bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
- static const char s_random[] = _("ランダム", "random");
+ const concptr s_dam = _("損傷:", "dam ");
+ const concptr s_random = _("ランダム", "random");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
+
+ const concptr s_dam = _("損傷:", "dam ");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
- static const char s_random[] = _("ランダム", "random");
+ const concptr s_dam = _("損傷:", "dam ");
+ const concptr s_random = _("ランダム", "random");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;\r
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;\r
\r
- static const char s_dam[] = _("損傷:", "dam ");\r
- static const char s_rng[] = _("射程", "rng ");\r
+ const concptr s_dam = _("損傷:", "dam ");\r
+ const concptr s_rng = _("射程", "rng ");\r
\r
DIRECTION dir;\r
PLAYER_LEVEL plev = p_ptr->lev;\r
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
- static const char s_dam[] = _("損傷:", "dam ");
+
+ const concptr s_dam = _("損傷:", "dam ");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
- static const char s_random[] = _("ランダム", "random");
+
+ const concptr s_random = _("ランダム", "random");
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;