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[Refactor] #38997 los(), projectable() に player_type * 引数を追加. / Add player_type ...
authordeskull <deskull@users.sourceforge.jp>
Tue, 3 Dec 2019 15:15:09 +0000 (00:15 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Wed, 4 Dec 2019 23:51:02 +0000 (08:51 +0900)
commitbfe5f52739e579ab9779e5f9c66bc58fb6f40fff
tree1084102580880aa681f0ccf66dc2d1391dffdebc
parent6b21e1dcc0d10b31dea9e847b4649324f04fb5f3
[Refactor] #38997 los(), projectable() に player_type * 引数を追加. / Add player_type * argument to los(), projectable().
25 files changed:
src/cmd/cmd-mane.c
src/floor-events.c
src/floor-save.c
src/floor.c
src/floor.h
src/geometry.c
src/geometry.h
src/grid.h
src/mind.c
src/monster-process.c
src/monster-status.c
src/monster2.c
src/mspells1.c
src/mspells2.c
src/mspells3.c
src/object2.c
src/realm-hissatsu.c
src/spells-summon.c
src/spells.h
src/spells1.c
src/spells2.c
src/spells3.c
src/targeting.c
src/trap.c
src/warning.c