p_ptr->monster_race_idx = arena_info[p_ptr->arena_number].r_idx;
p_ptr->window |= (PW_MONSTER);
- window_stuff();
+ handle_stuff();
}
break;
/* HACK : Add the line to message buffer */
message_add(out_val);
p_ptr->window |= (PW_MESSAGE);
- window_stuff();
+ handle_stuff();
/* Get an acceptable answer */
while (TRUE)
*/
void do_cmd_look(void)
{
- /*TEST*/
p_ptr->window |= PW_MONSTER_LIST;
- window_stuff();
- /*TEST*/
+ handle_stuff();
/* Look around */
if (target_set(TARGET_LOOK))
/* HACK : Add the line to message buffer */
msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
p_ptr->window |= (PW_MESSAGE);
- window_stuff();
+ handle_stuff();
delete_monster_idx(pet_ctr);
Dismissed++;
/* No redraw yet */
redraw = FALSE;
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Build a prompt (accept all spells) */
#ifdef JP
/* Restore the screen */
if (redraw) screen_load();
-
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
-
+ handle_stuff();
/* Abort if needed */
if (!flag) return FALSE;
Term_xtra(TERM_XTRA_REACT, 0);
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-
p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
-
- window_stuff();
-
+ handle_stuff();
/* Set or clear "rogue_like_commands" if requested */
if (arg_force_original) rogue_like_commands = FALSE;
/* Restore the screen */
if (redraw) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
-
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
\r
/* HACK - Redraw all windows */\r
p_ptr->window = 0xFFFFFFFF;\r
- window_stuff();\r
+ handle_stuff();\r
}\r
\r
td->size_hack = FALSE;\r
/* Restore the screen */
if (redraw) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
/* Restore the screen */
if (redraw && !only_browse) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
/* Restore the screen */
if (redraw) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
}
/* Toggle if needed */
- if ((command_wrk && ni && !ne) ||
- (!command_wrk && !ni && ne))
+ if ((command_wrk && ni && !ne) || (!command_wrk && !ni && ne))
{
/* Toggle */
toggle_inven_equip();
toggle = !toggle;
}
- /* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- /* Redraw windows */
- window_stuff();
-
+ handle_stuff();
/* Inventory screen */
if (!command_wrk)
/* Toggle again if needed */
if (toggle) toggle_inven_equip();
- /* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- window_stuff();
-
+ handle_stuff();
/* Clear the prompt line */
prt("", 0, 0);
toggle = !toggle;
}
- /* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- /* Redraw windows */
- window_stuff();
+ handle_stuff();
/* Inventory screen */
if (command_wrk == (USE_INVEN))
/* Toggle again if needed */
if (toggle) toggle_inven_equip();
- /* Update */
p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- window_stuff();
-
+ handle_stuff();
/* Clear the prompt line */
prt("", 0, 0);
/* Restore the screen */
if (redraw && !only_browse) screen_load();
- /* Show choices */
p_ptr->window |= (PW_SPELL);
-
- window_stuff();
+ handle_stuff();
/* Abort if needed */
if (!flag) return (FALSE);
/* HACK : Add the line to message buffer */
message_add(buf);
+
p_ptr->window |= (PW_MESSAGE);
- window_stuff();
+ handle_stuff();
if (m_ptr->ml) move_cursor_relative(m_ptr->fy, m_ptr->fx);
inkey();
/* if (character_generated) message_add(t); */
p_ptr->window |= (PW_MESSAGE);
- window_stuff();
+ handle_stuff();
/* Remember the message */
msg_flag = TRUE;
if (auto_more)
{
p_ptr->window |= PW_MESSAGE;
- window_stuff();
+ handle_stuff();
num_more = 0;
}
/* HACK : Add the line to message buffer */
message_add(buf);
p_ptr->window |= (PW_MESSAGE);
- window_stuff();
+ handle_stuff();
}
/* Get an acceptable answer */