N:244:¡Ø¥ô¥¡¥ó¥Ñ¥¤¥¢¡¦¥¥é¡¼¡Ù
E:'Vampire Killer'
I:21:2:3
-W:8:35:50:220000
+W:8:50:55:220000
P:0:5d6:15:21:0
F:LEVITATION | SHOW_MODS | ACTIVATE | DEX | CON
F:SLAY_EVIL | BRAND_FIRE | SLAY_DEMON | KILL_UNDEAD |
D:$That power is indeed curse of evil household of night
D:$and vanish the poisonous souls.
-
+N:245:±¿Ì¿¤Î¥ª¡¼¥Ö
+E:The Orb of Fate
+I:39:10:3
+W:70:70:15:45000
+P:0:1d1:0:0:20
+F:WIS | CON | WARNING | ACTIVATE | FULL_NAME
+U:TELEPORT_LEVEL
+D:¡Ö±¿Ì¿¤Î¥ª¡¼¥Ö¤ò»ý¤Ã¤Æ¤¤¤¤Ê¤µ¤¤¡£¤ï¤¿¤·¤Ï±¿Ì¿¤Î¥ª¡¼¥Ö¤«¤é
+D:¿Í´Ö¤Î¼ê¤Ë¿¨¤ì¤Æ¤Ï¤Ê¤é¤Ì̤Íè¤ò¹ð¤²¤ëÎϤò¼è¤ê½ü¤¤Þ¤·¤¿¡£
+D:¤·¤«¤·¤Ê¤¬¤é±¿Ì¿¤Î¥ª¡¼¥Ö¤Î¾¤ÎÎϤϡ¤¤¢¤Ê¤¿¤Î»×¤¤Ä̤ê¤Ë
+D:¤·¤Æ¤«¤Þ¤¤¤Þ¤»¤ó¡£
+D:¤¢¤Ê¤¿¤Ï¥Á¥å¡¼¥ë¤Î̾¤Î¤â¤È¥¤¥§¥ó¥À¡¼¤ÎËâ½ü¤±¤òõ¤µ¤Í¤Ð¤Ê¤ê¤Þ¤»¤ó¡£
+D:¤¢¤Ê¤¿¤Î¿Ê¤àÆ»¤¬¥Á¥å¡¼¥ë¤ÎƳ¤¤Ë¤è¤ê³«¤«¤ì¤Þ¤¹¤è¤¦¤Ë¡£
+D:¤ï¤¿¤·¤ÎËå¤è¡×
+D:(¥Î¥ë¥ó¡¤JNethack)
A:60/8
D:$It creates some amuzing item when you read it.
D:¤½¤ì¤ÏÆɤà¤Èï¤ÎÆÀ¤Ê¤Î¤«¤ï¤«¤é¤Ê¤¤¤â¤Î¤òÊ£¿ôºî¤ê½Ð¤¹¡£
+
+N:669:¥ª¡¼¥Ö
+E:& Orb~
+G:*:W
+I:39:10:0
+W:60:0:10:55000
+P:0:1d1:0:0:0
+F:INSTA_ART
+
M:R:1091
# Maximum number of items in k_info.txt
-M:K:669
+M:K:670
# Maximum number of vaults in v_info.txt
M:V:129
M:F:255
# Maximum number of artifacts in a_info.txt
-M:A:245
+M:A:246
# Maximum number of ego-items in e_info.txt
M:E:255
{
msg_print(_("¡Ö°Ç¤Ë´Ô¤ì¡ª¡×", "You say, 'Return to darkness!'"));
project(0, 8, py, px, (randint1(100) + 200) * 2, GF_HOLY_FIRE, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
+ break;
+ }
+
+ case ACT_TELEPORT_LEVEL:
+ {
+#ifdef JP
+ if (!get_check("ËÜÅö¤Ë¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©")) return FALSE;
+#else
+ if (!get_check("Are you sure? (Teleport Level)")) return FALSE;
+#endif
+ teleport_level(0);
+ break;
}
case ACT_FISHING:
#define ART_PALANTIR 15
#define ART_STONE_LORE 17
#define ART_FLY_STONE 147
-
+#define ART_ORB_OF_FATE 245
/* Amulets */
#define ART_CARLAMMAS 4
#define ART_INGWE 5
#define ACT_DETECT_ALL_MONS 137
#define ACT_ULTIMATE_RESIST 138
/* 127 -> unused */
+#define ACT_TELEPORT_LEVEL 248
#define ACT_GRAND_CROSS 249
#define ACT_CAST_OFF 250
#define ACT_FISHING 251
{ "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0},
_("¥Õ¥¡¥¤¥¢¡ª", "fire!") },
- { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {100, 200},
+ { "GRAND_CROSS", ACT_GRAND_CROSS, 30, 15000, {250, 200},
_("¥°¥é¥ó¥É¡¦¥¯¥í¥¹", "grand cross") },
+ { "TELEPORT_LEVEL", ACT_TELEPORT_LEVEL, 10, 1500, {100, 200},
+ _("¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë", "teleort level") },
{ NULL, 0, 0, 0, {0, 0},
"" }
};
break;
case MON_SURTUR:
- a_idx = ART_TWILIGHT;
- chance = 66;
+ if (!one_in_(3))
+ {
+ a_idx = ART_TWILIGHT;
+ chance = 100;
+ }
+ else
+ {
+ a_idx = ART_ORB_OF_FATE;
+ chance = 100;
+ }
break;
case MON_SARUMAN: