W:0:36:0:10000
F:INFRA | RES_POIS | FREE_ACT
-#38 unused
+N:38:ÂÀ¸Å¤Î´÷¤Þ¤ï¤·¤¤
+E:of Ancient Curse
+X:33:0
+C:0:0:0:5
+W:0:36:0:0
+F:STR | INT | WIS | DEX | CON | CHR | HEAVY_CURSE | CURSED | RANDOM_CURSE2 |
+F:RES_COLD | RES_POIS | RES_NEXUS | RES_NETHER |
+F:SH_COLD | SEE_INVIS | LITE | XTRA_H_RES | XTRA_POWER | ADD_H_CURSE
N:39:¼ÀɤÎ
E:of Sickliness
#define EGO_TELEPORTATION 35
#define EGO_FOOL 36
#define EGO_BASILISK 37
-//#define EGO_UGLINESS 38
+#define EGO_ANCIENT_CURSE 38
#define EGO_SICKLINESS 39
/* Cloaks */
}
if (have_flag(flgs, TR_LITE))
{
- if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT))
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£";
-#else
- info[i++] = "It decreases radius of your light source by 1.";
-#endif
+ if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
+ info[i++] = _("¤½¤ì¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¶¹¤á¤ë(Ⱦ·Â¤Ë-1)¡£" , "It decreases radius of your light source by 1.");
else
-#ifdef JP
-info[i++] = "¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£";
-#else
- info[i++] = "It provides permanent light. (radius +1)";
-#endif
-
+ info[i++] = _("¤½¤ì¤Ï±Ê±ó¤ÎÌÀ¤«¤ê¤ò¼ø¤±¤ë(Ⱦ·Â¤Ë+1)¡£", "It provides permanent light. (radius +1)");
}
if (have_flag(flgs, TR_SEE_INVIS))
{
-#ifdef JP
-info[i++] = "¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£";
-#else
- info[i++] = "It allows you to see invisible monsters.";
-#endif
-
+ info[i++] = _("¤½¤ì¤ÏÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò¸«¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë¡£", "It allows you to see invisible monsters.");
}
if (have_flag(flgs, TR_TELEPATHY))
{
/* Very cursed */
else if (power < -1)
- {
- o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
+ {
+ while (1)
+ {
+ bool ok_flag = TRUE;
+ o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
+
+ switch (o_ptr->name2)
+ {
+ case EGO_ANCIENT_CURSE:
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+ if (one_in_(3)) add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+ break;
+ }
+ if (ok_flag)
+ break; /* while (1) */
+ }
}
break;
/* Very cursed */
else if (power < -1)
{
- o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
+ while (1)
+ {
+ bool ok_flag = TRUE;
+ o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
+
+ switch (o_ptr->name2)
+ {
+ case EGO_ANCIENT_CURSE:
+ ok_flag = FALSE;
+ }
+ if (ok_flag)
+ break; /* while (1) */
+ }
}
break;
}
/* does this item glow? */
if (have_flag(flgs, TR_LITE))
{
- if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT)) p_ptr->cur_lite--;
+ if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT)) p_ptr->cur_lite--;
else p_ptr->cur_lite++;
}
}