extern void cast_wonder(DIRECTION dir);
extern void cast_invoke_spirits(DIRECTION dir);
extern void cast_shuffle(void);
-extern bool_hack life_stream(bool_hack message, bool_hack virtue);
+extern bool_hack life_stream(bool_hack message, bool_hack virtue_change);
extern bool_hack heroism(int base);
extern bool_hack berserk(int base);
extern bool_hack cure_light_wounds(DICE_NUMBER dice, DICE_SID sides);
}
}
-bool_hack life_stream(bool_hack message, bool_hack virtue)
+bool_hack life_stream(bool_hack message, bool_hack virtue_change)
{
- if(virtue)
+ if(virtue_change)
{
chg_virtue(V_VITALITY, 1);
chg_virtue(V_UNLIFE, -5);