#include "cmd-quaff.h"
#include "cmd-read.h"
#include "cmd-usestaff.h"
+#include "cmd-zaprod.h"
#include "cmd-zapwand.h"
-
-/*!
- * @brief ロッドの効果を発動する
- * @param sval オブジェクトのsval
- * @param dir 発動目標の方向ID
- * @param use_charge チャージを消費したかどうかを返す参照ポインタ
- * @param powerful 強力発動上の処理ならばTRUE
- * @param magic 魔道具術上の処理ならばTRUE
- * @return 発動により効果内容が確定したならばTRUEを返す
- */
-static int rod_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool *use_charge, bool powerful, bool magic)
-{
- int ident = FALSE;
- int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
- int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
- int rad = powerful ? 3 : 2;
-
- /* Unused */
- (void)magic;
-
- /* Analyze the rod */
- switch (sval)
- {
- case SV_ROD_DETECT_TRAP:
- {
- if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
- break;
- }
-
- case SV_ROD_DETECT_DOOR:
- {
- if (detect_doors(detect_rad)) ident = TRUE;
- if (detect_stairs(detect_rad)) ident = TRUE;
- break;
- }
-
- case SV_ROD_IDENTIFY:
- {
- if (powerful) {
- if (!identify_fully(FALSE)) *use_charge = FALSE;
- } else {
- if (!ident_spell(FALSE)) *use_charge = FALSE;
- }
- ident = TRUE;
- break;
- }
-
- case SV_ROD_RECALL:
- {
- if (!word_of_recall()) *use_charge = FALSE;
- ident = TRUE;
- break;
- }
-
- case SV_ROD_ILLUMINATION:
- {
- if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
- break;
- }
-
- case SV_ROD_MAPPING:
- {
- map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_DETECTION:
- {
- detect_all(detect_rad);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_PROBING:
- {
- probing();
- ident = TRUE;
- break;
- }
-
- case SV_ROD_CURING:
- {
- if (set_blind(0)) ident = TRUE;
- if (set_poisoned(0)) ident = TRUE;
- if (set_confused(0)) ident = TRUE;
- if (set_stun(0)) ident = TRUE;
- if (set_cut(0)) ident = TRUE;
- if (set_image(0)) ident = TRUE;
- if (set_shero(0,TRUE)) ident = TRUE;
- break;
- }
-
- case SV_ROD_HEALING:
- {
- if (hp_player(powerful ? 750 : 500)) ident = TRUE;
- if (set_stun(0)) ident = TRUE;
- if (set_cut(0)) ident = TRUE;
- if (set_shero(0,TRUE)) ident = TRUE;
- break;
- }
-
- case SV_ROD_RESTORATION:
- {
- if (restore_level()) ident = TRUE;
- if (do_res_stat(A_STR)) ident = TRUE;
- if (do_res_stat(A_INT)) ident = TRUE;
- if (do_res_stat(A_WIS)) ident = TRUE;
- if (do_res_stat(A_DEX)) ident = TRUE;
- if (do_res_stat(A_CON)) ident = TRUE;
- if (do_res_stat(A_CHR)) ident = TRUE;
- break;
- }
-
- case SV_ROD_SPEED:
- {
- if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
- break;
- }
-
- case SV_ROD_PESTICIDE:
- {
- if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
- break;
- }
-
- case SV_ROD_TELEPORT_AWAY:
- {
- int distance = MAX_SIGHT * (powerful ? 8 : 5);
- if (teleport_monster(dir, distance)) ident = TRUE;
- break;
- }
-
- case SV_ROD_DISARMING:
- {
- if (disarm_trap(dir)) ident = TRUE;
- if (powerful && disarm_traps_touch()) ident = TRUE;
- break;
- }
-
- case SV_ROD_LITE:
- {
- HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
- msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
- (void)lite_line(dir, dam);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_SLEEP_MONSTER:
- {
- if (sleep_monster(dir, lev)) ident = TRUE;
- break;
- }
-
- case SV_ROD_SLOW_MONSTER:
- {
- if (slow_monster(dir, lev)) ident = TRUE;
- break;
- }
-
- case SV_ROD_HYPODYNAMIA:
- {
- if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
- break;
- }
-
- case SV_ROD_POLYMORPH:
- {
- if (poly_monster(dir, lev)) ident = TRUE;
- break;
- }
-
- case SV_ROD_ACID_BOLT:
- {
- fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
- ident = TRUE;
- break;
- }
-
- case SV_ROD_ELEC_BOLT:
- {
- fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
- ident = TRUE;
- break;
- }
-
- case SV_ROD_FIRE_BOLT:
- {
- fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
- ident = TRUE;
- break;
- }
-
- case SV_ROD_COLD_BOLT:
- {
- fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
- ident = TRUE;
- break;
- }
-
- case SV_ROD_ACID_BALL:
- {
- fire_ball(GF_ACID, dir, 60 + lev, rad);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_ELEC_BALL:
- {
- fire_ball(GF_ELEC, dir, 40 + lev, rad);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_FIRE_BALL:
- {
- fire_ball(GF_FIRE, dir, 70 + lev, rad);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_COLD_BALL:
- {
- fire_ball(GF_COLD, dir, 50 + lev, rad);
- ident = TRUE;
- break;
- }
-
- case SV_ROD_HAVOC:
- {
- call_chaos();
- ident = TRUE;
- break;
- }
-
- case SV_ROD_STONE_TO_MUD:
- {
- HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
- if (wall_to_mud(dir, dam)) ident = TRUE;
- break;
- }
-
- case SV_ROD_AGGRAVATE:
- {
- aggravate_monsters(0);
- ident = TRUE;
- break;
- }
- }
- return ident;
-}
-
-/*!
- * @brief 魔法棒を使うコマンドのサブルーチン /
- * Activate (zap) a Rod
- * @param item 使うオブジェクトの所持品ID
- * @return なし
- * @details
- * <pre>
- * Unstack fully charged rods as needed.
- * Hack -- rods of perception/genocide can be "cancelled"
- * All rods can be cancelled at the "Direction?" prompt
- * pvals are defined for each rod in k_info. -LM-
- * </pre>
- */
-static void do_cmd_zap_rod_aux(int item)
-{
- int ident, chance, lev, fail;
- int dir = 0;
- object_type *o_ptr;
- bool success;
-
- /* Hack -- let perception get aborted */
- bool use_charge = TRUE;
-
- object_kind *k_ptr;
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
-
- /* Mega-Hack -- refuse to zap a pile from the ground */
- if ((item < 0) && (o_ptr->number > 1))
- {
- msg_print(_("まずはロッドを拾わなければ。", "You must first pick up the rods."));
- return;
- }
-
-
- /* Get a direction (unless KNOWN not to need it) */
- if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
- !object_is_aware(o_ptr))
- {
- /* Get a direction, allow cancel */
- if (!get_aim_dir(&dir)) return;
- }
-
-
- /* Take a turn */
- p_ptr->energy_use = 100;
-
- /* Extract the item level */
- lev = k_info[o_ptr->k_idx].level;
-
- /* Base chance of success */
- chance = p_ptr->skill_dev;
-
- /* Confusion hurts skill */
- if (p_ptr->confused) chance = chance / 2;
-
- fail = lev+5;
- if (chance > fail) fail -= (chance - fail)*2;
- else chance -= (fail - chance)*2;
- if (fail < USE_DEVICE) fail = USE_DEVICE;
- if (chance < USE_DEVICE) chance = USE_DEVICE;
-
- if (world_player)
- {
- if (flush_failure) flush();
- msg_print(_("止まった時の中ではうまく働かないようだ。", "Nothing happen. Maybe this rod is freezing too."));
- sound(SOUND_FAIL);
- return;
- }
-
- if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
- else if (chance > fail)
- {
- if (randint0(chance*2) < fail) success = FALSE;
- else success = TRUE;
- }
- else
- {
- if (randint0(fail*2) < chance) success = TRUE;
- else success = FALSE;
- }
-
- /* Roll for usage */
- if (!success)
- {
- if (flush_failure) flush();
- msg_print(_("うまくロッドを使えなかった。", "You failed to use the rod properly."));
- sound(SOUND_FAIL);
- return;
- }
-
- k_ptr = &k_info[o_ptr->k_idx];
-
- /* A single rod is still charging */
- if ((o_ptr->number == 1) && (o_ptr->timeout))
- {
- if (flush_failure) flush();
- msg_print(_("このロッドはまだ魔力を充填している最中だ。", "The rod is still charging."));
- return;
- }
- /* A stack of rods lacks enough energy. */
- else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
- {
- if (flush_failure) flush();
- msg_print(_("そのロッドはまだ充填中です。", "The rods are all still charging."));
- return;
- }
-
- /* Sound */
- sound(SOUND_ZAP);
-
- ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
-
- /* Increase the timeout by the rod kind's pval. -LM- */
- if (use_charge) o_ptr->timeout += k_ptr->pval;
-
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- if (!(object_is_aware(o_ptr)))
- {
- chg_virtue(V_PATIENCE, -1);
- chg_virtue(V_CHANCE, 1);
- chg_virtue(V_KNOWLEDGE, -1);
- }
-
- /* Tried the object */
- object_tried(o_ptr);
-
- /* Successfully determined the object function */
- if (ident && !object_is_aware(o_ptr))
- {
- object_aware(o_ptr);
- gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
- }
-
- /* Window stuff */
- p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
-}
-
-/*!
- * @brief ロッドを使うコマンドのメインルーチン /
- * @return なし
- */
-void do_cmd_zap_rod(void)
-{
- OBJECT_IDX item;
- cptr q, s;
-
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
- {
- set_action(ACTION_NONE);
- }
-
- /* Restrict choices to rods */
- item_tester_tval = TV_ROD;
-
- /* Get an item */
- q = _("どのロッドを振りますか? ", "Zap which rod? ");
- s = _("使えるロッドがない。", "You have no rod to zap.");
-
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
- /* Zap the rod */
- do_cmd_zap_rod_aux(item);
-}
-
/*!
* @brief 『一つの指輪』の効果処理 /
* Hack -- activate the ring of power