\r
static const concptr s_dam = _("損傷:", "dam ");\r
static const concptr s_random = _("ランダム", "random");\r
-static const concptr s_rng = _("射程", "rng ");\r
+static const concptr s_rng = _("射程:", "rng ");\r
static const concptr s_dur = _("期間:", "dur ");\r
static const concptr s_range = _("範囲:", "range ");\r
static const concptr s_heal = _("回復:", "heal ");\r
#include "avatar.h"
#include "player-status.h"
#include "spells-status.h"
+#include "cmd-spell.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
*/
void mindcraft_info(char *p, int use_mind, int power)
{
-#ifdef JP
- concptr s_dam = "損傷:";
- concptr s_dur = "期間:";
- concptr s_range = "範囲:";
-#else
- concptr s_dam = "dam ";
- concptr s_dur = "dur ";
- concptr s_range = "range ";
-#endif
PLAYER_LEVEL plev = p_ptr->lev;
strcpy(p, "");
#include "projection.h"
#include "avatar.h"
#include "spells-status.h"
+#include "cmd-spell.h"
#define pseudo_plev() (((p_ptr->lev + 40) * (p_ptr->lev + 40) - 1550) / 130) /*!< モンスター魔法をプレイヤーが使用する場合の換算レベル */
int dice_div = monspell_bluemage_damage(SPELL_NUM, plev, DICE_DIV);
char dmg_str[80];
dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
- sprintf(tmp, msg, dmg_str);
+ sprintf(tmp, " %s %s", msg, dmg_str);
}
/*!
{
PLAYER_LEVEL plev = pseudo_plev();
-#ifdef JP
- concptr s_dam = " 損傷:%s";
- concptr s_dur = "期間:";
- concptr s_range = "範囲:";
- concptr s_heal = " 回復:%s";
-#else
- concptr s_dam = " dam %s";
- concptr s_dur = "dur ";
- concptr s_range = "range ";
- concptr s_heal = " heal %s";
-#endif
-
strcpy(p, "");
switch (power)