case ACT_CURE_MW:
{
msg_print(_("深紫色の光を発している...", "It radiates deep purple..."));
- (void)cure_serious_wound(4, 8);
+ (void)cure_serious_wounds(4, 8);
break;
}
\r
case SV_FOOD_CURE_SERIOUS:\r
{\r
- ident = cure_serious_wound(4, 8);\r
+ ident = cure_serious_wounds(4, 8);\r
break;\r
}\r
\r
break;\r
\r
case SV_POTION_CURE_LIGHT:\r
- ident = cure_light_wound(2, 8);\r
+ ident = cure_light_wounds(2, 8);\r
break;\r
\r
case SV_POTION_CURE_SERIOUS:\r
- ident = cure_light_wound(4, 8);\r
+ ident = cure_serious_wounds(4, 8);\r
break;\r
\r
case SV_POTION_CURE_CRITICAL:\r
\r
case SV_STAFF_CURE_LIGHT:\r
{\r
- ident = cure_light_wound((powerful ? 4 : 2), 8);\r
+ ident = cure_light_wounds((powerful ? 4 : 2), 8);\r
break;\r
}\r
\r
extern void cast_shuffle(void);
extern bool_hack life_stream(bool_hack message, bool_hack virtue);
extern bool_hack heroism(int base);
-extern bool_hack cure_light_wound(int dice, int sides);
-extern bool_hack cure_serious_wound(int dice, int sides);
+extern bool_hack cure_light_wounds(int dice, int sides);
+extern bool_hack cure_serious_wounds(int dice, int sides);
/* spells3.c */
extern bool teleport_away(MONSTER_IDX m_idx, int dis, BIT_FLAGS mode);
int sides = 8;\r
\r
if (info) return info_heal(dice, sides, 0);\r
- if (cast) (void)cure_light_wound(dice, sides);\r
+ if (cast) (void)cure_light_wounds(dice, sides);\r
}\r
break;\r
\r
int sides = 8;\r
\r
if (info) return info_heal(dice, sides, 0);\r
- if (cast) (void)cure_serious_wound(4, 8);\r
+ if (cast) (void)cure_serious_wounds(4, 8);\r
}\r
break;\r
\r
{
msg_print(_("気分が良くなってくる。", "You feel better and better."));
}
- if (cast || cont) (void)cure_light_wound(1, 10);
+ if (cast || cont) (void)cure_light_wounds(1, 10);
break;
case 2:
{
msg_print(_("気分が良くなってくる。", "You feel better and better."));
}
- if (cast || cont) (void)cure_serious_wound(2, 10);
+ if (cast || cont) (void)cure_serious_wounds(2, 10);
break;
case 10:
int dice = 2;\r
int sides = 10;\r
if (info) return info_heal(dice, sides, 0);\r
- if (cast) (void)cure_light_wound(dice, sides); \r
+ if (cast) (void)cure_light_wounds(dice, sides); \r
}\r
break;\r
\r
int sides = 10;\r
\r
if (info) return info_heal(dice, sides, 0);\r
- if (cast) (void)cure_serious_wound(dice, sides);\r
+ if (cast) (void)cure_serious_wounds(dice, sides);\r
}\r
break;\r
\r
return ident;
}
-bool_hack cure_light_wound(int dice, int sides)
+bool_hack cure_light_wounds(int dice, int sides)
{
bool_hack ident = FALSE;
if (hp_player(damroll(dice, sides))) ident = TRUE;
return ident;
}
-bool_hack cure_serious_wound(int dice, int sides)
+bool_hack cure_serious_wounds(int dice, int sides)
{
bool_hack ident = FALSE;
if (hp_player(damroll(dice, sides))) ident = TRUE;