bite =
claw =
m_spell =
-summon = se_maoudamashii_voice_monster01.wav
breath =
ball =
m_heal =
unused =
explode =
glass =
-summon =
-reflect =
+summon = enemy-advent1-r.wav
+reflect = sword-clash1-r.wav
summon_specific_type = 0;
/* Success */
+ sound(SOUND_SUMMON);
return (TRUE);
}
{
POSITION t_y, t_x;
int max_attempts = 10;
+ sound(SOUND_REFLECT);
if (blind)
msg_print(_("何かが跳ね返った!", "Something bounces!"));
t_x = x_saver;
}
+ sound(SOUND_REFLECT);
if (is_seen(m_ptr))
{
if ((m_ptr->r_idx == MON_KENSHIROU) || (m_ptr->r_idx == MON_RAOU))