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[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_...
authordeskull <deskull@users.sourceforge.jp>
Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 20 Oct 2020 15:23:51 +0000 (00:23 +0900)
commitef72afc76077aba14272168ea68b6f102e807f8b
tree966c75bfde33bd1118ef5dc9dfe8e8ae20885ec7
parent27778efb1d9ab45d2a31bc1b1db69eb7842303b8
[Refactor] #40514 player-status-flags.c/h 内の is_*() 関数を has_*() に改名. / Renamed is_*() function in player-status-flags.c/h to has_​​*().
17 files changed:
src/action/run-execution.c
src/core/hp-mp-processor.c
src/effect/effect-player-resist-hurt.c
src/grid/grid.c
src/monster/monster-update.c
src/mspell/element-resistance-checker.c
src/mspell/mspell-judgement.c
src/object-use/read-execution.c
src/object/warning.c
src/player-info/resistance-info.c
src/player/player-damage.c
src/player/player-move.c
src/player/player-status-flags.c
src/player/player-status-flags.h
src/player/player-status-resist.c
src/player/player-status.c
src/specific-object/death-scythe.c