dam = dam + o_ptr->to_d;
- msg_format_wizard(CHEAT_OBJECT,"素:%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d",
- base, s_evil, forced, vorpal, dam);
+ msg_format_wizard(CHEAT_OBJECT,"素:%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d", base, s_evil, forced, vorpal, dam);
return(dam);
}
cards[i] = deck[deck_ptr++];
kaeruka[i] = 0; /* default:nokosu */
}
-
+
/* suteruno wo kimeru */
prt(_("残すカードを決めて下さい(方向で移動, スペースで選択)。", "Stay witch? "), 0, 0);
*/
static bool detect_feat_flag(POSITION range, int flag, bool known)
{
- int x, y;
+ POSITION x, y;
bool detect = FALSE;
cave_type *c_ptr;
*/
bool detect_objects_gold(POSITION range)
{
- int i, y, x;
+ OBJECT_IDX i;
+ POSITION y, x;
POSITION range2 = range;
bool detect = FALSE;
*/
bool detect_objects_normal(POSITION range)
{
- int i, y, x;
+ OBJECT_IDX i;
+ POSITION y, x;
POSITION range2 = range;
bool detect = FALSE;
*/
bool detect_objects_magic(POSITION range)
{
- int i, y, x, tv;
+ OBJECT_TYPE_VALUE tv;
+ OBJECT_IDX i;
+ POSITION y, x;
bool detect = FALSE;
{
MONSTER_IDX i;
POSITION y, x;
- bool flag = FALSE;
+ bool flag = FALSE;
if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3;