/*
* Spell types used by project(), and related functions.
*/
-#define GF_ELEC 1
-#define GF_POIS 2
-#define GF_ACID 3
-#define GF_COLD 4
-#define GF_FIRE 5
-#define GF_PSY_SPEAR 9
-#define GF_MISSILE 10
-#define GF_ARROW 11
-#define GF_PLASMA 12
+#define GF_ELEC 1 /*!< 魔法効果: 電撃*/
+#define GF_POIS 2 /*!< 魔法効果: 毒*/
+#define GF_ACID 3 /*!< 魔法効果: 酸*/
+#define GF_COLD 4 /*!< 魔法効果: 冷気*/
+#define GF_FIRE 5 /*!< 魔法効果: 火炎*/
+#define GF_PSY_SPEAR 9 /*!< 魔法効果: 光の剣*/
+#define GF_MISSILE 10 /*!< 魔法効果: マジックミサイル*/
+#define GF_ARROW 11 /*!< 魔法効果: 矢*/
+#define GF_PLASMA 12 /*!< 魔法効果: プラズマ*/
/* Replaced with GF_HOLY_FIRE and GF_HELL_FIRE */
/* #define GF_HOLY_ORB 13 */
-#define GF_WATER 14
-#define GF_LITE 15
-#define GF_DARK 16
-#define GF_LITE_WEAK 17
-#define GF_DARK_WEAK 18
-#define GF_SHARDS 20
-#define GF_SOUND 21
-#define GF_CONFUSION 22
-#define GF_FORCE 23
-#define GF_INERTIAL 24
-#define GF_MANA 26
-#define GF_METEOR 27
-#define GF_ICE 28
-#define GF_CHAOS 30
-#define GF_NETHER 31
-#define GF_DISENCHANT 32
-#define GF_NEXUS 33
-#define GF_TIME 34
-#define GF_GRAVITY 35
+#define GF_WATER 14 /*!< 魔法効果: 水流*/
+#define GF_LITE 15 /*!< 魔法効果: 閃光*/
+#define GF_DARK 16 /*!< 魔法効果: 暗黒*/
+#define GF_LITE_WEAK 17 /*!< 魔法効果: 弱光*/
+#define GF_DARK_WEAK 18 /*!< 魔法効果: 弱暗*/
+#define GF_SHARDS 20 /*!< 魔法効果: 破片*/
+#define GF_SOUND 21 /*!< 魔法効果: 轟音*/
+#define GF_CONFUSION 22 /*!< 魔法効果: 混乱*/
+#define GF_FORCE 23 /*!< 魔法効果: フォース*/
+#define GF_INERTIAL 24 /*!< 魔法効果: 遅鈍*/
+#define GF_MANA 26 /*!< 魔法効果: 純粋魔力*/
+#define GF_METEOR 27 /*!< 魔法効果: 隕石*/
+#define GF_ICE 28 /*!< 魔法効果: 極寒*/
+#define GF_CHAOS 30 /*!< 魔法効果: カオス*/
+#define GF_NETHER 31 /*!< 魔法効果: 地獄*/
+#define GF_DISENCHANT 32 /*!< 魔法効果: 劣化*/
+#define GF_NEXUS 33 /*!< 魔法効果: 因果混乱*/
+#define GF_TIME 34 /*!< 魔法効果: 時間逆転*/
+#define GF_GRAVITY 35 /*!< 魔法効果: 重力*/
#define GF_KILL_WALL 40
#define GF_KILL_DOOR 41
#define GF_KILL_TRAP 42
#define GF_MAKE_TRAP 47
#define GF_MAKE_TREE 48
#define GF_OLD_CLONE 51
-#define GF_OLD_POLY 52
-#define GF_OLD_HEAL 53
+#define GF_OLD_POLY 52
+#define GF_OLD_HEAL 53
#define GF_OLD_SPEED 54
-#define GF_OLD_SLOW 55
-#define GF_OLD_CONF 56
+#define GF_OLD_SLOW 55
+#define GF_OLD_CONF 56
#define GF_OLD_SLEEP 57
#define GF_OLD_DRAIN 58
#define GF_AWAY_UNDEAD 61
#define GF_TURN_ALL 66
#define GF_DISP_UNDEAD 67
#define GF_DISP_EVIL 68
-#define GF_DISP_ALL 69
+#define GF_DISP_ALL 69
#define GF_DISP_DEMON 70 /* New types for Zangband begin here... */
#define GF_DISP_LIVING 71
#define GF_ROCKET 72
#define GF_HELL_FIRE 80
#define GF_DISINTEGRATE 81
#define GF_CHARM 82
-#define GF_CONTROL_UNDEAD 83
-#define GF_CONTROL_ANIMAL 84
-#define GF_PSI 85
-#define GF_PSI_DRAIN 86
+#define GF_CONTROL_UNDEAD 83
+#define GF_CONTROL_ANIMAL 84
+#define GF_PSI 85
+#define GF_PSI_DRAIN 86
#define GF_TELEKINESIS 87
#define GF_JAM_DOOR 88
#define GF_DOMINATION 89
#define GF_STASIS_EVIL 115
#define GF_WOUNDS 116
-#define MAX_GF 117
+#define MAX_GF 117
/*
* Some things which induce learning