base_level = dun_level;
/* Reset various flags */
- hack_mind = FALSE;
+ is_loading_now = FALSE;
/* Not leaving */
p_ptr->leaving = FALSE;
/* Reset the object generation level */
object_level = base_level;
- hack_mind = TRUE;
+ is_loading_now = TRUE;
if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
(dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
extern bool shimmer_objects;
extern bool repair_monsters;
extern bool repair_objects;
-extern s16b inven_nxt;
extern s16b inven_cnt;
extern s16b equip_cnt;
extern s16b o_max;
extern bool reinit_wilderness;
extern bool multi_rew;
extern char summon_kin_type;
-extern bool hack_mind;
+extern bool is_loading_now;
extern bool hack_mutation;
(void)strcpy(p_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
/* HACK -- don't get sanity blast on updating view */
- hack_mind = FALSE;
+ is_loading_now = FALSE;
/* Update stuff */
update_stuff();
mproc_init();
/* HACK -- reset the hackish flag */
- hack_mind = TRUE;
+ is_loading_now = TRUE;
}
}
else power *= 2;
- if (!hack_mind)
+ if (!is_loading_now)
return; /* No effect yet, just loaded... */
if (!m_ptr->ml)
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
-s16b inven_nxt; /* Hack -- unused */
-bool hack_mind; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による以上抑止 */
+bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
bool hack_mutation;
s16b inven_cnt; /* Number of items in inventory */
if (p_ptr->icky_wield[i])
{
msg_print(_("今の装備はどうも自分にふさわしくない気がする。", "You do not feel comfortable with your weapon."));
- if (hack_mind)
+ if (is_loading_now)
{
chg_virtue(V_FAITH, -1);
}
if (heavy_armor())
{
msg_print(_("装備が重くてバランスを取れない。", "The weight of your armor disrupts your balance."));
- if (hack_mind)
+ if (is_loading_now)
{
chg_virtue(V_HARMONY, -1);
}