case RACE_ENT:
/* Potions of Water */
object_prep(q_ptr, lookup_kind(TV_POTION, SV_POTION_WATER));
- q_ptr->number = (byte)rand_range(15, 23);
+ q_ptr->number = (ITEM_NUMBER)rand_range(15, 23);
add_outfit(q_ptr);
break;
/* Fuel with oil (move pval to xtra4) */
apply_magic(q_ptr, 1, AM_NO_FIXED_ART);
- q_ptr->number = (byte)rand_range(7, 12);
+ q_ptr->number = (ITEM_NUMBER)rand_range(7, 12);
add_outfit(q_ptr);
break;
default:
/* Food rations */
object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
- q_ptr->number = (byte)rand_range(3, 7);
+ q_ptr->number = (ITEM_NUMBER)rand_range(3, 7);
add_outfit(q_ptr);
}
/* Hack -- Give the player scrolls of DARKNESS! */
object_prep(q_ptr, lookup_kind(TV_SCROLL, SV_SCROLL_DARKNESS));
- q_ptr->number = rand_range(2, 5);
+ q_ptr->number = (ITEM_NUMBER)rand_range(2, 5);
add_outfit(q_ptr);
}
{
/* Hack -- Give the player some torches */
object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_TORCH));
- q_ptr->number = rand_range(3, 7);
+ q_ptr->number = (ITEM_NUMBER)rand_range(3, 7);
q_ptr->xtra4 = rand_range(3, 7) * 500;
add_outfit(q_ptr);
{
/* Hack -- Give the player some arrows */
object_prep(q_ptr, lookup_kind(TV_ARROW, SV_AMMO_NORMAL));
- q_ptr->number = (byte)rand_range(15, 20);
+ q_ptr->number = (ITEM_NUMBER)rand_range(15, 20);
add_outfit(q_ptr);
}
/* Hack -- Give the player some arrows */
object_prep(q_ptr, lookup_kind(TV_WAND, SV_WAND_MAGIC_MISSILE));
q_ptr->number = 1;
- q_ptr->pval = (byte)rand_range(25, 30);
+ q_ptr->pval = (PARAMETER_VALUE)rand_range(25, 30);
add_outfit(q_ptr);
}