Rename generate.c to floor-generate.h, floors.c to floor-save.c.
<ClCompile Include="..\..\src\cmd-pet.c" />\r
<ClCompile Include="..\..\src\cmd-quaff.c" />\r
<ClCompile Include="..\..\src\cmd-read.c" />\r
+ <ClCompile Include="..\..\src\floor-generate.c" />\r
+ <ClCompile Include="..\..\src\floor-save.c" />\r
<ClCompile Include="..\..\src\realm-craft.c" />\r
<ClCompile Include="..\..\src\realm-crusade.c" />\r
<ClCompile Include="..\..\src\realm-daemon.c" />\r
<ClCompile Include="..\..\src\effects.c" />\r
<ClCompile Include="..\..\src\files.c" />\r
<ClCompile Include="..\..\src\flavor.c" />\r
- <ClCompile Include="..\..\src\floors.c" />\r
<ClCompile Include="..\..\src\gameoption.c" />\r
- <ClCompile Include="..\..\src\generate.c" />\r
<ClCompile Include="..\..\src\grid.c" />\r
<ClCompile Include="..\..\src\hissatsu.c" />\r
<ClCompile Include="..\..\src\inet.c" />\r
<ClCompile Include="..\..\src\files.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
- <ClCompile Include="..\..\src\floors.c">\r
- <Filter>Source</Filter>\r
- </ClCompile>\r
<ClCompile Include="..\..\src\flavor.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
- <ClCompile Include="..\..\src\generate.c">\r
- <Filter>Source</Filter>\r
- </ClCompile>\r
<ClCompile Include="..\..\src\grid.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
<ClCompile Include="..\..\src\rooms-fractal.c">\r
<Filter>Source</Filter>\r
</ClCompile>\r
+ <ClCompile Include="..\..\src\floor-generate.c">\r
+ <Filter>Source</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="..\..\src\floor-save.c">\r
+ <Filter>Source</Filter>\r
+ </ClCompile>\r
</ItemGroup>\r
<ItemGroup>\r
<ClInclude Include="..\..\src\angband.h">\r
{
p_ptr->exit_bldg = TRUE;
p_ptr->arena_number++;
-#ifdef JP
- msg_print("相手は欠場した。あなたの不戦勝だ。");
-#else
- msg_print("The enemy is unable appear. You won by default.");
-#endif
+ msg_print(_("相手は欠場した。あなたの不戦勝だ。", "The enemy is unable appear. You won by default."));
}
}