/* Save this monster ID */
monster_race_track(r_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* know every thing mode */
}
}
- if (validcmd)
- bldg_process_command(bldg, i);
+ if(validcmd) bldg_process_command(bldg, i);
- /* Notice stuff */
notice_stuff();
handle_stuff();
}
/* Hack -- Auto-recall */
monster_race_track(r_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Interact */
{
/* Hack -- health bar for this monster */
health_track(pet_ctr);
-
- /* Hack -- handle stuff */
handle_stuff();
msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
}
sound(SOUND_SHOOT);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Save the old location */
y = p_ptr->y;
x = p_ptr->x;
-
- /* Hack -- Handle stuff */
handle_stuff();
if ((p_ptr->pclass == CLASS_NINJA) && ((q_ptr->tval == TV_SPIKE) || ((have_flag(flgs, TR_THROW)) && (q_ptr->tval == TV_SWORD)))) shuriken = TRUE;
{
/* Mega Hack -- track this monster race */
if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
-
- /* Hack -- handle stuff */
handle_stuff();
}
/* Hack - mark as fake */
/* term_obj_real = FALSE; */
-
- /* Hack -- Handle stuff */
handle_stuff();
if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
/* The "current" object changed */
if (object_old != object_idx[object_cur])
{
- /* Hack -- handle stuff */
handle_stuff();
/* Remember the "current" object */
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Mage -- Learn a selected spell */
/* Track the object kind */
object_kind_track(o_ptr->k_idx);
-
- /* Hack -- Handle stuff */
handle_stuff();
if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
reset_target(m_ptr);
- /* Notice stuff */
if (p_ptr->notice) notice_stuff();
if (p_ptr->update) update_stuff();
if (p_ptr->redraw) redraw_stuff();
/* Calculate the projection path */
path_n = project_path(path_g, (project_length ? project_length : MAX_RANGE), y1, x1, y2, x2, flg);
-
- /* Hack -- Handle stuff */
handle_stuff();
/* Giga-Hack SEEKER & SUPER_RAY */
/* Hack -- Character is still in "icky" mode */
character_icky = TRUE;
- /* Notice stuff */
notice_stuff();
handle_stuff();
*/
void notice_stuff(void)
{
- /* Notice stuff */
- if (!p_ptr->notice) return;
-
+ if(!p_ptr->notice) return;
/* Actually do auto-destroy */
- if (p_ptr->notice & (PN_AUTODESTROY))
+ if(p_ptr->notice & (PN_AUTODESTROY))
{
p_ptr->notice &= ~(PN_AUTODESTROY);
autopick_delayed_alter();
{
if (!p_ptr->update) return;
-
if (p_ptr->update & (PU_BONUS))
{
p_ptr->update &= ~(PU_BONUS);
calc_spells();
}
-
/* Character is not ready yet, no screen updates */
if (!character_generated) return;
-
/* Character is in "icky" mode, no screen updates */
if (character_icky) return;
-
if (p_ptr->update & (PU_UN_LITE))
{
p_ptr->update &= ~(PU_UN_LITE);
Term_clear();
}
-
if (p_ptr->redraw & (PR_MAP))
{
p_ptr->redraw &= ~(PR_MAP);
prt_map();
}
-
if (p_ptr->redraw & (PR_BASIC))
{
p_ptr->redraw &= ~(PR_BASIC);
p_ptr->redraw &= ~(PR_MISC);
prt_field(rp_ptr->title, ROW_RACE, COL_RACE);
/* prt_field(cp_ptr->title, ROW_CLASS, COL_CLASS); */
-
}
if (p_ptr->redraw & (PR_TITLE))
health_redraw(TRUE);
}
-
if (p_ptr->redraw & (PR_EXTRA))
{
p_ptr->redraw &= ~(PR_EXTRA);
}
}
-
/*!
* @brief p_ptr->window のフラグに応じた更新をまとめて行う / Handle "p_ptr->window"
* @return なし
void window_stuff(void)
{
int j;
-
BIT_FLAGS mask = 0L;
/* Nothing to do */
/* Hack -- health bar for this monster */
health_track(c_ptr->m_idx);
-
- /* Hack -- handle stuff */
handle_stuff();
/* Interact */