#include "angband.h"
#include "selfinfo.h"
+#include "cmd-eat.h"
-/*!
- * @brief 食料を食べるコマンドのサブルーチン
- * @param item 食べるオブジェクトの所持品ID
- * @return なし
- */
-static void do_cmd_eat_food_aux(int item)
-{
- int ident, lev;
- object_type *o_ptr;
-
- if (music_singing_any()) stop_singing();
- if (hex_spelling_any()) stop_hex_spell_all();
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
- /* Sound */
- sound(SOUND_EAT);
-
- /* Take a turn */
- p_ptr->energy_use = 100;
-
- /* Identity not known yet */
- ident = FALSE;
-
- /* Object level */
- lev = k_info[o_ptr->k_idx].level;
-
- if (o_ptr->tval == TV_FOOD)
- {
- /* Analyze the food */
- switch (o_ptr->sval)
- {
- case SV_FOOD_POISON:
- {
- if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
- {
- if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_BLINDNESS:
- {
- if (!p_ptr->resist_blind)
- {
- if (set_blind(p_ptr->blind + randint0(200) + 200))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARANOIA:
- {
- if (!p_ptr->resist_fear)
- {
- if (set_afraid(p_ptr->afraid + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_CONFUSION:
- {
- if (!p_ptr->resist_conf)
- {
- if (set_confused(p_ptr->confused + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_HALLUCINATION:
- {
- if (!p_ptr->resist_chaos)
- {
- if (set_image(p_ptr->image + randint0(250) + 250))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_PARALYSIS:
- {
- if (!p_ptr->free_act)
- {
- if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
- {
- ident = TRUE;
- }
- }
- break;
- }
-
- case SV_FOOD_WEAKNESS:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SICKNESS:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_STUPIDITY:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_INT);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_NAIVETY:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_WIS);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_UNHEALTH:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_CON);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_DISEASE:
- {
- take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
- (void)do_dec_stat(A_STR);
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_POISON:
- {
- if (set_poisoned(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_BLINDNESS:
- {
- if (set_blind(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_PARANOIA:
- {
- if (set_afraid(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_CONFUSION:
- {
- if (set_confused(0)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_CURE_SERIOUS:
- {
- if (hp_player(damroll(4, 8))) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORE_STR:
- {
- if (do_res_stat(A_STR)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORE_CON:
- {
- if (do_res_stat(A_CON)) ident = TRUE;
- break;
- }
-
- case SV_FOOD_RESTORING:
- {
- if (do_res_stat(A_STR)) ident = TRUE;
- if (do_res_stat(A_INT)) ident = TRUE;
- if (do_res_stat(A_WIS)) ident = TRUE;
- if (do_res_stat(A_DEX)) ident = TRUE;
- if (do_res_stat(A_CON)) ident = TRUE;
- if (do_res_stat(A_CHR)) ident = TRUE;
- break;
- }
-
-
-#ifdef JP
- /* それぞれの食べ物の感想をオリジナルより細かく表現 */
- case SV_FOOD_BISCUIT:
- {
- msg_print("甘くてサクサクしてとてもおいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_JERKY:
- {
- msg_print("歯ごたえがあっておいしい。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("これはなんとも形容しがたい味だ。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_RATION:
- {
- msg_print("これはおいしい。");
- ident = TRUE;
- break;
- }
-#else
- case SV_FOOD_RATION:
- case SV_FOOD_BISCUIT:
- case SV_FOOD_JERKY:
- case SV_FOOD_SLIME_MOLD:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#endif
-
-
- case SV_FOOD_WAYBREAD:
- {
- msg_print(_("これはひじょうに美味だ。", "That tastes good."));
- (void)set_poisoned(0);
- (void)hp_player(damroll(4, 8));
- ident = TRUE;
- break;
- }
-
-#ifdef JP
- case SV_FOOD_PINT_OF_ALE:
- {
- msg_print("のどごし爽やかだ。");
- ident = TRUE;
- break;
- }
-
- case SV_FOOD_PINT_OF_WINE:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#else
- case SV_FOOD_PINT_OF_ALE:
- case SV_FOOD_PINT_OF_WINE:
- {
- msg_print("That tastes good.");
- ident = TRUE;
- break;
- }
-#endif
-
- }
- }
-
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- if (!(object_is_aware(o_ptr)))
- {
- chg_virtue(V_KNOWLEDGE, -1);
- chg_virtue(V_PATIENCE, -1);
- chg_virtue(V_CHANCE, 1);
- }
-
- /* We have tried it */
- if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
-
- /* The player is now aware of the object */
- if (ident && !object_is_aware(o_ptr))
- {
- object_aware(o_ptr);
- gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
- }
-
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-
-
- /* Food can feed the player */
- if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
- {
- /* Reduced nutritional benefit */
- (void)set_food(p_ptr->food + (o_ptr->pval / 10));
- msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
- "Mere victuals hold scant sustenance for a being such as yourself."));
-
- if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
- msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
- "Your hunger can only be satisfied with fresh blood!"));
- }
- else if ((prace_is_(RACE_SKELETON) ||
- prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_SPECTRE)) &&
- (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
- {
- cptr staff;
-
- if (o_ptr->tval == TV_STAFF &&
- (item < 0) && (o_ptr->number > 1))
- {
- msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
- return;
- }
- staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
-
- /* "Eat" charges */
- if (o_ptr->pval == 0)
- {
- msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
- o_ptr->ident |= (IDENT_EMPTY);
-
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
- p_ptr->window |= (PW_INVEN);
-
- return;
- }
- msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
-
- /* Use a single charge */
- o_ptr->pval--;
-
- /* Eat a charge */
- set_food(p_ptr->food + 5000);
-
- /* XXX Hack -- unstack if necessary */
- if (o_ptr->tval == TV_STAFF &&
- (item >= 0) && (o_ptr->number > 1))
- {
- object_type forge;
- object_type *q_ptr;
-
- /* Get local object */
- q_ptr = &forge;
-
- /* Obtain a local object */
- object_copy(q_ptr, o_ptr);
-
- /* Modify quantity */
- q_ptr->number = 1;
-
- /* Restore the charges */
- o_ptr->pval++;
-
- /* Unstack the used item */
- o_ptr->number--;
- p_ptr->total_weight -= q_ptr->weight;
- item = inven_carry(q_ptr);
-
- /* Message */
- msg_format(_("杖をまとめなおした。", "You unstack your staff."));
- }
-
- /* Describe charges in the pack */
- if (item >= 0)
- {
- inven_item_charges(item);
- }
-
- /* Describe charges on the floor */
- else
- {
- floor_item_charges(0 - item);
- }
-
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
- /* Don't eat a staff/wand itself */
- return;
- }
- else if ((prace_is_(RACE_DEMON) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
- my_strchr("pht", r_info[o_ptr->pval].d_char)))
- {
- /* Drain vitality of humanoids */
- char o_name[MAX_NLEN];
- object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
- (void)set_food(PY_FOOD_MAX - 1);
- }
- else if (prace_is_(RACE_SKELETON))
- {
-#if 0
- if (o_ptr->tval == TV_SKELETON ||
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
- {
- msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));
- set_food(p_ptr->food + 5000);
- }
- else
-#endif
-
- if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
- (o_ptr->sval < SV_FOOD_BISCUIT)))
- {
- object_type forge;
- object_type *q_ptr = &forge;
-
- msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
-
- /* Create the item */
- object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
-
- /* Drop the object from heaven */
- (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
- }
- else
- {
- msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
- }
- }
- else if (prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_ENT) ||
- prace_is_(RACE_DEMON) ||
- prace_is_(RACE_ANDROID) ||
- prace_is_(RACE_SPECTRE) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
- {
- msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
- set_food(p_ptr->food + ((o_ptr->pval) / 20));
- }
- else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
- {
- /* Waybread is always fully satisfying. */
- set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
- }
- else
- {
- /* Food can feed the player */
- (void)set_food(p_ptr->food + o_ptr->pval);
- }
-
- /* Destroy a food in the pack */
- if (item >= 0)
- {
- inven_item_increase(item, -1);
- inven_item_describe(item);
- inven_item_optimize(item);
- }
-
- /* Destroy a food on the floor */
- else
- {
- floor_item_increase(0 - item, -1);
- floor_item_describe(0 - item);
- floor_item_optimize(0 - item);
- }
-}
-
-
-/*!
- * @brief オブジェクトをプレイヤーが食べることができるかを判定する /
- * Hook to determine if an object is eatable
- * @param o_ptr 判定したいオブジェクトの構造体参照ポインタ
- * @return 食べることが可能ならばTRUEを返す
- */
-static bool item_tester_hook_eatable(object_type *o_ptr)
-{
- if (o_ptr->tval==TV_FOOD) return TRUE;
-
-#if 0
- if (prace_is_(RACE_SKELETON))
- {
- if (o_ptr->tval == TV_SKELETON ||
- (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
- return TRUE;
- }
- else
-#endif
-
- if (prace_is_(RACE_SKELETON) ||
- prace_is_(RACE_GOLEM) ||
- prace_is_(RACE_ZOMBIE) ||
- prace_is_(RACE_SPECTRE))
- {
- if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
- return TRUE;
- }
- else if (prace_is_(RACE_DEMON) ||
- (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
- {
- if (o_ptr->tval == TV_CORPSE &&
- o_ptr->sval == SV_CORPSE &&
- my_strchr("pht", r_info[o_ptr->pval].d_char))
- return TRUE;
- }
-
- /* Assume not */
- return (FALSE);
-}
-
-
-/*!
- * @brief 食料を食べるコマンドのメインルーチン /
- * Eat some food (from the pack or floor)
- * @return なし
- */
-void do_cmd_eat_food(void)
-{
- OBJECT_IDX item;
- cptr q, s;
-
-
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
- {
- set_action(ACTION_NONE);
- }
-
- /* Restrict choices to food */
- item_tester_hook = item_tester_hook_eatable;
-
- /* Get an item */
- q = _("どれを食べますか? ", "Eat which item? ");
- s = _("食べ物がない。", "You have nothing to eat.");
-
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
- /* Eat the object */
- do_cmd_eat_food_aux(item);
-}
-
/*!
* @brief 薬を飲むコマンドのサブルーチン /