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[Refactor] #37353 コメント整理。 / Refactor comments.
authorDeskull <deskull@users.sourceforge.jp>
Fri, 25 Jan 2019 03:33:11 +0000 (12:33 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Fri, 25 Jan 2019 03:33:11 +0000 (12:33 +0900)
src/birth.c
src/effects.c
src/player-status.c

index 4e4b1eb..b2cd698 100644 (file)
@@ -1149,8 +1149,6 @@ void get_max_stats(void)
                        p_ptr->stat_cur[i] = max_max;
        }
        p_ptr->knowledge &= ~(KNOW_STAT);
-
-       /* Redisplay the stats later */
        p_ptr->redraw |= (PR_STATS);
 }
 
index 3323049..453fa84 100644 (file)
@@ -3506,7 +3506,6 @@ bool dec_stat(int stat, int amount, int permanent)
                p_ptr->stat_cur[stat] = cur;
                p_ptr->stat_max[stat] = max;
 
-               /* Redisplay the stats later */
                p_ptr->redraw |= (PR_STATS);
                p_ptr->update |= (PU_BONUS);
        }
@@ -3527,8 +3526,6 @@ bool res_stat(int stat)
        {
                p_ptr->stat_cur[stat] = p_ptr->stat_max[stat];
                p_ptr->update |= (PU_BONUS);
-
-               /* Redisplay the stats later */
                p_ptr->redraw |= (PR_STATS);
 
                /* Success */
index 6326dcb..e18f0db 100644 (file)
@@ -1446,10 +1446,7 @@ void calc_bonuses(void)
                {
                        /* Save the new value */
                        p_ptr->stat_top[i] = (s16b)top;
-
-                       /* Redisplay the stats later */
                        p_ptr->redraw |= (PR_STATS);
-
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -1471,10 +1468,7 @@ void calc_bonuses(void)
                {
                        /* Save the new value */
                        p_ptr->stat_use[i] = (s16b)use;
-
-                       /* Redisplay the stats later */
                        p_ptr->redraw |= (PR_STATS);
-
                        p_ptr->window |= (PW_PLAYER);
                }
 
@@ -1957,93 +1951,73 @@ void calc_bonuses(void)
                        /* Analyze the class */
                        switch (p_ptr->pclass)
                        {
-                               /* Warrior */
                        case CLASS_WARRIOR:
                                num = 6; wgt = 70; mul = 5; break;
 
-                               /* Berserker */
                        case CLASS_BERSERKER:
                                num = 6; wgt = 70; mul = 7; break;
 
-                               /* Mage */
                        case CLASS_MAGE:
                        case CLASS_HIGH_MAGE:
                        case CLASS_BLUE_MAGE:
                                num = 3; wgt = 100; mul = 2; break;
 
-                               /* Priest, Mindcrafter, Magic-Eater */
                        case CLASS_PRIEST:
                        case CLASS_MAGIC_EATER:
                        case CLASS_MINDCRAFTER:
                                num = 5; wgt = 100; mul = 3; break;
 
-                               /* Rogue */
                        case CLASS_ROGUE:
                                num = 5; wgt = 40; mul = 3; break;
 
-                               /* Ranger */
                        case CLASS_RANGER:
                                num = 5; wgt = 70; mul = 4; break;
 
-                               /* Paladin */
                        case CLASS_PALADIN:
                        case CLASS_SAMURAI:
                                num = 5; wgt = 70; mul = 4; break;
 
-                               /* Weaponsmith */
                        case CLASS_SMITH:
                                num = 5; wgt = 150; mul = 5; break;
 
-                               /* Warrior-Mage */
                        case CLASS_WARRIOR_MAGE:
                        case CLASS_RED_MAGE:
                                num = 5; wgt = 70; mul = 3; break;
 
-                               /* Chaos Warrior */
                        case CLASS_CHAOS_WARRIOR:
                                num = 5; wgt = 70; mul = 4; break;
 
-                               /* Monk */
                        case CLASS_MONK:
                                num = 5; wgt = 60; mul = 3; break;
 
-                               /* Tourist */
                        case CLASS_TOURIST:
                                num = 4; wgt = 100; mul = 3; break;
 
-                               /* Imitator */
                        case CLASS_IMITATOR:
                                num = 5; wgt = 70; mul = 4; break;
 
-                               /* Beastmaster */
                        case CLASS_BEASTMASTER:
                                num = 5; wgt = 70; mul = 3; break;
 
-                               /* Cavalry */
                        case CLASS_CAVALRY:
                                if ((p_ptr->riding) && (have_flag(flgs, TR_RIDING))) { num = 5; wgt = 70; mul = 4; }
                                else { num = 5; wgt = 100; mul = 3; }
                                break;
 
-                               /* Sorcerer */
                        case CLASS_SORCERER:
                                num = 1; wgt = 1; mul = 1; break;
 
-                               /* Archer, Bard, Sniper */
                        case CLASS_ARCHER:
                        case CLASS_BARD:
                        case CLASS_SNIPER:
                                num = 4; wgt = 70; mul = 2; break;
 
-                               /* ForceTrainer */
                        case CLASS_FORCETRAINER:
                                num = 4; wgt = 60; mul = 2; break;
 
-                               /* Mirror Master */
                        case CLASS_MIRROR_MASTER:
                                num = 3; wgt = 100; mul = 3; break;
 
-                               /* Ninja */
                        case CLASS_NINJA:
                                num = 4; wgt = 20; mul = 1; break;
                        }