p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the state */
p_ptr->redraw |= (PR_STATE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->update |= (PU_MONSTERS);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Update the monsters */
p_ptr->update |= (PU_MONSTERS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate hitpoints */
p_ptr->update |= (PU_HP);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
p_ptr->redraw |= (PR_STATUS);
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
p_ptr->redraw |= (PR_STATUS);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the "stun" */
p_ptr->redraw |= (PR_STUN);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw the "cut" */
p_ptr->redraw |= (PR_CUT);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Redraw hunger */
p_ptr->redraw |= (PR_HUNGER);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
return (TRUE);
}
{
o_ptr->pval -= j_ptr->pval;
}
-
- /* Handle stuff */
handle_stuff();
/* Note how many slots the store used to have */
msg_format("You have %s (%c).",
#endif
o_name, index_to_label(item_new));
-
- /* Handle stuff */
handle_stuff();
/* Take note if we take the last one */
autopick_alter_item(item, FALSE);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* The store gets that (known) item */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
/* Notice stuff */
notice_stuff();
-
- /* Handle stuff */
handle_stuff();
/* Pack Overflow */
inven_item_increase(item, -255);
inven_item_describe(item);
inven_item_optimize(item);
-
- /* Handle stuff */
handle_stuff();
/* Let the home carry it */
/* Redraw experience */
p_ptr->redraw |= (PR_EXP);
-
- /* Handle stuff */
handle_stuff();
p_ptr->redraw |= (PR_LEV | PR_TITLE);
p_ptr->window |= (PW_PLAYER);
-
- /* Handle stuff */
handle_stuff();
}
/* HPとMPの上昇量を表示 */
level_up = 1;
-
- /* Handle stuff */
handle_stuff();
level_up = 0;
p_ptr->redraw |= (PR_LEV | PR_TITLE);
p_ptr->window |= (PW_PLAYER | PW_SPELL);
-
- /* Handle stuff */
handle_stuff();
}
p_ptr->update |= (PU_MONSTERS);
p_ptr->redraw |= (PR_MAP);
-
- /* Handle stuff */
handle_stuff();
/* Success */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Recalculate interesting grids */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
/* Failure to set target */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
}
else /* move cursor to next stair and change panel */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD);
-
- /* Handle stuff */
handle_stuff();
*x_ptr = x;