static void spoiler_print_art(obj_desc_list *art_ptr)
{
pval_info_type *pval_ptr = &art_ptr->pval_info;
-
char buf[80];
/* Don't indent the first line */
}
/* Now deal with the description lists */
-
-#ifdef JP
- spoiler_outlist("対:", art_ptr->slays, ITEM_SEP);
- spoiler_outlist("武器属性:", art_ptr->brands, LIST_SEP);
- spoiler_outlist("免疫:", art_ptr->immunities, ITEM_SEP);
- spoiler_outlist("耐性:", art_ptr->resistances, ITEM_SEP);
- spoiler_outlist("維持:", art_ptr->sustains, ITEM_SEP);
-#else
- spoiler_outlist("Slay", art_ptr->slays, ITEM_SEP);
- spoiler_outlist("", art_ptr->brands, LIST_SEP);
- spoiler_outlist("Immunity to", art_ptr->immunities, ITEM_SEP);
- spoiler_outlist("Resist", art_ptr->resistances, ITEM_SEP);
- spoiler_outlist("Sustain", art_ptr->sustains, ITEM_SEP);
-#endif
+ spoiler_outlist(_("対:", "Slay"), art_ptr->slays, ITEM_SEP);
+ spoiler_outlist(_("武器属性:", ""), art_ptr->brands, LIST_SEP);
+ spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, ITEM_SEP);
+ spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, ITEM_SEP);
+ spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustains, ITEM_SEP);
spoiler_outlist("", art_ptr->misc_magic, LIST_SEP);
if (art_ptr->addition[0])
static bool make_fake_artifact(object_type *o_ptr, IDX name1)
{
IDX i;
-
artifact_type *a_ptr = &a_info[name1];
-
/* Ignore "empty" artifacts */
if (!a_ptr->name) return FALSE;
object_type forge;
object_type *q_ptr;
-
obj_desc_list artifact;
-
char buf[1024];
-
/* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);