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[Refactor] #37353 型の置換(QUEST_IDX) / Type replacement.
authorDeskull <deskull@users.sourceforge.jp>
Sat, 19 Jan 2019 11:57:09 +0000 (20:57 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Sat, 19 Jan 2019 11:57:09 +0000 (20:57 +0900)
src/bldg.c
src/cmd4.c

index 5430c53..e0a0e87 100644 (file)
@@ -2021,7 +2021,7 @@ static bool inn_comm(int cmd)
 static void get_questinfo(IDX questnum, bool do_init)
 {
        int i;
-       IDX old_quest;
+       QUEST_IDX old_quest;
        GAME_TEXT tmp_str[80];
 
        /* Clear the text */
@@ -2064,10 +2064,10 @@ static void get_questinfo(IDX questnum, bool do_init)
  */
 static void castle_quest(void)
 {
-       IDX q_index = 0;
-       monster_race    *r_ptr;
-       quest_type      *q_ptr;
-       concptr            name;
+       QUEST_IDX q_index = 0;
+       monster_race *r_ptr;
+       quest_type *q_ptr;
+       concptr name;
 
 
        clear_bldg(4, 18);
@@ -3744,9 +3744,9 @@ static bool research_mon(void)
        MONSTER_IDX *who;
 
        /* XTRA HACK WHATSEARCH */
-       bool    all = FALSE;
-       bool    uniq = FALSE;
-       bool    norm = FALSE;
+       bool all = FALSE;
+       bool uniq = FALSE;
+       bool norm = FALSE;
        char temp[80] = "";
 
        /* XTRA HACK REMEMBER_IDX */
index ac7a1c2..9d67df2 100644 (file)
@@ -387,7 +387,7 @@ errr do_cmd_write_nikki(int type, int num, concptr note)
            type == NIKKI_RAND_QUEST_F ||
            type == NIKKI_TO_QUEST)
        {
-               IDX old_quest;
+               QUEST_IDX old_quest;
 
                old_quest = p_ptr->inside_quest;
                p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
@@ -3219,7 +3219,7 @@ void do_cmd_visuals(void)
                case '4':
                {
                        static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
-                       static IDX r = 0;
+                       static MONRACE_IDX r = 0;
 
                        prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
 
@@ -7584,9 +7584,8 @@ static void do_cmd_knowledge_virtues(void)
 }
 
 /*
-* Dungeon
-*
-*/
+ * Dungeon
+ */
 static void do_cmd_knowledge_dungeon(void)
 {
        FILE *fff;
@@ -7685,7 +7684,7 @@ static void do_cmd_knowledge_quests_current(FILE *fff)
        char rand_tmp_str[120] = "\0";
        GAME_TEXT name[MAX_NLEN];
        monster_race *r_ptr;
-       IDX i;
+       QUEST_IDX i;
        int rand_level = 100;
        int total = 0;
 
@@ -7698,7 +7697,7 @@ static void do_cmd_knowledge_quests_current(FILE *fff)
                        (quest[i].status == QUEST_STATUS_COMPLETED))
                {
                        /* Set the quest number temporary */
-                       IDX old_quest = p_ptr->inside_quest;
+                       QUEST_IDX old_quest = p_ptr->inside_quest;
                        int j;
 
                        /* Clear the text */
@@ -8063,7 +8062,7 @@ static void do_cmd_knowledge_quests(void)
        fd_kill(file_name);
 
        /* Free Memory */
-       C_KILL(quest_num, max_q_idx, IDX);
+       C_KILL(quest_num, max_q_idx, QUEST_IDX);
 }