*/
static void show_help(cptr helpfile)
{
- /* Save screen */
screen_save();
/* Peruse the help file */
}
break;
case BACT_ARENA_RULES:
-
- /* Save screen */
screen_save();
/* Peruse the arena help file */
*/
static void town_history(void)
{
- /* Save screen */
screen_save();
/* Peruse the building help file */
/* Note that we are in "inventory" mode */
if (easy_floor) command_wrk = (USE_INVEN);
-
- /* Save screen */
screen_save();
/* Hack -- show empty slots */
cptr q;\r
char o_name[MAX_NLEN];\r
char buf[1024];\r
-\r
- /* Save screen */\r
screen_save();\r
\r
q=format("book-%d_jp.txt",o_ptr->sval);\r
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Save screen */
screen_save();
msg_format(_("武器を持たないと魔法剣は使えない。", "You cannot use temporary branding with no weapon."));
return FALSE;
}
-
- /* Save screen */
screen_save();
num = (p_ptr->lev - 20) / 5;
bool choose_ele_immune(TIME_EFFECT immune_turn)
{
char choice;
-
- /* Save screen */
screen_save();
c_prt(TERM_RED, _(" a) 火炎", " a) Immune Fire"), 2, 14);
*/
void do_cmd_help(void)
{
- /* Save screen */
screen_save();
/* Peruse the main help file */
/* Return means "show on screen" */
if (!out_val[0]) break;
-
- /* Save screen */
screen_save();
/* Dump a character file */
}\r
else\r
{\r
- /* Save Screen */\r
screen_save();\r
\r
/* Clear screen */\r
/* Hack -- start out in "display" mode */
if (command_see)
{
- /* Save screen */
screen_save();
}
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
/* Show the list */
else
{
- /* Save screen */
screen_save();
/* Flip flag */
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
/* Hack -- start out in "display" mode */
if (command_see)
{
- /* Save screen */
screen_save();
}
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
/* Show the list */
else
{
- /* Save screen */
screen_save();
/* Flip flag */
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
{
/* Load screen */
screen_load();
-
- /* Save screen */
screen_save();
}
msg_print(_("混乱していて構えられない!", "Too confused."));
return FALSE;
}
-
- /* Save screen */
screen_save();
prt(_(" a) 構えをとく", " a) No form"), 2, 20);
msg_print(_("体が震えて構えられない!", "You are trembling with fear!"));
return FALSE;
}
-
- /* Save screen */
screen_save();
prt(_(" a) 型を崩す", " a) No Form"), 2, 20);
{
int i;
OBJECT_IDX o_idx;
-
- /* Save screen */
screen_save();
/* Display */