Add feature definition for v_info.
# 9 - monster up to 9 levels OOD and treasure up to 7 levels OOD
# 8 - monster up to 40 levels OOD and treasure up to 20 levels OOD
# , - monster up to 3 levels OOD and/or treasure up to 7 levels OOD
+# ~ - shallow water
+# = - deep water
+# v - shallow lava
+# w - deep lava
# Version stamp (required)
place_object(y, x, AM_GOOD | AM_GREAT);\r
object_level = base_level;\r
break;\r
+\r
+ case '~':\r
+ set_cave_feat(y, x, feat_shallow_water);\r
+ break;\r
+\r
+ case '=':\r
+ set_cave_feat(y, x, feat_deep_water);\r
+ break;\r
+\r
+ case 'v':\r
+ set_cave_feat(y, x, feat_shallow_lava);\r
+ break;\r
+\r
+ case 'w':\r
+ set_cave_feat(y, x, feat_deep_lava);\r
+ break;\r
+\r
}\r
}\r
}\r