S:SCARE | BLIND | CONF | TPORT | BLINK | TELE_AWAY | TELE_TO
S:TRAPS | CAUSE_4 | BA_POIS | S_DEMON
S:S_MONSTERS | PSY_SPEAR
+R:201:8d10
D:$She is beautiful and deadly. "...I have always been very fond of Fiona.
D:$She is certainly the loveliest, most civilized of (all Amberites)."
D:Èà½÷¤ÏÈþ¤·¤¯¡¢¤Þ¤¿´í¸±¤Ê¸ºß¤Ç¤â¤¢¤ë¡£¡Ö¡Ä¥Õ¥£¥ª¥Ê¤Î»ö¤Ï¤È¤Æ¤â¹¥¤¤À¡£
S:1_IN_4 |
S:TPORT | TELE_TO | SHOOT | SHRIEK | SCARE | DARKNESS |
S:S_ANT | S_SPIDER | S_HOUND | S_HYDRA | TRAPS | BO_WATE | BO_ELEC
+R:151:1d6
+R:829:5d10
D:$Julian is at home in wild woodlands. He enjoys hunting a challenging
D:$prey: you. "Julian, dark hair hanging long, blue eyes containing neither
D:$passion nor compassion. He was dressed completely in scaled white armor,
*/
bool place_monster_aux(int who, int y, int x, int r_idx, u32b mode)
{
- int i;
+ int i, j, n;
monster_race *r_ptr = &r_info[r_idx];
if (!(mode & PM_NO_KAGE) && one_in_(333))
/* Place one monster, or fail */
if (!place_monster_one(who, y, x, r_idx, mode)) return (FALSE);
-
/* Require the "group" flag */
if (!(mode & PM_ALLOW_GROUP)) return (TRUE);
place_monster_m_idx = hack_m_idx_ii;
+ /* Reinforcement */
+ for(i = 0; i < 6; i++)
+ {
+ if(!r_ptr->reinforce_id[i]) break;
+ n = damroll(r_ptr->reinforce_dd[i], r_ptr->reinforce_ds[i]);
+ for(j = 0; j < n; j++)
+ {
+ int nx, ny, z, d = 7;
+ scatter(&ny, &nx, y, x, d, 0);
+ (void)place_monster_one(place_monster_m_idx, ny, nx, r_ptr->reinforce_id[i], mode);
+ }
+ }
+
/* Friends for certain monsters */
if (r_ptr->flags1 & (RF1_FRIENDS))
{
(void)place_monster_group(who, y, x, r_idx, mode);
}
-
/* Escorts for certain monsters */
if (r_ptr->flags1 & (RF1_ESCORT))
{