* @param cp 本来のシンボル
* @return なし
*/
-static void image_monster(TERM_COLOR *ap, char *cp)
+static void image_monster(TERM_COLOR *ap, SYMBOL_CODE *cp)
{
/* Random symbol from set above */
if (use_graphics)
* @param cp 本来のシンボル
* @return なし
*/
-static void image_object(TERM_COLOR *ap, char *cp)
+static void image_object(TERM_COLOR *ap, SYMBOL_CODE *cp)
{
if (use_graphics)
{
* @param cp 本来のシンボル
* @return なし
*/
-static void image_random(TERM_COLOR *ap, char *cp)
+static void image_random(TERM_COLOR *ap, SYMBOL_CODE *cp)
{
/* Normally, assume monsters */
if (randint0(100) < 75)
* "x_ptr->xxx", is quicker than "x_info[x].xxx", if this is incorrect\n
* then a whole lot of code should be changed... XXX XXX\n
*/
-void map_info(POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp)
+void map_info(POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp)
{
/* Get the cave */
cave_type *c_ptr = &cave[y][x];