static void get_questinfo(IDX questnum, bool do_init)
{
int i;
- IDX old_quest;
+ QUEST_IDX old_quest;
GAME_TEXT tmp_str[80];
/* Clear the text */
*/
static void castle_quest(void)
{
- IDX q_index = 0;
- monster_race *r_ptr;
- quest_type *q_ptr;
- concptr name;
+ QUEST_IDX q_index = 0;
+ monster_race *r_ptr;
+ quest_type *q_ptr;
+ concptr name;
clear_bldg(4, 18);
MONSTER_IDX *who;
/* XTRA HACK WHATSEARCH */
- bool all = FALSE;
- bool uniq = FALSE;
- bool norm = FALSE;
+ bool all = FALSE;
+ bool uniq = FALSE;
+ bool norm = FALSE;
char temp[80] = "";
/* XTRA HACK REMEMBER_IDX */
type == NIKKI_RAND_QUEST_F ||
type == NIKKI_TO_QUEST)
{
- IDX old_quest;
+ QUEST_IDX old_quest;
old_quest = p_ptr->inside_quest;
p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
case '4':
{
static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
- static IDX r = 0;
+ static MONRACE_IDX r = 0;
prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
}
/*
-* Dungeon
-*
-*/
+ * Dungeon
+ */
static void do_cmd_knowledge_dungeon(void)
{
FILE *fff;
char rand_tmp_str[120] = "\0";
GAME_TEXT name[MAX_NLEN];
monster_race *r_ptr;
- IDX i;
+ QUEST_IDX i;
int rand_level = 100;
int total = 0;
(quest[i].status == QUEST_STATUS_COMPLETED))
{
/* Set the quest number temporary */
- IDX old_quest = p_ptr->inside_quest;
+ QUEST_IDX old_quest = p_ptr->inside_quest;
int j;
/* Clear the text */
fd_kill(file_name);
/* Free Memory */
- C_KILL(quest_num, max_q_idx, IDX);
+ C_KILL(quest_num, max_q_idx, QUEST_IDX);
}