if (shuriken) chance *= 2;
- /* Save the old location */
prev_y = y;
prev_x = x;
Term_xtra(TERM_XTRA_DELAY, msec);
}
- /* Save the old location */
prev_y = y;
prev_x = x;
/* Paranoia */
if (!m_ptr->r_idx) return (FALSE);
- /* Save the old location */
oy = m_ptr->fy;
ox = m_ptr->fx;
ny = m_ptr->fy;
nx = m_ptr->fx;
-
- /* Save the old location */
oy = m_ptr->fy;
ox = m_ptr->fx;
void teleport_player(POSITION dis, BIT_FLAGS mode)
{
POSITION yy, xx;
-
- /* Save the old location */
POSITION oy = p_ptr->y;
POSITION ox = p_ptr->x;
void teleport_player_away(MONSTER_IDX m_idx, POSITION dis)
{
POSITION yy, xx;
-
- /* Save the old location */
POSITION oy = p_ptr->y;
POSITION ox = p_ptr->x;