if (cast)
{
#ifdef JP
- msg_print("Éð´ï¤Î³é˾¤¬¾Ã¤¨µî¤Ã¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤ÎÉð´ï¤¬·ì¤òÍߤ·¤Æ¤¤¤ë¡£");
#else
- msg_format("Thirsty of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
+ if (!empty_hands(FALSE))
+ msg_print("Your weapons want more blood now.");
+ else
+ msg_print("Your weapon wants more blood now.");
#endif
}
if (stop)
{
#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÎÉð´ï¤¬·ì¤òÍߤ·¤Æ¤¤¤ë¡£");
+ msg_print("Éð´ï¤Î³é˾¤¬¾Ã¤¨µî¤Ã¤¿¡£");
#else
- if (!empty_hands(FALSE))
- msg_print("Your weapons want more blood now.");
- else
- msg_print("Your weapon wants more blood now.");
+ msg_format("Thirsty of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
#endif
}
break;