F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | SELF_LITE_1 |
F:ONLY_ITEM | DROP_2D2 | GOOD | CAN_FLY |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
-F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
+F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP | ANGEL
S:1_IN_3 |
S:BLIND | CONF | SCARE | FORGET
D:$A lesser angel wearing little more than a loincloth - its steely skin
F:FORCE_MAXHP | FORCE_SLEEP | NO_FEAR | GOOD |
F:ONLY_ITEM | DROP_2D2 | CAN_FLY | SELF_LITE_1 |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
-F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE
+F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE | ANGEL
S:1_IN_3 |
S:HEAL | HASTE | BLIND | CONF | SCARE
D:$A lesser angel protected by an aura of holiness. Its muscular form looks
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | SELF_LITE_2 |
+F:NO_CONF | NO_SLEEP | SELF_LITE_2 | ANGEL
S:1_IN_3 |
S:HEAL | HASTE | BLIND | SCARE | MIND_BLAST | BO_FIRE |
S:S_MONSTERS
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | REFLECTING | RES_TELE |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
-F:NO_CONF | NO_SLEEP | SELF_LITE_2 |
+F:NO_CONF | NO_SLEEP | SELF_LITE_2 | ANGEL
S:1_IN_11 |
S:HEAL | HASTE | TELE_AWAY | CONF | BO_MANA | BO_PLAS |
S:S_MONSTERS
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | NO_FEAR | EVIL | REFLECTING |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_DARK |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | RES_NETH |
-F:CAN_FLY | SELF_LITE_2 |
+F:CAN_FLY | SELF_LITE_2 | ANGEL
S:1_IN_3 |
S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA |
S:S_DEMON | BO_NETH | INVULNER
F:FORCE_SLEEP | SELF_LITE_2 |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | NO_FEAR | GOOD | REFLECTING |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | RES_LITE |
-F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CAN_FLY
+F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_TELE | CAN_FLY | ANGEL
S:1_IN_3 |
S:TELE_TO | BLIND | SCARE | CAUSE_2 | CAUSE_4 | BO_MANA |
S:S_MONSTERS | INVULNER
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE | RES_TELE |
-F:NO_CONF | NO_SLEEP | SELF_LITE_2 |
+F:NO_CONF | NO_SLEEP | SELF_LITE_2 | ANGEL
S:1_IN_2 |
S:TELE_TO | BLIND |
S:BO_MANA | BA_FIRE |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | CAN_FLY |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_DARK | RES_TELE
-F:NO_CONF | NO_SLEEP |
+F:NO_CONF | NO_SLEEP | ANGEL
S:1_IN_2 |
S:TELE_TO | BLIND |
S:BO_MANA | BA_NETH |
B:HIT:HURT:15d10
F:UNIQUE | MALE | FORCE_MAXHP | CAN_SPEAK | NO_FEAR | GOOD |
F:FORCE_SLEEP | SMART | AURA_ELEC | REFLECTING | RES_TELE |
-F:ESCORT | CAN_FLY | POWERFUL | SELF_LITE_1 | SELF_LITE_2 |
+F:ESCORT | CAN_FLY | POWERFUL | SELF_LITE_1 | SELF_LITE_2 | ANGEL
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
F:AURA_FIRE | AURA_ELEC | OPEN_DOOR | BASH_DOOR | PASS_WALL | KILL_WALL |
F:TAKE_ITEM | KILL_ITEM | ORC | TROLL | GIANT | DRAGON | DEMON | UNDEAD |
F:EVIL | ANIMAL | GOOD | AURA_COLD | NONLIVING | HURT_ROCK |
-F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | HUMAN |
+F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | HUMAN | ANGEL
F:RES_LITE | RES_DARK | RES_NETH | RES_WATE | RES_PLAS | RES_SHAR | RES_SOUN |
F:RES_CHAO | RES_NEXU | RES_DISE | RES_WALL | RES_INER | RES_TIME | RES_GRAV |
F:RES_TELE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
-F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY | ANGEL
S:1_IN_4 |
S:HEAL | HASTE | TELE_AWAY | BO_MANA | BO_PLAS | CAUSE_4 |
S:S_MONSTERS | S_ANGEL | INVULNER | PSY_SPEAR | S_DRAGON | DISPEL
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | RES_LITE |
-F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY |
+F:NO_CONF | NO_SLEEP | NO_FEAR | CAN_FLY | ANGEL
S:1_IN_3 |
S:TELE_TO | BLIND | SCARE | CAUSE_4 | BO_MANA | PSY_SPEAR | INVULNER
S:S_ANGEL | S_DRAGON | BA_LITE | HEAL | DISPEL
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
F:FORCE_MAXHP | FORCE_SLEEP |
-F:CAN_FLY | UNIQUE2 |
+F:CAN_FLY | UNIQUE2 | ANGEL
F:TAKE_ITEM | OPEN_DOOR |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
W:30:30:0:1:10000:1010
B:TOUCH:EAT_GOLD
F:FORCE_MAXHP | FORCE_SLEEP |
-F:CAN_FLY | UNIQUE2 |
+F:CAN_FLY | UNIQUE2 | ANGEL
F:TAKE_ITEM | OPEN_DOOR |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
if (flags3 & RF3_UNDEAD) hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
if (flags3 & RF3_AMBERITE) hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
- if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
+ if ((flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) || (flags2 & (RF2_QUANTUM | RF2_HUMAN)))
{
/* Describe the "race" */
if (flags3 & RF3_DRAGON) hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
if (flags3 & RF3_ORC) hook_c_roff(TERM_UMBER, _("オーク", " orc"));
if (flags2 & RF2_HUMAN) hook_c_roff(TERM_L_WHITE, _("人間", " human"));
if (flags2 & RF2_QUANTUM) hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
+ if (flags3 & RF3_ANGEL) hook_c_roff(TERM_YELLOW, _("天使", " angel"));
}
else
{