* @param x 設置を行いたいマスのX座標
* @return なし
*/
-void try_door(int y, int x)
+void try_door(POSITION y, POSITION x)
{
/* Paranoia */
if (!in_bounds(y, x)) return;
* @param light 照明の有無
* @return なし
*/
-void place_floor(int x1, int x2, int y1, int y2, bool light)
+void place_floor(POSITION x1, POSITION x2, POSITION y1, POSITION y2, bool light)
{
int x, y;
* @param light 照明の有無
* @return なし
*/
-void place_room(int x1, int x2, int y1, int y2, bool light)
+void place_room(POSITION x1, POSITION x2, POSITION y1, POSITION y2, bool light)
{
int y, x;
extern void add_door(POSITION x, POSITION y);
extern void place_secret_door(POSITION y, POSITION x, int type);
extern void place_locked_door(POSITION y, POSITION x);
-extern void try_door(int y, int x);
-extern void place_floor(int x1, int x2, int y1, int y2, bool light);
-extern void place_room(int x1, int x2, int y1, int y2, bool light);
+extern void try_door(POSITION y, POSITION x);
+extern void place_floor(POSITION x1, POSITION x2, POSITION y1, POSITION y2, bool light);
+extern void place_room(POSITION x1, POSITION x2, POSITION y1, POSITION y2, bool light);
extern void vault_monsters(int y1, int x1, int num);
extern void vault_objects(int y, int x, int num);
extern void vault_trap_aux(int y, int x, int yd, int xd);