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use char* instead of void* for offset calculation
authorhabu <habu@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 18 Feb 2013 15:51:04 +0000 (15:51 +0000)
committerhabu <habu@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 18 Feb 2013 15:51:04 +0000 (15:51 +0000)
src/cmd1.c

index 413f44f..d3edff2 100644 (file)
@@ -303,11 +303,11 @@ s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bo
                                const struct slay_table_t* p = &slay_table[i];
 
                                if ((have_flag(flgs, p->slay_flag)) &&
-                                   (*(u32b*)(((void*)r_ptr) + p->flag_offset) & p->affect_race_flag))
+                                   (*(u32b*)(((char*)r_ptr) + p->flag_offset) & p->affect_race_flag))
                                {
                                        if (is_original_ap_and_seen(m_ptr))
                                        {
-                                               *(u32b*)(((void*)r_ptr) + p->r_flag_offset) |= p->affect_race_flag;
+                                               *(u32b*)(((char*)r_ptr) + p->r_flag_offset) |= p->affect_race_flag;
                                        }
 
                                        if (mult < p->slay_mult) mult = p->slay_mult;