delete_object_idx(this_o_idx);
/* Message */
-#ifdef JP
- msg_format(" $%ld の価値がある%sを見つけた。",
+ msg_format(_(" $%ld の価値がある%sを見つけた。", "You collect %ld gold pieces worth of %s."),
(long)value, o_name);
-#else
- msg_format("You collect %ld gold pieces worth of %s.",
- (long)value, o_name);
-#endif
-
sound(SOUND_SELL);
sound(SOUND_HIT);
/* Message */
-#ifdef JP
- if (backstab) msg_format("あなたは冷酷にも眠っている無力な%sを突き刺した!", m_name);
- else if (fuiuchi) msg_format("不意を突いて%sに強烈な一撃を喰らわせた!", m_name);
- else if (stab_fleeing) msg_format("逃げる%sを背中から突き刺した!", m_name);
- else if (!monk_attack) msg_format("%sを攻撃した。", m_name);
-#else
- if (backstab) msg_format("You cruelly stab the helpless, sleeping %s!", m_name);
- else if (fuiuchi) msg_format("You make surprise attack, and hit %s with a powerful blow!", m_name);
- else if (stab_fleeing) msg_format("You backstab the fleeing %s!", m_name);
- else if (!monk_attack) msg_format("You hit %s.", m_name);
-#endif
+ if (backstab) msg_format(_("あなたは冷酷にも眠っている無力な%sを突き刺した!", "You cruelly stab the helpless, sleeping %s!"), m_name);
+ else if (fuiuchi) msg_format(_("不意を突いて%sに強烈な一撃を喰らわせた!", "You make surprise attack, and hit %s with a powerful blow!"), m_name);
+ else if (stab_fleeing) msg_format(_("逃げる%sを背中から突き刺した!", "You backstab the fleeing %s!"), m_name);
+ else if (!monk_attack) msg_format(_("%sを攻撃した。", "You hit %s."), m_name);
/* Hack -- bare hands do one damage */
k = 1;