ec2fc1cce6bb7424a0423
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door()、disarm_trap()、wizard_lock()、teleport_monster() にplayer_type * 引数を追加 / Added player_type * argument to death_ray(), wall_to_mud(), destroy_door(), disarm_trap(), wizard_lock() and teleport_monster()
src/cmd/cmd-activate.c
src/cmd/cmd-zaprod.c
src/cmd/cmd-zapwand.c
src/racial.c
src/realm-arcane.c
src/realm-crusade.c
src/realm-death.c
src/realm-nature.c
src/spells.h
src/spells2.c