<ClCompile Include="..\..\src\bldg.c" />\r
<ClCompile Include="..\..\src\cave.c" />\r
<ClCompile Include="..\..\src\chuukei.c" />\r
+ <ClCompile Include="..\..\src\cmd-eat.c" />\r
<ClCompile Include="..\..\src\cmd1.c" />\r
<ClCompile Include="..\..\src\cmd2.c" />\r
<ClCompile Include="..\..\src\cmd3.c" />\r
<ClCompile Include="..\..\src\rooms.c" />\r
<ClCompile Include="..\..\src\save.c" />\r
<ClCompile Include="..\..\src\scores.c" />\r
+ <ClCompile Include="..\..\src\selfinfo.c" />\r
<ClCompile Include="..\..\src\snipe.c" />\r
<ClCompile Include="..\..\src\spells1.c" />\r
<ClCompile Include="..\..\src\spells2.c" />\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h" />\r
+ <ClInclude Include="..\..\src\cmd-eat.h" />\r
<ClInclude Include="..\..\src\defines.h" />\r
<ClInclude Include="..\..\src\externs.h" />\r
<ClInclude Include="..\..\src\generate.h" />\r
<ClInclude Include="..\..\src\mindtips.h" />\r
<ClInclude Include="..\..\src\readdib.h" />\r
<ClInclude Include="..\..\src\rooms.h" />\r
+ <ClInclude Include="..\..\src\selfinfo.h" />\r
<ClInclude Include="..\..\src\streams.h" />\r
<ClInclude Include="..\..\src\types.h" />\r
<ClInclude Include="..\..\src\z-config.h" />\r
<ClCompile Include="..\..\src\snipe.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
+ <ClCompile Include="..\..\src\selfinfo.c">\r
+ <Filter>Source</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="..\..\src\cmd-eat.c">\r
+ <Filter>Source</Filter>\r
+ </ClCompile>\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h">\r
<ClInclude Include="..\..\src\z-virt.h">\r
<Filter>Header</Filter>\r
</ClInclude>\r
+ <ClInclude Include="..\..\src\selfinfo.h">\r
+ <Filter>Header</Filter>\r
+ </ClInclude>\r
+ <ClInclude Include="..\..\src\cmd-eat.h">\r
+ <Filter>Header</Filter>\r
+ </ClInclude>\r
</ItemGroup>\r
<ItemGroup>\r
<ResourceCompile Include="..\..\src\angband.rc" />\r
# set to NO
# The default value is: NO.
-HAVE_DOT = NO
+HAVE_DOT = YES
# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
# to run in parallel. When set to 0 doxygen will base this on the number of
--- /dev/null
+/*!\r
+ * @file cmd-eat.c\r
+ * @brief \83v\83\8c\83C\83\84\81[\82Ì\90H\8e\96\82É\8aÖ\82·\82é\83R\83}\83\93\83h\8eÀ\91\95\r
+ * @date 2014/01/27\r
+ * @details\r
+ * cmd6.c\82æ\82è\95ª\97£\81B\r
+ */\r
+\r
+\r
+#include "angband.h"\r
+\r
+/*!\r
+ * @brief \90H\97¿\82ð\90H\82×\82é\83R\83}\83\93\83h\82Ì\83T\83u\83\8b\81[\83`\83\93\r
+ * @param item \90H\82×\82é\83I\83u\83W\83F\83N\83g\82Ì\8f\8a\8e\9d\95iID\r
+ * @return \82È\82µ\r
+ */\r
+void do_cmd_eat_food_aux(int item)\r
+{\r
+ int ident, lev;\r
+ object_type *o_ptr;\r
+\r
+ if (music_singing_any()) stop_singing();\r
+ if (hex_spelling_any()) stop_hex_spell_all();\r
+\r
+ /* Get the item (in the pack) */\r
+ if (item >= 0)\r
+ {\r
+ o_ptr = &inventory[item];\r
+ }\r
+\r
+ /* Get the item (on the floor) */\r
+ else\r
+ {\r
+ o_ptr = &o_list[0 - item];\r
+ }\r
+\r
+ /* Sound */\r
+ sound(SOUND_EAT);\r
+\r
+ /* Take a turn */\r
+ p_ptr->energy_use = 100;\r
+\r
+ /* Identity not known yet */\r
+ ident = FALSE;\r
+\r
+ /* Object level */\r
+ lev = k_info[o_ptr->k_idx].level;\r
+\r
+ if (o_ptr->tval == TV_FOOD)\r
+ {\r
+ /* Analyze the food */\r
+ switch (o_ptr->sval)\r
+ {\r
+ case SV_FOOD_POISON:\r
+ {\r
+ if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
+ {\r
+ if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_BLINDNESS:\r
+ {\r
+ if (!p_ptr->resist_blind)\r
+ {\r
+ if (set_blind(p_ptr->blind + randint0(200) + 200))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_PARANOIA:\r
+ {\r
+ if (!p_ptr->resist_fear)\r
+ {\r
+ if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CONFUSION:\r
+ {\r
+ if (!p_ptr->resist_conf)\r
+ {\r
+ if (set_confused(p_ptr->confused + randint0(10) + 10))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_HALLUCINATION:\r
+ {\r
+ if (!p_ptr->resist_chaos)\r
+ {\r
+ if (set_image(p_ptr->image + randint0(250) + 250))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_PARALYSIS:\r
+ {\r
+ if (!p_ptr->free_act)\r
+ {\r
+ if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
+ {\r
+ ident = TRUE;\r
+ }\r
+ }\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_WEAKNESS:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_STR);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_SICKNESS:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_CON);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_STUPIDITY:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_INT);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_NAIVETY:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_WIS);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_UNHEALTH:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_CON);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_DISEASE:\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("\93Å\93ü\82è\90H\97¿", "poisonous food"), -1);\r
+ (void)do_dec_stat(A_STR);\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CURE_POISON:\r
+ {\r
+ if (set_poisoned(0)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CURE_BLINDNESS:\r
+ {\r
+ if (set_blind(0)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CURE_PARANOIA:\r
+ {\r
+ if (set_afraid(0)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CURE_CONFUSION:\r
+ {\r
+ if (set_confused(0)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_CURE_SERIOUS:\r
+ {\r
+ if (hp_player(damroll(4, 8))) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_RESTORE_STR:\r
+ {\r
+ if (do_res_stat(A_STR)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_RESTORE_CON:\r
+ {\r
+ if (do_res_stat(A_CON)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_RESTORING:\r
+ {\r
+ if (do_res_stat(A_STR)) ident = TRUE;\r
+ if (do_res_stat(A_INT)) ident = TRUE;\r
+ if (do_res_stat(A_WIS)) ident = TRUE;\r
+ if (do_res_stat(A_DEX)) ident = TRUE;\r
+ if (do_res_stat(A_CON)) ident = TRUE;\r
+ if (do_res_stat(A_CHR)) ident = TRUE;\r
+ break;\r
+ }\r
+\r
+\r
+#ifdef JP\r
+ /* \82»\82ê\82¼\82ê\82Ì\90H\82×\95¨\82Ì\8a´\91z\82ð\83I\83\8a\83W\83i\83\8b\82æ\82è\8d×\82©\82\95\\8c» */\r
+ case SV_FOOD_BISCUIT:\r
+ {\r
+ msg_print("\8aÃ\82\82Ä\83T\83N\83T\83N\82µ\82Ä\82Æ\82Ä\82à\82¨\82¢\82µ\82¢\81B");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_JERKY:\r
+ {\r
+ msg_print("\8e\95\82²\82½\82¦\82ª\82 \82Á\82Ä\82¨\82¢\82µ\82¢\81B");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_SLIME_MOLD:\r
+ {\r
+ msg_print("\82±\82ê\82Í\82È\82ñ\82Æ\82à\8c`\97e\82µ\82ª\82½\82¢\96¡\82¾\81B");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_RATION:\r
+ {\r
+ msg_print("\82±\82ê\82Í\82¨\82¢\82µ\82¢\81B");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+#else\r
+ case SV_FOOD_RATION:\r
+ case SV_FOOD_BISCUIT:\r
+ case SV_FOOD_JERKY:\r
+ case SV_FOOD_SLIME_MOLD:\r
+ {\r
+ msg_print("That tastes good.");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+#endif\r
+\r
+\r
+ case SV_FOOD_WAYBREAD:\r
+ {\r
+ msg_print(_("\82±\82ê\82Í\82Ð\82¶\82å\82¤\82É\94ü\96¡\82¾\81B", "That tastes good."));\r
+ (void)set_poisoned(0);\r
+ (void)hp_player(damroll(4, 8));\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+#ifdef JP\r
+ case SV_FOOD_PINT_OF_ALE:\r
+ {\r
+ msg_print("\82Ì\82Ç\82²\82µ\91u\82â\82©\82¾\81B");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+\r
+ case SV_FOOD_PINT_OF_WINE:\r
+ {\r
+ msg_print("That tastes good.");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+#else\r
+ case SV_FOOD_PINT_OF_ALE:\r
+ case SV_FOOD_PINT_OF_WINE:\r
+ {\r
+ msg_print("That tastes good.");\r
+ ident = TRUE;\r
+ break;\r
+ }\r
+#endif\r
+\r
+ }\r
+ }\r
+\r
+ /* Combine / Reorder the pack (later) */\r
+ p_ptr->notice |= (PN_COMBINE | PN_REORDER);\r
+\r
+ if (!(object_is_aware(o_ptr)))\r
+ {\r
+ chg_virtue(V_KNOWLEDGE, -1);\r
+ chg_virtue(V_PATIENCE, -1);\r
+ chg_virtue(V_CHANCE, 1);\r
+ }\r
+\r
+ /* We have tried it */\r
+ if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
+\r
+ /* The player is now aware of the object */\r
+ if (ident && !object_is_aware(o_ptr))\r
+ {\r
+ object_aware(o_ptr);\r
+ gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
+ }\r
+\r
+ /* Window stuff */\r
+ p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
+\r
+\r
+ /* Food can feed the player */\r
+ if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
+ {\r
+ /* Reduced nutritional benefit */\r
+ (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
+ msg_print(_("\82 \82È\82½\82Ì\82æ\82¤\82È\8eÒ\82É\82Æ\82Á\82Ä\90H\97Æ\82È\82Ç\8bÍ\82©\82È\89h\97{\82É\82µ\82©\82È\82ç\82È\82¢\81B",\r
+ "Mere victuals hold scant sustenance for a being such as yourself."));\r
+\r
+ if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */\r
+ msg_print(_("\82 \82È\82½\82Ì\8bQ\82¦\82Í\90V\91N\82È\8c\8c\82É\82æ\82Á\82Ä\82Ì\82Ý\96\9e\82½\82³\82ê\82é\81I",\r
+ "Your hunger can only be satisfied with fresh blood!"));\r
+ }\r
+ else if ((prace_is_(RACE_SKELETON) ||\r
+ prace_is_(RACE_GOLEM) ||\r
+ prace_is_(RACE_ZOMBIE) ||\r
+ prace_is_(RACE_SPECTRE)) &&\r
+ (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
+ {\r
+ cptr staff;\r
+\r
+ if (o_ptr->tval == TV_STAFF &&\r
+ (item < 0) && (o_ptr->number > 1))\r
+ {\r
+ msg_print(_("\82Ü\82¸\82Í\8fñ\82ð\8fE\82í\82È\82¯\82ê\82Î\81B", "You must first pick up the staffs."));\r
+ return;\r
+ }\r
+ staff = (o_ptr->tval == TV_STAFF) ? _("\8fñ", "staff") : _("\96\82\96@\96_", "wand");\r
+\r
+ /* "Eat" charges */\r
+ if (o_ptr->pval == 0)\r
+ {\r
+ msg_format(_("\82±\82Ì%s\82É\82Í\82à\82¤\96\82\97Í\82ª\8ec\82Á\82Ä\82¢\82È\82¢\81B", "The %s has no charges left."), staff);\r
+ o_ptr->ident |= (IDENT_EMPTY);\r
+\r
+ /* Combine / Reorder the pack (later) */\r
+ p_ptr->notice |= (PN_COMBINE | PN_REORDER);\r
+ p_ptr->window |= (PW_INVEN);\r
+\r
+ return;\r
+ }\r
+ msg_format(_("\82 \82È\82½\82Í%s\82Ì\96\82\97Í\82ð\83G\83l\83\8b\83M\81[\8c¹\82Æ\82µ\82Ä\8bz\8eû\82µ\82½\81B", "You absorb mana of the %s as your energy."), staff);\r
+\r
+ /* Use a single charge */\r
+ o_ptr->pval--;\r
+\r
+ /* Eat a charge */\r
+ set_food(p_ptr->food + 5000);\r
+\r
+ /* XXX Hack -- unstack if necessary */\r
+ if (o_ptr->tval == TV_STAFF &&\r
+ (item >= 0) && (o_ptr->number > 1))\r
+ {\r
+ object_type forge;\r
+ object_type *q_ptr;\r
+\r
+ /* Get local object */\r
+ q_ptr = &forge;\r
+\r
+ /* Obtain a local object */\r
+ object_copy(q_ptr, o_ptr);\r
+\r
+ /* Modify quantity */\r
+ q_ptr->number = 1;\r
+\r
+ /* Restore the charges */\r
+ o_ptr->pval++;\r
+\r
+ /* Unstack the used item */\r
+ o_ptr->number--;\r
+ p_ptr->total_weight -= q_ptr->weight;\r
+ item = inven_carry(q_ptr);\r
+\r
+ /* Message */\r
+ msg_format(_("\8fñ\82ð\82Ü\82Æ\82ß\82È\82¨\82µ\82½\81B", "You unstack your staff."));\r
+ }\r
+\r
+ /* Describe charges in the pack */\r
+ if (item >= 0)\r
+ {\r
+ inven_item_charges(item);\r
+ }\r
+\r
+ /* Describe charges on the floor */\r
+ else\r
+ {\r
+ floor_item_charges(0 - item);\r
+ }\r
+\r
+ /* Window stuff */\r
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
+\r
+ /* Don't eat a staff/wand itself */\r
+ return;\r
+ }\r
+ else if ((prace_is_(RACE_DEMON) ||\r
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
+ my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
+ {\r
+ /* Drain vitality of humanoids */\r
+ char o_name[MAX_NLEN];\r
+ object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
+ msg_format(_("%s\82Í\94R\82¦\8fã\82è\8aD\82É\82È\82Á\82½\81B\90¸\97Í\82ð\8bz\8eû\82µ\82½\8bC\82ª\82·\82é\81B", "%^s is burnt to ashes. You absorb its vitality!"), o_name);\r
+ (void)set_food(PY_FOOD_MAX - 1);\r
+ }\r
+ else if (prace_is_(RACE_SKELETON))\r
+ {\r
+#if 0\r
+ if (o_ptr->tval == TV_SKELETON ||\r
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
+ {\r
+ msg_print(_("\82 \82È\82½\82Í\8d\9c\82Å\8e©\95ª\82Ì\91Ì\82ð\95â\82Á\82½\81B", "Your body absorbs the bone."));\r
+ set_food(p_ptr->food + 5000);\r
+ }\r
+ else\r
+#endif\r
+\r
+ if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
+ (o_ptr->sval < SV_FOOD_BISCUIT)))\r
+ {\r
+ object_type forge;\r
+ object_type *q_ptr = &forge;\r
+\r
+ msg_print(_("\90H\82×\95¨\82ª\83A\83S\82ð\91f\92Ê\82è\82µ\82Ä\97\8e\82¿\82½\81I", "The food falls through your jaws!"));\r
+\r
+ /* Create the item */\r
+ object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
+\r
+ /* Drop the object from heaven */\r
+ (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
+ }\r
+ else\r
+ {\r
+ msg_print(_("\90H\82×\95¨\82ª\83A\83S\82ð\91f\92Ê\82è\82µ\82Ä\97\8e\82¿\81A\8fÁ\82¦\82½\81I", "The food falls through your jaws and vanishes!"));\r
+ }\r
+ }\r
+ else if (prace_is_(RACE_GOLEM) ||\r
+ prace_is_(RACE_ZOMBIE) ||\r
+ prace_is_(RACE_ENT) ||\r
+ prace_is_(RACE_DEMON) ||\r
+ prace_is_(RACE_ANDROID) ||\r
+ prace_is_(RACE_SPECTRE) ||\r
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
+ {\r
+ msg_print(_("\90¶\8eÒ\82Ì\90H\95¨\82Í\82 \82È\82½\82É\82Æ\82Á\82Ä\82Ù\82Æ\82ñ\82Ç\89h\97{\82É\82È\82ç\82È\82¢\81B", "The food of mortals is poor sustenance for you."));\r
+ set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
+ }\r
+ else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
+ {\r
+ /* Waybread is always fully satisfying. */\r
+ set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
+ }\r
+ else\r
+ {\r
+ /* Food can feed the player */\r
+ (void)set_food(p_ptr->food + o_ptr->pval);\r
+ }\r
+\r
+ /* Destroy a food in the pack */\r
+ if (item >= 0)\r
+ {\r
+ inven_item_increase(item, -1);\r
+ inven_item_describe(item);\r
+ inven_item_optimize(item);\r
+ }\r
+\r
+ /* Destroy a food on the floor */\r
+ else\r
+ {\r
+ floor_item_increase(0 - item, -1);\r
+ floor_item_describe(0 - item);\r
+ floor_item_optimize(0 - item);\r
+ }\r
+}\r
+\r
+\r
+/*!\r
+ * @brief \83I\83u\83W\83F\83N\83g\82ð\83v\83\8c\83C\83\84\81[\82ª\90H\82×\82é\82±\82Æ\82ª\82Å\82«\82é\82©\82ð\94»\92è\82·\82é /\r
+ * Hook to determine if an object is eatable\r
+ * @param o_ptr \94»\92è\82µ\82½\82¢\83I\83u\83W\83F\83N\83g\82Ì\8d\\91¢\91Ì\8eQ\8fÆ\83|\83C\83\93\83^\r
+ * @return \90H\82×\82é\82±\82Æ\82ª\89Â\94\\82È\82ç\82ÎTRUE\82ð\95Ô\82·\r
+ */\r
+static bool item_tester_hook_eatable(object_type *o_ptr)\r
+{\r
+ if (o_ptr->tval == TV_FOOD) return TRUE;\r
+\r
+#if 0\r
+ if (prace_is_(RACE_SKELETON))\r
+ {\r
+ if (o_ptr->tval == TV_SKELETON ||\r
+ (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
+ return TRUE;\r
+ }\r
+ else\r
+#endif\r
+\r
+ if (prace_is_(RACE_SKELETON) ||\r
+ prace_is_(RACE_GOLEM) ||\r
+ prace_is_(RACE_ZOMBIE) ||\r
+ prace_is_(RACE_SPECTRE))\r
+ {\r
+ if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)\r
+ return TRUE;\r
+ }\r
+ else if (prace_is_(RACE_DEMON) ||\r
+ (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))\r
+ {\r
+ if (o_ptr->tval == TV_CORPSE &&\r
+ o_ptr->sval == SV_CORPSE &&\r
+ my_strchr("pht", r_info[o_ptr->pval].d_char))\r
+ return TRUE;\r
+ }\r
+\r
+ /* Assume not */\r
+ return (FALSE);\r
+}\r
+\r
+\r
+/*!\r
+ * @brief \90H\97¿\82ð\90H\82×\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93 /\r
+ * Eat some food (from the pack or floor)\r
+ * @return \82È\82µ\r
+ */\r
+void do_cmd_eat_food(void)\r
+{\r
+ OBJECT_IDX item;\r
+ cptr q, s;\r
+\r
+\r
+ if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
+ {\r
+ set_action(ACTION_NONE);\r
+ }\r
+\r
+ /* Restrict choices to food */\r
+ item_tester_hook = item_tester_hook_eatable;\r
+\r
+ /* Get an item */\r
+ q = _("\82Ç\82ê\82ð\90H\82×\82Ü\82·\82©? ", "Eat which item? ");\r
+ s = _("\90H\82×\95¨\82ª\82È\82¢\81B", "You have nothing to eat.");\r
+\r
+ if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
+\r
+ /* Eat the object */\r
+ do_cmd_eat_food_aux(item);\r
+}\r
+\r
--- /dev/null
+\r
+extern void do_cmd_eat_food(void);\r
+extern void do_cmd_eat_food_aux(int item);\r
#include "angband.h"
#include "selfinfo.h"
+#include "cmd-eat.h"
-/*!
- * @brief 食料を食べるコマンドのサブルーチン
- * @param item 食べるオブジェクトの所持品ID
- * @return なし
- */
-static void do_cmd_eat_food_aux(int item)
-{
- int ident, lev;
- object_type *o_ptr;
-
- if (music_singing_any()) stop_singing();
- if (hex_spelling_any()) stop_hex_spell_all();
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
- /* Sound */
- sound(SOUND_EAT);
-
- /* Take a turn */
- p_ptr->energy_use = 100;
-
- /* Identity not known yet */
- ident = FALSE;
-
- /* Object level */
- lev = k_info[o_ptr->k_idx].level;
-
- if (o_ptr->tval == TV_FOOD)
- {
- /* Analyze the food */
- switch (o_ptr->sval)
- {
- case SV_FOOD_POISON:
- {
- if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
- {
- if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_BLINDNESS:
- {
- if (!p_ptr->resist_blind)
- {
- if (set_blind(p_ptr->blind + randint0(200) + 200))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARANOIA:
- {
- if (!p_ptr->resist_fear)
- {
- if (set_afraid(p_ptr->afraid + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_CONFUSION:
- {
- if (!p_ptr->resist_conf)
- {
- if (set_confused(p_ptr->confused + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_HALLUCINATION:
- {
- if (!p_ptr->resist_chaos)
- {
- if (set_image(p_ptr->image + randint0(250) + 250))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARALYSIS:
- {
- if (!p_ptr->free_act)
- {
- if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_WEAKNESS:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SICKNESS:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_STUPIDITY:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_INT);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_NAIVETY:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_WIS);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_UNHEALTH:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_DISEASE:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_POISON:
- {
- if (set_poisoned(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_BLINDNESS:
- {
- if (set_blind(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_PARANOIA:
- {
- if (set_afraid(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_CONFUSION:
- {
- if (set_confused(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_SERIOUS:
- {
- if (hp_player(damroll(4, 8))) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORE_STR:
- {
- if (do_res_stat(A_STR)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORE_CON:
- {
- if (do_res_stat(A_CON)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORING:
- {
- if (do_res_stat(A_STR)) ident = TRUE;
- if (do_res_stat(A_INT)) ident = TRUE;
- if (do_res_stat(A_WIS)) ident = TRUE;
- if (do_res_stat(A_DEX)) ident = TRUE;
- if (do_res_stat(A_CON)) ident = TRUE;
- if (do_res_stat(A_CHR)) ident = TRUE;
- break;
- }
-
-
-#ifdef JP
- /* それぞれの食べ物の感想をオリジナルより細かく表現 */
- case SV_FOOD_BISCUIT:
- {
- msg_print("甘くてサクサクしてとてもおいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_JERKY:
- {
- msg_print("歯ごたえがあっておいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("これはなんとも形容しがたい味だ。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_RATION:
- {
- msg_print("これはおいしい。");
- ident = TRUE;
- break;
- }
-#else
- case SV_FOOD_RATION:
- case SV_FOOD_BISCUIT:
- case SV_FOOD_JERKY:
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#endif
-
-
- case SV_FOOD_WAYBREAD:
- {
- msg_print(_("これはひじょうに美味だ。", "That tastes good."));
- (void)set_poisoned(0);
- (void)hp_player(damroll(4, 8));
- ident = TRUE;
- break;
- }
-
-#ifdef JP
- case SV_FOOD_PINT_OF_ALE:
- {
- msg_print("のどごし爽やかだ。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_PINT_OF_WINE:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#else
- case SV_FOOD_PINT_OF_ALE:
- case SV_FOOD_PINT_OF_WINE:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#endif
-
- }
- }
-
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- if (!(object_is_aware(o_ptr)))
- {
- chg_virtue(V_KNOWLEDGE, -1);
- chg_virtue(V_PATIENCE, -1);
- chg_virtue(V_CHANCE, 1);
- }
-
- /* We have tried it */
- if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
-
- /* The player is now aware of the object */
- if (ident && !object_is_aware(o_ptr))
- {
- object_aware(o_ptr);
- gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
- }
-
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-
-
- /* Food can feed the player */
- if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
- {
- /* Reduced nutritional benefit */
- (void)set_food(p_ptr->food + (o_ptr->pval / 10));
- msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
- "Mere victuals hold scant sustenance for a being such as yourself."));
-
- if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
- msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
- "Your hunger can only be satisfied with fresh blood!"));
- }
- else if ((prace_is_(RACE_SKELETON) ||
- prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_SPECTRE)) &&
- (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
- {
- cptr staff;
-
- if (o_ptr->tval == TV_STAFF &&
- (item < 0) && (o_ptr->number > 1))
- {
- msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
- return;
- }
- staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
-
- /* "Eat" charges */
- if (o_ptr->pval == 0)
- {
- msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
- o_ptr->ident |= (IDENT_EMPTY);
-
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- p_ptr->window |= (PW_INVEN);
-
- return;
- }
- msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
-
- /* Use a single charge */
- o_ptr->pval--;
-
- /* Eat a charge */
- set_food(p_ptr->food + 5000);
-
- /* XXX Hack -- unstack if necessary */
- if (o_ptr->tval == TV_STAFF &&
- (item >= 0) && (o_ptr->number > 1))
- {
- object_type forge;
- object_type *q_ptr;
-
- /* Get local object */
- q_ptr = &forge;
-
- /* Obtain a local object */
- object_copy(q_ptr, o_ptr);
-
- /* Modify quantity */
- q_ptr->number = 1;
-
- /* Restore the charges */
- o_ptr->pval++;
-
- /* Unstack the used item */
- o_ptr->number--;
- p_ptr->total_weight -= q_ptr->weight;
- item = inven_carry(q_ptr);
-
- /* Message */
- msg_format(_("杖をまとめなおした。", "You unstack your staff."));
- }
-
- /* Describe charges in the pack */
- if (item >= 0)
- {
- inven_item_charges(item);
- }
-
- /* Describe charges on the floor */
- else
- {
- floor_item_charges(0 - item);
- }
-
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- /* Don't eat a staff/wand itself */
- return;
- }
- else if ((prace_is_(RACE_DEMON) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
- my_strchr("pht", r_info[o_ptr->pval].d_char)))
- {
- /* Drain vitality of humanoids */
- char o_name[MAX_NLEN];
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
- (void)set_food(PY_FOOD_MAX - 1);
- }
- else if (prace_is_(RACE_SKELETON))
- {
-#if 0
- if (o_ptr->tval == TV_SKELETON ||
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
- {
- msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));
- set_food(p_ptr->food + 5000);
- }
- else
-#endif
-
- if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
- (o_ptr->sval < SV_FOOD_BISCUIT)))
- {
- object_type forge;
- object_type *q_ptr = &forge;
-
- msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
-
- /* Create the item */
- object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
-
- /* Drop the object from heaven */
- (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
- }
- else
- {
- msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
- }
- }
- else if (prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_ENT) ||
- prace_is_(RACE_DEMON) ||
- prace_is_(RACE_ANDROID) ||
- prace_is_(RACE_SPECTRE) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
- {
- msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
- set_food(p_ptr->food + ((o_ptr->pval) / 20));
- }
- else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
- {
- /* Waybread is always fully satisfying. */
- set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
- }
- else
- {
- /* Food can feed the player */
- (void)set_food(p_ptr->food + o_ptr->pval);
- }
-
- /* Destroy a food in the pack */
- if (item >= 0)
- {
- inven_item_increase(item, -1);
- inven_item_describe(item);
- inven_item_optimize(item);
- }
-
- /* Destroy a food on the floor */
- else
- {
- floor_item_increase(0 - item, -1);
- floor_item_describe(0 - item);
- floor_item_optimize(0 - item);
- }
-}
-
-
-/*!
- * @brief オブジェクトをプレイヤーが食べることができるかを判定する /
- * Hook to determine if an object is eatable
- * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
- * @return 食べることが可能ならばTRUEを返す
- */
-static bool item_tester_hook_eatable(object_type *o_ptr)
-{
- if (o_ptr->tval==TV_FOOD) return TRUE;
-
-#if 0
- if (prace_is_(RACE_SKELETON))
- {
- if (o_ptr->tval == TV_SKELETON ||
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
- return TRUE;
- }
- else
-#endif
-
- if (prace_is_(RACE_SKELETON) ||
- prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_SPECTRE))
- {
- if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
- return TRUE;
- }
- else if (prace_is_(RACE_DEMON) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
- {
- if (o_ptr->tval == TV_CORPSE &&
- o_ptr->sval == SV_CORPSE &&
- my_strchr("pht", r_info[o_ptr->pval].d_char))
- return TRUE;
- }
-
- /* Assume not */
- return (FALSE);
-}
-
-
-/*!
- * @brief 食料を食べるコマンドのメインルーチン /
- * Eat some food (from the pack or floor)
- * @return なし
- */
-void do_cmd_eat_food(void)
-{
- OBJECT_IDX item;
- cptr q, s;
-
-
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
- {
- set_action(ACTION_NONE);
- }
-
- /* Restrict choices to food */
- item_tester_hook = item_tester_hook_eatable;
-
- /* Get an item */
- q = _("どれを食べますか? ", "Eat which item? ");
- s = _("食べ物がない。", "You have nothing to eat.");
-
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
- /* Eat the object */
- do_cmd_eat_food_aux(item);
-}
-
/*!
* @brief 薬を飲むコマンドのサブルーチン /
extern void do_cmd_pet(void);
/* cmd6.c */
-extern void do_cmd_eat_food(void);
extern void do_cmd_quaff_potion(void);
extern void do_cmd_read_scroll(void);
extern void do_cmd_aim_wand(void);