else if (MON_MONFEAR(riding_m_ptr))
{
char steed_name[80];
-
- /* Acquire the monster name */
monster_desc(steed_name, riding_m_ptr, 0);
/* Dump a message */
/* Recover fully */
(void)set_monster_csleep(p_ptr->riding, 0);
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
msg_format(_("%^sを起こした。", "You have waked %s up."), m_name);
}
(randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_STUNNED(m_ptr) - 1)))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
(randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_CONFUSED(m_ptr) - 1)))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
(randint0(r_ptr->level) < p_ptr->skill_exp[GINOU_RIDING]) ? 0 : (MON_MONFEAR(m_ptr) - 1)))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
}
if (see_m)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
}
{
bool sad = FALSE;
- if (is_pet(m_ptr) && !(m_ptr->ml))
- sad = TRUE;
+ if (is_pet(m_ptr) && !(m_ptr->ml)) sad = TRUE;
if (see_m)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
delete_monster_idx(m_idx);
-
if (sad)
{
msg_print(_("少しの間悲しい気分になった。", "You feel sad for a moment."));
if (m_ptr->ml)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
/* Acquire the object name */
object_desc(o_name, o_ptr, 0);
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, MD_INDEF_HIDDEN);
/* React to objects that hurt the monster */
if (see_m)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (m_ptr->ml)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
/* Acquire the monster possessive */
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
#endif
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (is_seen(m_ptr))
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
if (m_ptr->ml)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */
/* Notice the "waking up" */
if (m_ptr->ml)
{
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
/* Dump a message */