{29, 10, 21, "£È£Ð"},
{29, 11, 21, "£Í£Ð"},
{29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
- {53, 10, -1, "ÂǷ⹶·â :"},
- {53, 11, -1, "¼Í·â¹¶·â :"},
+ {53, 10, -1, "ÂÇ·âÌ¿Ãæ :"},
+ {53, 11, -1, "¼Í·âÌ¿Ãæ :"},
{53, 12, -1, "ËâË¡Ëɸæ :"},
{53, 13, -1, "±£Ì©¹ÔÆ° :"},
{53, 15, -1, "ÃγР:"},
/* Hack -- add in weapon info if known */
if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
+
+ show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
+
/* Melee attacks */
sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
else
show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
+
+ show_tohit += p_ptr->skill_thb / BTH_PLUS_ADJ;
+
/* Range attacks */
display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
{
int percent = calc_crit_ratio_shot(o_ptr->weight,
known ? o_ptr->to_h : 0,
- object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam);
+ object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam);
t = object_desc_chr(t, '/');
t = object_desc_num(t, percent / 100);