From: nothere Date: Sat, 3 May 2003 17:22:24 +0000 (+0000) Subject: レイシャルパワーに関する修正. X-Git-Tag: v2.1.2~1598 X-Git-Url: http://git.osdn.net/view?p=hengband%2Fhengband.git;a=commitdiff_plain;h=0fb5395055f7464decf6c569255db45e9d162069 レイシャルパワーに関する修正. * キャンセル可能なレイシャルパワーをキャンセルしてもコストとターンを消費しないように, TObandの手法により修正. これにより, 表示部と実行部で分散していたレイシャル パワーの難易度などのデータを1個所で管理するようになった. * ペットを連れた剣術家が型を変更できるように修正. --- diff --git a/src/externs.h b/src/externs.h index 305e76247..c56b761ce 100644 --- a/src/externs.h +++ b/src/externs.h @@ -934,7 +934,6 @@ extern void do_cmd_kaji(bool only_browse); /* racial.c */ extern bool gain_magic(void); -extern bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty); extern void do_cmd_racial_power(void); /* save.c */ @@ -1389,7 +1388,7 @@ extern bool lose_mutation(int choose_mut); extern void dump_mutations(FILE *OutFile); extern void do_cmd_knowledge_mutations(void); extern int calc_mutant_regenerate_mod(void); -extern void mutation_power_aux(u32b power); +extern bool mutation_power_aux(u32b power); /* diff --git a/src/mutation.c b/src/mutation.c index c907b6285..8c738626a 100644 --- a/src/mutation.c +++ b/src/mutation.c @@ -3299,7 +3299,7 @@ int calc_mutant_regenerate_mod(void) } -void mutation_power_aux(u32b power) +bool mutation_power_aux(u32b power) { int dir = 0; int lvl = p_ptr->lev; @@ -3308,109 +3308,87 @@ void mutation_power_aux(u32b power) switch (power) { case MUT1_SPIT_ACID: - if (racial_aux(9, 9, A_DEX, 15)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("»À¤òÅǤ­¤«¤±¤¿..."); + msg_print("»À¤òÅǤ­¤«¤±¤¿..."); #else - msg_print("You spit acid..."); + msg_print("You spit acid..."); #endif - if (get_aim_dir(&dir)) - fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30)); - } + fire_ball(GF_ACID, dir, lvl, 1 + (lvl / 30)); break; case MUT1_BR_FIRE: - if (racial_aux(20, lvl, A_CON, 18)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿..."); #else - msg_print("You breathe fire..."); + msg_print("You breathe fire..."); #endif - if (get_aim_dir(&dir)) - fire_ball(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20)); - } + fire_ball(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20)); break; case MUT1_HYPN_GAZE: - if (racial_aux(12, 12, A_CHR, 18)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¤¢¤Ê¤¿¤ÎÌܤϸ¸ÏÇŪ¤Ë¤Ê¤Ã¤¿..."); + msg_print("¤¢¤Ê¤¿¤ÎÌܤϸ¸ÏÇŪ¤Ë¤Ê¤Ã¤¿..."); #else - msg_print("Your eyes look mesmerizing..."); + msg_print("Your eyes look mesmerizing..."); #endif - if (get_aim_dir(&dir)) - (void)charm_monster(dir, lvl); - } + (void)charm_monster(dir, lvl); break; case MUT1_TELEKINES: - if (racial_aux(9, 9, A_WIS, 14)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("½¸Ã椷¤Æ¤¤¤ë..."); + msg_print("½¸Ã椷¤Æ¤¤¤ë..."); #else - msg_print("You concentrate..."); + msg_print("You concentrate..."); #endif - if (get_aim_dir(&dir)) - fetch(dir, lvl * 10, TRUE); - } + fetch(dir, lvl * 10, TRUE); break; case MUT1_VTELEPORT: - if (racial_aux(7, 7, A_WIS, 15)) - { #ifdef JP -msg_print("½¸Ã椷¤Æ¤¤¤ë..."); + msg_print("½¸Ã椷¤Æ¤¤¤ë..."); #else - msg_print("You concentrate..."); + msg_print("You concentrate..."); #endif - teleport_player(10 + 4 * lvl); - } + teleport_player(10 + 4 * lvl); break; case MUT1_MIND_BLST: - if (racial_aux(5, 3, A_WIS, 15)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("½¸Ã椷¤Æ¤¤¤ë..."); + msg_print("½¸Ã椷¤Æ¤¤¤ë..."); #else - msg_print("You concentrate..."); + msg_print("You concentrate..."); #endif - if (!get_aim_dir(&dir)) return; - fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3)); - } + fire_bolt(GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3)); break; case MUT1_RADIATION: - if (racial_aux(15, 15, A_CON, 14)) - { #ifdef JP -msg_print("ÂΤ«¤éÊü¼Íǽ¤¬È¯À¸¤·¤¿¡ª"); + msg_print("ÂΤ«¤éÊü¼Íǽ¤¬È¯À¸¤·¤¿¡ª"); #else - msg_print("Radiation flows from your body!"); + msg_print("Radiation flows from your body!"); #endif - fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20)); - } + fire_ball(GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20)); break; case MUT1_VAMPIRISM: - if (racial_aux(2, (1 + (lvl / 3)), A_CON, 9)) { int x, y, dummy; cave_type *c_ptr; /* Only works on adjacent monsters */ - if (!get_rep_dir2(&dir)) break; + if (!get_rep_dir2(&dir)) return FALSE; y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; @@ -3418,7 +3396,7 @@ msg_print(" if (!(c_ptr->m_idx)) { #ifdef JP -msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); + msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); #else msg_print("You bite into thin air!"); #endif @@ -3427,7 +3405,7 @@ msg_print(" } #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); #else msg_print("You grin and bare your fangs..."); #endif @@ -3442,22 +3420,22 @@ msg_print(" (void)hp_player(dummy); else #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); + msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); #else msg_print("You were not hungry."); #endif - /* Gain nutritional sustenance: 150/hp drained */ - /* A Food ration gives 5000 food points (by contrast) */ - /* Don't ever get more than "Full" this way */ - /* But if we ARE Gorged, it won't cure us */ - dummy = p_ptr->food + MIN(5000, 100 * dummy); + /* Gain nutritional sustenance: 150/hp drained */ + /* A Food ration gives 5000 food points (by contrast) */ + /* Don't ever get more than "Full" this way */ + /* But if we ARE Gorged, it won't cure us */ + dummy = p_ptr->food + MIN(5000, 100 * dummy); if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */ (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX-1 : dummy); } else #ifdef JP -msg_print("¤²¤§¡ª¤Ò¤É¤¤Ì£¤À¡£"); + msg_print("¤²¤§¡ª¤Ò¤É¤¤Ì£¤À¡£"); #else msg_print("Yechh. That tastes foul."); #endif @@ -3466,40 +3444,30 @@ msg_print(" break; case MUT1_SMELL_MET: - if (racial_aux(3, 2, A_INT, 12)) - { - (void)detect_treasure(DETECT_RAD_DEFAULT); - } + (void)detect_treasure(DETECT_RAD_DEFAULT); break; case MUT1_SMELL_MON: - if (racial_aux(5, 4, A_INT, 15)) - { - (void)detect_monsters_normal(DETECT_RAD_DEFAULT); - } + (void)detect_monsters_normal(DETECT_RAD_DEFAULT); break; case MUT1_BLINK: - if (racial_aux(3, 3, A_WIS, 12)) - { - teleport_player(10); - } + teleport_player(10); break; case MUT1_EAT_ROCK: - if (racial_aux(8, 12, A_CON, 18)) { int x, y, ox, oy; cave_type *c_ptr; - if (!get_rep_dir2(&dir)) break; + if (!get_rep_dir2(&dir)) return FALSE; y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; if (cave_floor_bold(y, x)) { #ifdef JP -msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); + msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); #else msg_print("You bite into thin air!"); #endif @@ -3511,7 +3479,7 @@ msg_print(" (c_ptr->feat == FEAT_MOUNTAIN)) { #ifdef JP -msg_print("¤¤¤Æ¤Ã¡ª¤³¤ÎÊɤϤ¢¤Ê¤¿¤Î»õ¤è¤ê¹Å¤¤¡ª"); + msg_print("¤¤¤Æ¤Ã¡ª¤³¤ÎÊɤϤ¢¤Ê¤¿¤Î»õ¤è¤ê¹Å¤¤¡ª"); #else msg_print("Ouch! This wall is harder than your teeth!"); #endif @@ -3521,7 +3489,7 @@ msg_print(" else if (c_ptr->m_idx) { #ifdef JP -msg_print("²¿¤«¤¬¼ÙË⤷¤Æ¤¤¤Þ¤¹¡ª"); + msg_print("²¿¤«¤¬¼ÙË⤷¤Æ¤¤¤Þ¤¹¡ª"); #else msg_print("There's something in the way!"); #endif @@ -3531,7 +3499,7 @@ msg_print(" else if (c_ptr->feat == FEAT_TREES) { #ifdef JP -msg_print("ÌڤϤ¢¤Þ¤êÈþÌ£¤·¤¯¤Ê¤¤¡ª"); + msg_print("ÌڤϤ¢¤Þ¤êÈþÌ£¤·¤¯¤Ê¤¤¡ª"); #else msg_print("You don't like the woody taste!"); #endif @@ -3553,7 +3521,7 @@ msg_print(" else { #ifdef JP -msg_print("¤³¤Î²ÖÖ¾´ä¤Ï¤È¤Æ¤â¤ª¤¤¤·¤¤¡ª"); + msg_print("¤³¤Î²ÖÖ¾´ä¤Ï¤È¤Æ¤â¤ª¤¤¤·¤¤¡ª"); #else msg_print("This granite is very filling!"); #endif @@ -3590,32 +3558,26 @@ msg_print(" break; case MUT1_SWAP_POS: - if (racial_aux(15, 12, A_DEX, 16)) + project_length = -1; + if (!get_aim_dir(&dir)) { - project_length = -1; - if (get_aim_dir(&dir)) - (void)teleport_swap(dir); project_length = 0; + return FALSE; } + (void)teleport_swap(dir); + project_length = 0; break; case MUT1_SHRIEK: - if (racial_aux(20, 14, A_CON, 16)) - { - (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8); - (void)aggravate_monsters(0); - } + (void)fire_ball(GF_SOUND, 0, 2 * lvl, 8); + (void)aggravate_monsters(0); break; case MUT1_ILLUMINE: - if (racial_aux(3, 2, A_INT, 10)) - { - (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1); - } + (void)lite_area(damroll(2, (lvl / 2)), (lvl / 10) + 1); break; case MUT1_DET_CURSE: - if (racial_aux(7, 14, A_WIS, 14)) { int i; @@ -3632,36 +3594,26 @@ msg_print(" break; case MUT1_BERSERK: - if (racial_aux(8, 8, A_STR, 14)) - { - (void)set_shero(randint1(25) + 25, FALSE); - (void)hp_player(30); - (void)set_afraid(0); - } + (void)set_shero(randint1(25) + 25, FALSE); + (void)hp_player(30); + (void)set_afraid(0); break; case MUT1_POLYMORPH: - if (racial_aux(18, 20, A_CON, 18)) - { #ifdef JP - if (!get_check("ÊѿȤ·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) return; + if (!get_check("ÊѿȤ·¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©")) return FALSE; #else - if (!get_check("You will polymorph your self. Are you sure? ")) return; + if (!get_check("You will polymorph your self. Are you sure? ")) return FALSE; #endif - do_poly_self(); - } + do_poly_self(); break; case MUT1_MIDAS_TCH: - if (racial_aux(10, 5, A_INT, 12)) - { - (void)alchemy(); - } + if (!alchemy()) return FALSE; break; /* Summon pet molds around the player */ case MUT1_GROW_MOLD: - if (racial_aux(1, 6, A_CON, 14)) { int i; for (i = 0; i < 8; i++) @@ -3672,7 +3624,6 @@ msg_print(" break; case MUT1_RESIST: - if (racial_aux(10, 12, A_CON, 12)) { int num = lvl / 10; int dur = randint1(20) + 20; @@ -3706,48 +3657,35 @@ msg_print(" break; case MUT1_EARTHQUAKE: - if (racial_aux(12, 12, A_STR, 16)) - { - earthquake(py, px, 10); - } + (void)earthquake(py, px, 10); break; case MUT1_EAT_MAGIC: - if (racial_aux(17, 1, A_WIS, 15)) - { - eat_magic(p_ptr->lev * 2); - } + if (!eat_magic(p_ptr->lev * 2)) return FALSE; break; case MUT1_WEIGH_MAG: - if (racial_aux(6, 6, A_INT, 10)) - { - report_magics(); - } + report_magics(); break; case MUT1_STERILITY: - if (racial_aux(12, 23, A_CHR, 15)) - { - /* Fake a population explosion. */ + /* Fake a population explosion. */ #ifdef JP -msg_print("ÆÍÁ³Æ¬¤¬Äˤ¯¤Ê¤Ã¤¿¡ª"); -take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "¶ØÍߤò¶¯¤¤¤¿ÈèÏ«", -1); + msg_print("ÆÍÁ³Æ¬¤¬Äˤ¯¤Ê¤Ã¤¿¡ª"); + take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "¶ØÍߤò¶¯¤¤¤¿ÈèÏ«", -1); #else - msg_print("You suddenly have a headache!"); - take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "the strain of forcing abstinence", -1); + msg_print("You suddenly have a headache!"); + take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, "the strain of forcing abstinence", -1); #endif - num_repro += MAX_REPRO; - } + num_repro += MAX_REPRO; break; case MUT1_PANIC_HIT: - if (racial_aux(10, 12, A_DEX, 14)) { int x, y; - if (!get_rep_dir2(&dir)) return; + if (!get_rep_dir2(&dir)) return FALSE; y = py + ddy[dir]; x = px + ddx[dir]; if (cave[y][x].m_idx) @@ -3755,7 +3693,7 @@ take_hit(DAMAGE_LOSELIFE, randint1(17) + 17, " py_attack(y, x, 0); if (randint0(p_ptr->skill_dis) < 7) #ifdef JP -msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£"); + msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£"); #else msg_print("You failed to teleport."); #endif @@ -3764,7 +3702,7 @@ msg_print(" else { #ifdef JP -msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); + msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); #else msg_print("You don't see any monster in this direction"); #endif @@ -3775,38 +3713,28 @@ msg_print(" break; case MUT1_DAZZLE: - if (racial_aux(7, 15, A_CHR, 8)) - { - stun_monsters(lvl * 4); - confuse_monsters(lvl * 4); - turn_monsters(lvl * 4); - } + stun_monsters(lvl * 4); + confuse_monsters(lvl * 4); + turn_monsters(lvl * 4); break; case MUT1_LASER_EYE: - if (racial_aux(7, 10, A_WIS, 9)) - { - if (get_aim_dir(&dir)) - fire_beam(GF_LITE, dir, 2 * lvl); - } + if (!get_aim_dir(&dir)) return FALSE; + fire_beam(GF_LITE, dir, 2 * lvl); break; case MUT1_RECALL: - if (racial_aux(17, 50, A_INT, 16)) - { - (void)word_of_recall(); - } + if (!word_of_recall()) return FALSE; break; case MUT1_BANISH: - if (racial_aux(25, 25, A_WIS, 18)) { int x, y; cave_type *c_ptr; monster_type *m_ptr; monster_race *r_ptr; - if (!get_rep_dir2(&dir)) return; + if (!get_rep_dir2(&dir)) return FALSE; y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; @@ -3814,7 +3742,7 @@ msg_print(" if (!c_ptr->m_idx) { #ifdef JP -msg_print("¼Ù°­¤Ê¸ºß¤ò´¶¤¸¤È¤ì¤Þ¤»¤ó¡ª"); + msg_print("¼Ù°­¤Ê¸ºß¤ò´¶¤¸¤È¤ì¤Þ¤»¤ó¡ª"); #else msg_print("You sense no evil there!"); #endif @@ -3835,7 +3763,7 @@ msg_print(" /* Delete the monster, rather than killing it. */ delete_monster_idx(c_ptr->m_idx); #ifdef JP -msg_print("¤½¤Î¼Ù°­¤Ê¥â¥ó¥¹¥¿¡¼¤Ïⲫ½­¤¤±ì¤È¤È¤â¤Ë¾Ã¤¨µî¤Ã¤¿¡ª"); + msg_print("¤½¤Î¼Ù°­¤Ê¥â¥ó¥¹¥¿¡¼¤Ïⲫ½­¤¤±ì¤È¤È¤â¤Ë¾Ã¤¨µî¤Ã¤¿¡ª"); #else msg_print("The evil creature vanishes in a puff of sulfurous smoke!"); #endif @@ -3844,7 +3772,7 @@ msg_print(" else { #ifdef JP -msg_print("µ§¤ê¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª"); + msg_print("µ§¤ê¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª"); #else msg_print("Your invocation is ineffectual!"); #endif @@ -3855,12 +3783,11 @@ msg_print(" break; case MUT1_COLD_TOUCH: - if (racial_aux(2, 2, A_CON, 11)) { int x, y; cave_type *c_ptr; - if (!get_rep_dir2(&dir)) return; + if (!get_rep_dir2(&dir)) return FALSE; y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; @@ -3868,7 +3795,7 @@ msg_print(" if (!c_ptr->m_idx) { #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï²¿¤â¤Ê¤¤¾ì½ê¤Ç¼ê¤ò¿¶¤Ã¤¿¡£"); + msg_print("¤¢¤Ê¤¿¤Ï²¿¤â¤Ê¤¤¾ì½ê¤Ç¼ê¤ò¿¶¤Ã¤¿¡£"); #else msg_print("You wave your hands in the air."); #endif @@ -3881,20 +3808,19 @@ msg_print(" /* XXX_XXX_XXX Hack! MUT1_LAUNCHER is negative, see above */ case 3: /* MUT1_LAUNCHER */ - if (racial_aux(1, lvl, A_STR, 6)) - { - /* Gives a multiplier of 2 at first, up to 3 at 40th */ - do_cmd_throw_aux(2 + lvl / 40, FALSE, 0); - } + /* Gives a multiplier of 2 at first, up to 3 at 40th */ + if (!do_cmd_throw_aux(2 + lvl / 40, FALSE, 0)) return FALSE; break; default: energy_use = 0; #ifdef JP -msg_format("ǽÎÏ %s ¤Ï¼ÂÁõ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", power); + msg_format("ǽÎÏ %s ¤Ï¼ÂÁõ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£", power); #else msg_format("Power %s not implemented. Oops.", power); #endif } + + return TRUE; } diff --git a/src/racial.c b/src/racial.c index 789cf4c3e..302e57e98 100644 --- a/src/racial.c +++ b/src/racial.c @@ -662,15 +662,31 @@ static bool choose_kata(void) } +typedef struct power_desc_type power_desc_type; + +struct power_desc_type +{ + char name[40]; + int level; + int cost; + int stat; + int fail; + int number; +}; + + /* * Returns the chance to activate a racial power/mutation */ -static int racial_chance(s16b min_level, int use_stat, int difficulty) +static int racial_chance(power_desc_type *pd_ptr) { + s16b min_level = pd_ptr->level; + int difficulty = pd_ptr->fail; + int i; int val; int sum = 0; - int stat = p_ptr->stat_cur[use_stat]; + int stat = p_ptr->stat_cur[pd_ptr->stat]; /* No chance for success */ if ((p_ptr->lev < min_level) || p_ptr->confused) @@ -711,53 +727,62 @@ static int racial_chance(s16b min_level, int use_stat, int difficulty) } -/* Note: return value indicates that we have succesfully used the power */ +static int racial_cost; +static bool racial_use_hp; -bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty) +/* + * Note: return value indicates that we have succesfully used the power + * 1: Succeeded, 0: Cancelled, -1: Failed + */ +static int racial_aux(power_desc_type *pd_ptr) { - bool use_hp = FALSE; + s16b min_level = pd_ptr->level; + int use_stat = pd_ptr->stat; + int difficulty = pd_ptr->fail; + + racial_cost = pd_ptr->cost; + racial_use_hp = FALSE; /* Not enough mana - use hp */ - if (p_ptr->csp < cost) use_hp = TRUE; + if (p_ptr->csp < racial_cost) racial_use_hp = TRUE; /* Power is not available yet */ if (p_ptr->lev < min_level) { #ifdef JP -msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level); + msg_format("¤³¤ÎǽÎϤò»ÈÍѤ¹¤ë¤Ë¤Ï¥ì¥Ù¥ë %d ¤Ë㤷¤Æ¤¤¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£", min_level); #else msg_format("You need to attain level %d to use this power.", min_level); #endif energy_use = 0; - return FALSE; + return 0; } /* Too confused */ else if (p_ptr->confused) { #ifdef JP -msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£"); + msg_print("º®Í𤷤Ƥ¤¤Æ¤½¤ÎǽÎϤϻȤ¨¤Ê¤¤¡£"); #else msg_print("You are too confused to use this power."); #endif energy_use = 0; - return FALSE; + return 0; } /* Risk death? */ - else if (use_hp && (p_ptr->chp < cost)) + else if (racial_use_hp && (p_ptr->chp < racial_cost)) { #ifdef JP -if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©")) + if (!get_check("ËÜÅö¤Ëº£¤Î¿ê¼å¤·¤¿¾õÂ֤Ǥ³¤ÎǽÎϤò»È¤¤¤Þ¤¹¤«¡©")) #else if (!get_check("Really use the power in your weakened state? ")) #endif - { energy_use = 0; - return FALSE; + return 0; } } @@ -782,47 +807,21 @@ if (!get_check(" /* take time and pay the price */ energy_use = 100; - if (cost) - { - if (use_hp) - { -#ifdef JP - take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2), - "²áÅ٤ν¸Ãæ", -1); -#else - take_hit(DAMAGE_USELIFE, (cost / 2) + randint1(cost / 2), - "concentrating too hard", -1); -#endif - - } - else - { - p_ptr->csp -= (cost / 2) + randint1(cost / 2); - } - } - - - /* Redraw mana and hp */ - p_ptr->redraw |= (PR_HP | PR_MANA); - - /* Window stuff */ - p_ptr->window |= (PW_PLAYER | PW_SPELL); - /* Success? */ if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2))) { - return TRUE; + return 1; } #ifdef JP -msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤­¤Ê¤«¤Ã¤¿¡£"); + msg_print("½¼Ê¬¤Ë½¸Ãæ¤Ç¤­¤Ê¤«¤Ã¤¿¡£"); #else msg_print("You've failed to concentrate hard enough."); #endif if (flush_failure) flush(); - return FALSE; + return -1; } @@ -837,33 +836,30 @@ static bool cmd_racial_power_aux(s32b command) { case CLASS_WARRIOR: { - if (racial_aux(40, 75, A_DEX, 35)) - { - int y = 0, x = 0, i; - cave_type *c_ptr; - monster_type *m_ptr; + int y = 0, x = 0, i; + cave_type *c_ptr; + monster_type *m_ptr; - for (i = 0; i < 6; i++) - { - dir = randint0(8); - y = py + ddy_ddd[dir]; - x = px + ddx_ddd[dir]; - c_ptr = &cave[y][x]; + for (i = 0; i < 6; i++) + { + dir = randint0(8); + y = py + ddy_ddd[dir]; + x = px + ddx_ddd[dir]; + c_ptr = &cave[y][x]; - /* Get the monster */ - m_ptr = &m_list[c_ptr->m_idx]; + /* Get the monster */ + m_ptr = &m_list[c_ptr->m_idx]; - /* Hack -- attack monsters */ - if (c_ptr->m_idx) - py_attack(y, x, 0); - else - { + /* Hack -- attack monsters */ + if (c_ptr->m_idx) + py_attack(y, x, 0); + else + { #ifdef JP -msg_print("¹¶·â¤¬¶õ¤ò¤­¤Ã¤¿¡£"); + msg_print("¹¶·â¤¬¶õ¤ò¤­¤Ã¤¿¡£"); #else - msg_print("You attack the empty air."); + msg_print("You attack the empty air."); #endif - } } } break; @@ -872,96 +868,75 @@ msg_print(" case CLASS_HIGH_MAGE: case CLASS_SORCERER: { - if (racial_aux(25, 1, A_INT, 25)) - { - if (!eat_magic(p_ptr->lev * 2)) return FALSE; - } + if (!eat_magic(p_ptr->lev * 2)) return FALSE; break; } case CLASS_PRIEST: { if (is_good_realm(p_ptr->realm1)) { - if (racial_aux(35, 70, A_WIS, 50)) - { - if (!bless_weapon()) return FALSE; - } + if (!bless_weapon()) return FALSE; } else { - if (racial_aux(42, 40, A_WIS, 30)) - { - (void)dispel_monsters(plev * 4); - turn_monsters(plev * 4); - banish_monsters(plev * 4); - } + (void)dispel_monsters(plev * 4); + turn_monsters(plev * 4); + banish_monsters(plev * 4); } break; } case CLASS_ROGUE: { - if (racial_aux(8, 12, A_DEX, 14)) - { - int x, y; + int x, y; - if (!get_rep_dir(&dir, FALSE)) return FALSE; - y = py + ddy[dir]; - x = px + ddx[dir]; - if (cave[y][x].m_idx) - { - py_attack(y, x, 0); - if (randint0(p_ptr->skill_dis) < 7) + if (!get_rep_dir(&dir, FALSE)) return FALSE; + y = py + ddy[dir]; + x = px + ddx[dir]; + if (cave[y][x].m_idx) + { + py_attack(y, x, 0); + if (randint0(p_ptr->skill_dis) < 7) #ifdef JP -msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£"); + msg_print("¤¦¤Þ¤¯Æ¨¤²¤é¤ì¤Ê¤«¤Ã¤¿¡£"); #else - msg_print("You are failed to run away."); + msg_print("You are failed to run away."); #endif - else teleport_player(30); - } - else - { + else teleport_player(30); + } + else + { #ifdef JP -msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); + msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); #else - msg_print("You don't see any monster in this direction"); + msg_print("You don't see any monster in this direction"); #endif - msg_print(NULL); - } + msg_print(NULL); } break; } case CLASS_RANGER: { - if (racial_aux(15, 20, A_INT, 12)) - { #ifdef JP -msg_print("Ũ¤òÄ´ºº¤·¤¿..."); + msg_print("Ũ¤òÄ´ºº¤·¤¿..."); #else - msg_print("You examine your foes..."); + msg_print("You examine your foes..."); #endif - probing(); - } + probing(); break; } case CLASS_PALADIN: { if (is_good_realm(p_ptr->realm1)) { - if (racial_aux(30, 30, A_WIS, 20)) - { - if (!get_aim_dir(&dir)) return FALSE; - fire_beam(GF_HOLY_FIRE, dir, plev * 3); - } + if (!get_aim_dir(&dir)) return FALSE; + fire_beam(GF_HOLY_FIRE, dir, plev * 3); } else { - if (racial_aux(30, 30, A_WIS, 20)) - { - if (!get_aim_dir(&dir)) return FALSE; - fire_beam(GF_HELL_FIRE, dir, plev * 3); - } + if (!get_aim_dir(&dir)) return FALSE; + fire_beam(GF_HELL_FIRE, dir, plev * 3); } break; } @@ -969,137 +944,110 @@ msg_print("Ũ { if (command == -3) { - if (racial_aux(25, 0, A_INT, 10)) - { - int gain_sp; + int gain_sp; #ifdef JP - if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))) + if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "£È£Ð¤«¤é£Í£Ð¤Ø¤Î̵ËŤÊÊÑ´¹", -1))) #else - if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1))) + if ((gain_sp = take_hit(DAMAGE_USELIFE, p_ptr->lev, "thoughtless convertion from HP to SP", -1))) #endif + { + p_ptr->csp += gain_sp / 5; + if (p_ptr->csp > p_ptr->msp) { - p_ptr->csp += gain_sp / 5; - if (p_ptr->csp > p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - } + p_ptr->csp = p_ptr->msp; + p_ptr->csp_frac = 0; } - else + } + else #ifdef JP -msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£"); + msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£"); #else - msg_print("You failed to convert."); + msg_print("You failed to convert."); #endif - } } else if (command == -4) { - if (racial_aux(25, 0, A_INT, 10)) + if (p_ptr->csp >= p_ptr->lev/5) { - if (p_ptr->csp >= p_ptr->lev/5) - { - p_ptr->csp -= p_ptr->lev / 5; - hp_player(p_ptr->lev); - } - else + p_ptr->csp -= p_ptr->lev / 5; + hp_player(p_ptr->lev); + } + else #ifdef JP -msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£"); + msg_print("ÊÑ´¹¤Ë¼ºÇÔ¤·¤¿¡£"); #else - msg_print("You failed to convert."); + msg_print("You failed to convert."); #endif - } } break; } case CLASS_CHAOS_WARRIOR: { - if (racial_aux(40, 50, A_INT, 25)) - { #ifdef JP -msg_print("ÊÕ¤ê¤òâˤó¤À..."); + msg_print("ÊÕ¤ê¤òâˤó¤À..."); #else - msg_print("You glare nearby monsters..."); + msg_print("You glare nearby monsters..."); #endif - slow_monsters(); - stun_monsters(p_ptr->lev * 4); - confuse_monsters(p_ptr->lev * 4); - turn_monsters(p_ptr->lev * 4); - stasis_monsters(p_ptr->lev * 4); - } + slow_monsters(); + stun_monsters(p_ptr->lev * 4); + confuse_monsters(p_ptr->lev * 4); + turn_monsters(p_ptr->lev * 4); + stasis_monsters(p_ptr->lev * 4); break; } case CLASS_MONK: { - if (command == -3) + if (empty_hands(TRUE) < 2) { - if (empty_hands(TRUE) < 2) - { #ifdef JP -msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤­¤Þ¤»¤ó¡£"); + msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤­¤Þ¤»¤ó¡£"); #else - msg_print("You need to be bare hands."); + msg_print("You need to be bare hand."); #endif - return FALSE; - } - if (racial_aux(25, 0, A_DEX, 0)) - { - if (choose_kamae()) energy_use = 100; - else energy_use = 0; - p_ptr->update |= (PU_BONUS); - p_ptr->redraw |= (PR_ARMOR); - } + return FALSE; + } + + if (command == -3) + { + if (choose_kamae()) energy_use = 100; + else energy_use = 0; + p_ptr->update |= (PU_BONUS); + p_ptr->redraw |= (PR_ARMOR); } - if (command == -4) + else if (command == -4) { - if (empty_hands(TRUE) < 2) + int x, y; + + if (!get_rep_dir(&dir, FALSE)) return FALSE; + y = py + ddy[dir]; + x = px + ddx[dir]; + if (cave[y][x].m_idx) { #ifdef JP -msg_print("ÁǼꤸ¤ã¤Ê¤¤¤È¤Ç¤­¤Þ¤»¤ó¡£"); + if (one_in_(2)) msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª"); + else msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª"); #else - msg_print("You need to be bare hand."); + if (one_in_(2)) msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!"); + else msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!"); #endif - return FALSE; - } - if (racial_aux(30, 30, A_STR, 20)) - { - int x, y; - if (!get_rep_dir(&dir, FALSE)) return FALSE; - y = py + ddy[dir]; - x = px + ddx[dir]; + py_attack(y, x, 0); if (cave[y][x].m_idx) { - if (one_in_(2)) -#ifdef JP -msg_print("¤¢¡¼¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¤¿¡ª¡ª¡ª"); -#else -msg_print("Ahhhtatatatatatatatatatatatatatataatatatatattaaaaa!!!!"); -#endif - else -#ifdef JP -msg_print("¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¥ª¥é¡ª¡ª¡ª"); -#else -msg_print("Oraoraoraoraoraoraoraoraoraoraoraoraoraoraoraoraora!!!!"); -#endif + handle_stuff(); py_attack(y, x, 0); - if (cave[y][x].m_idx) - { - handle_stuff(); - py_attack(y, x, 0); - } - p_ptr->energy_need += ENERGY_NEED(); } - else - { + p_ptr->energy_need += ENERGY_NEED(); + } + else + { #ifdef JP -msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); + msg_print("¤½¤ÎÊý¸þ¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£"); #else - msg_print("You don't see any monster in this direction"); + msg_print("You don't see any monster in this direction"); #endif - msg_print(NULL); - } + msg_print(NULL); } } break; @@ -1110,26 +1058,23 @@ msg_print(" if (total_friends) { #ifdef JP -msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); + msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); #else msg_print("You need concentration on the pets now."); #endif return FALSE; } - if (racial_aux(15, 0, A_WIS, 10)) - { #ifdef JP -msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥­¥ê¤·¤¿¡£"); + msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥­¥ê¤·¤¿¡£"); #else - msg_print("You feel your head clear a little."); + msg_print("You feel your head clear a little."); #endif - p_ptr->csp += (3 + p_ptr->lev/20); - if (p_ptr->csp >= p_ptr->msp) - { - p_ptr->csp = p_ptr->msp; - p_ptr->csp_frac = 0; - } + p_ptr->csp += (3 + p_ptr->lev/20); + if (p_ptr->csp >= p_ptr->msp) + { + p_ptr->csp = p_ptr->msp; + p_ptr->csp_frac = 0; } break; } @@ -1137,244 +1082,196 @@ msg_print(" { if (command == -3) { - if (racial_aux(1, 0, A_DEX, 0)) - { - if (!get_aim_dir(&dir)) return FALSE; - project_length = 1; - fire_beam(GF_PHOTO, dir, 1); - } + if (!get_aim_dir(&dir)) return FALSE; + project_length = 1; + fire_beam(GF_PHOTO, dir, 1); } else if (command == -4) { - if (racial_aux(25, 20, A_INT, 20)) - { - if (!identify_fully(FALSE)) return FALSE; - } + if (!identify_fully(FALSE)) return FALSE; } break; } case CLASS_IMITATOR: { - if (racial_aux(30, 100, A_DEX, 30)) - { - handle_stuff(); - if (!do_cmd_mane(TRUE)) return FALSE; - } + handle_stuff(); + if (!do_cmd_mane(TRUE)) return FALSE; break; } case CLASS_BEASTMASTER: { if (command == -3) { - if (racial_aux(1, (p_ptr->lev+3) / 4, A_CHR, 10)) - { - if (!get_aim_dir(&dir)) return FALSE; - (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0); - } + if (!get_aim_dir(&dir)) return FALSE; + (void)fire_ball_hide(GF_CONTROL_LIVING, dir, p_ptr->lev, 0); break; } else if (command == -4) { - if (racial_aux(30, (p_ptr->lev+20) / 2, A_CHR, 10)) - { - project_hack(GF_CONTROL_LIVING, p_ptr->lev); - } + project_hack(GF_CONTROL_LIVING, p_ptr->lev); break; } } case CLASS_ARCHER: { - if (racial_aux(1, 0, A_DEX, 0)) - { - if (!do_cmd_archer()) return FALSE; - } + if (!do_cmd_archer()) return FALSE; break; } case CLASS_MAGIC_EATER: { - if (racial_aux(1, 0, A_INT, 0)) - { - if (!gain_magic()) return FALSE; - } + if (!gain_magic()) return FALSE; break; } case CLASS_BARD: { - if (racial_aux(1, 0, A_CHR, 0)) - { - stop_singing(); - energy_use = 10; - return FALSE; - } - break; + stop_singing(); + energy_use = 10; + return FALSE; } case CLASS_RED_MAGE: { - if (racial_aux(48, 20, A_INT, 0)) - { - handle_stuff(); + handle_stuff(); + do_cmd_cast(); + handle_stuff(); + if (!p_ptr->paralyzed) do_cmd_cast(); - handle_stuff(); - if (!p_ptr->paralyzed) - do_cmd_cast(); - } break; } case CLASS_SAMURAI: { - if (total_friends) + if (command == -3) { + int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5); + + if (total_friends) + { #ifdef JP -msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); + msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); #else -msg_print("You need concentration on the pets now."); + msg_print("You need concentration on the pets now."); #endif - return FALSE; - } - if (command == -3) - { + return FALSE; + } if (p_ptr->special_defense & KATA_MASK) { #ifdef JP -msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£"); + msg_print("º£¤Ï¹½¤¨¤Ë½¸Ã椷¤Æ¤¤¤ë¡£"); #else msg_print("You need concentration on your form."); #endif return FALSE; } - if (racial_aux(1, 0, A_WIS, 0)) - { - int max_csp = MAX(p_ptr->msp*4, p_ptr->lev*5+5); #ifdef JP -msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£"); + msg_print("Àº¿À¤ò½¸Ã椷¤Æµ¤¹ç¤¤¤òί¤á¤¿¡£"); #else - msg_print("You concentrate to charge your power."); + msg_print("You concentrate to charge your power."); #endif - p_ptr->csp += p_ptr->msp / 2; - if (p_ptr->csp >= max_csp) - { - p_ptr->csp = max_csp; - p_ptr->csp_frac = 0; - } + p_ptr->csp += p_ptr->msp / 2; + if (p_ptr->csp >= max_csp) + { + p_ptr->csp = max_csp; + p_ptr->csp_frac = 0; } } - if (command == -4) + else if (command == -4) { if (!buki_motteruka(INVEN_RARM)) { #ifdef JP -msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£"); + msg_print("Éð´ï¤ò»ý¤¿¤Ê¤¤¤È¤¤¤±¤Þ¤»¤ó¡£"); #else msg_print("You need to wield a weapon."); #endif return FALSE; } - if (racial_aux(25, 0, A_DEX, 0)) - { - if (choose_kata()) energy_use = 100; - else energy_use = 0; - p_ptr->update |= (PU_BONUS); - p_ptr->redraw |= (PR_ARMOR); - } + if (choose_kata()) energy_use = 100; + else energy_use = 0; + p_ptr->update |= (PU_BONUS); + p_ptr->redraw |= (PR_ARMOR); } break; } case CLASS_BLUE_MAGE: { - if (racial_aux(1, 0, A_INT, 0)) + if (p_ptr->action == ACTION_LEARN) { - if (p_ptr->action == ACTION_LEARN) - { - set_action(ACTION_NONE); - } - else - { - set_action(ACTION_LEARN); - } - energy_use = 0; + set_action(ACTION_NONE); + } + else + { + set_action(ACTION_LEARN); } + energy_use = 0; break; } case CLASS_CAVALRY: { - if (racial_aux(10, 0, A_STR, 10)) - { - char m_name[80]; - monster_type *m_ptr; - monster_race *r_ptr; - int rlev; + char m_name[80]; + monster_type *m_ptr; + monster_race *r_ptr; + int rlev; - if (p_ptr->riding) - { + if (p_ptr->riding) + { #ifdef JP - msg_print("º£¤Ï¾èÇÏÃæ¤À¡£"); + msg_print("º£¤Ï¾èÇÏÃæ¤À¡£"); #else - msg_print("You ARE riding."); + msg_print("You ARE riding."); #endif - return FALSE; - } - if (!do_riding(TRUE)) return TRUE; - m_ptr = &m_list[p_ptr->riding]; - r_ptr = &r_info[m_ptr->r_idx]; - monster_desc(m_name, m_ptr, 0); + return FALSE; + } + if (!do_riding(TRUE)) return TRUE; + m_ptr = &m_list[p_ptr->riding]; + r_ptr = &r_info[m_ptr->r_idx]; + monster_desc(m_name, m_ptr, 0); #ifdef JP - msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name); + msg_format("%s¤Ë¾è¤Ã¤¿¡£",m_name); #else - msg_format("You ride on %s.",m_name); + msg_format("You ride on %s.",m_name); #endif - if (is_pet(m_ptr)) break; - rlev = r_ptr->level; - if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2; - if (rlev > 60) rlev = 60+(rlev-60)/2; - if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5))) - { + if (is_pet(m_ptr)) break; + rlev = r_ptr->level; + if (r_ptr->flags1 & RF1_UNIQUE) rlev = rlev * 3 / 2; + if (rlev > 60) rlev = 60+(rlev-60)/2; + if ((randint1(p_ptr->skill_exp[GINOU_RIDING]/120+p_ptr->lev*2/3) > rlev) && one_in_(2) && !p_ptr->inside_arena && !p_ptr->inside_battle && !(r_ptr->flags7 & (RF7_GUARDIAN)) && !(r_ptr->flags1 & (RF1_QUESTOR)) && (rlev < p_ptr->lev*3/2+randint0(p_ptr->lev/5))) + { #ifdef JP - msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name); + msg_format("%s¤ò¼ê¤Ê¤º¤±¤¿¡£",m_name); #else - msg_format("You tame %s.",m_name); + msg_format("You tame %s.",m_name); #endif - set_pet(m_ptr); - } - else - { + set_pet(m_ptr); + } + else + { #ifdef JP - msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name); + msg_format("%s¤Ë¿¶¤êÍî¤È¤µ¤ì¤¿¡ª",m_name); #else - msg_format("You have thrown off by %s.",m_name); + msg_format("You have thrown off by %s.",m_name); #endif - rakuba(1,TRUE); + rakuba(1,TRUE); - /* Paranoia */ - /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */ - p_ptr->riding = 0; - } + /* Paranoia */ + /* ÍîÇϽèÍý¤Ë¼ºÇÔ¤·¤Æ¤â¤È¤Ë¤«¤¯¾èÇϲò½ü */ + p_ptr->riding = 0; } break; } case CLASS_BERSERKER: { - if (command == -3) - { - if (racial_aux(10, 10, A_DEX, 20)) - { - if (!word_of_recall()) return FALSE; - } - } + if (!word_of_recall()) return FALSE; break; } case CLASS_SMITH: { - if (racial_aux(5, 15, A_INT, 20)) + if (p_ptr->lev > 29) { - if (p_ptr->lev > 29) - { - if (!identify_fully(TRUE)) return FALSE; - } - else - { - if (!ident_spell(TRUE)) return FALSE; - } + if (!identify_fully(TRUE)) return FALSE; + } + else + { + if (!ident_spell(TRUE)) return FALSE; } break; } @@ -1382,68 +1279,62 @@ msg_print(" { if (command == -3) { - if (racial_aux(1, 0, A_INT, 0)){ - int x,y; - for( x=0 ; x < cur_wid ;x++){ - for( y=0 ; y < cur_hgt ;y++){ - if( is_mirror_grid(&cave[y][x])) { - remove_mirror(y,x); - project(0,2,y,x, p_ptr->lev /2 +5 ,GF_SHARDS,(PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP|PROJECT_NO_HANGEKI),-1); - } + int x, y; + for (x = 0; x < cur_wid; x++) + { + for (y = 0; y < cur_hgt; y++) + { + if (is_mirror_grid(&cave[y][x])) + { + remove_mirror(y, x); + project(0, 2, y, x, p_ptr->lev / 2 + 5, GF_SHARDS, + (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1); + } + } } - } - } } else if (command == -4) { - if (total_friends) - { + if (total_friends) + { #ifdef JP -msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); + msg_print("º£¤Ï¥Ú¥Ã¥È¤òÁà¤ë¤³¤È¤Ë½¸Ã椷¤Æ¤¤¤Ê¤¤¤È¡£"); #else - msg_print("You need concentration on the pets now."); + msg_print("You need concentration on the pets now."); #endif - return FALSE; - } - if (racial_aux(30, 0, A_INT, 20)){ - if( is_mirror_grid(&cave[py][px])) + return FALSE; + } + if (is_mirror_grid(&cave[py][px])) { #ifdef JP -msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥­¥ê¤·¤¿¡£"); + msg_print("¾¯¤·Æ¬¤¬¥Ï¥Ã¥­¥ê¤·¤¿¡£"); #else msg_print("You feel your head clear a little."); #endif - p_ptr->csp += ( 5 + (p_ptr->lev)*(p_ptr->lev)/100); + p_ptr->csp += (5 + p_ptr->lev * p_ptr->lev / 100); if (p_ptr->csp >= p_ptr->msp) { p_ptr->csp = p_ptr->msp; p_ptr->csp_frac = 0; } } - else { + else + { #ifdef JP -msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤­¤Ê¤¤¡ª"); + msg_print("¶À¤Î¾å¤Ç¤Ê¤¤¤È½¸Ãæ¤Ç¤­¤Ê¤¤¡ª"); #else msg_print("Here are not any mirrors!"); #endif - } - } } break; } case CLASS_NINJA: { - if (command == -3) - { - if (racial_aux(20, 0, A_DEX, 0)) - { - if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE); - else set_action(ACTION_HAYAGAKE); - energy_use = 0; - } - } + if (p_ptr->action == ACTION_HAYAGAKE) set_action(ACTION_NONE); + else set_action(ACTION_HAYAGAKE); + energy_use = 0; break; } } @@ -1454,20 +1345,18 @@ msg_print(" { case MIMIC_DEMON: case MIMIC_DEMON_LORD: - if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20)) - { - int type = (one_in_(2) ? GF_NETHER : GF_FIRE); - if (!get_aim_dir(&dir)) break; + { + int type = (one_in_(2) ? GF_NETHER : GF_FIRE); + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê")); + msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê")); #else - msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire")); + msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire")); #endif - fire_ball(type, dir, plev * 3, - -(plev / 15) - 1); - } + fire_ball(type, dir, plev * 3, -(plev / 15) - 1); break; + } case MIMIC_VAMPIRE: if (d_info[dungeon_type].flags1 & DF1_NO_MELEE) { @@ -1478,13 +1367,13 @@ msg_format(" #endif return FALSE; } - if (racial_aux(2, (1 + (plev / 3)), A_CON, 9)) + else { int y, x, dummy = 0; cave_type *c_ptr; /* Only works on adjacent monsters */ - if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */ + if (!get_rep_dir(&dir, FALSE)) return FALSE; /* was get_aim_dir */ y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; @@ -1492,7 +1381,7 @@ msg_format(" if (!c_ptr->m_idx) { #ifdef JP -msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); + msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); #else msg_print("You bite into thin air!"); #endif @@ -1501,7 +1390,7 @@ msg_print(" } #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); #else msg_print("You grin and bare your fangs..."); #endif @@ -1514,22 +1403,22 @@ msg_print(" (void)hp_player(dummy); else #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); + msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); #else msg_print("You were not hungry."); #endif - /* Gain nutritional sustenance: 150/hp drained */ - /* A Food ration gives 5000 food points (by contrast) */ - /* Don't ever get more than "Full" this way */ - /* But if we ARE Gorged, it won't cure us */ - dummy = p_ptr->food + MIN(5000, 100 * dummy); + /* Gain nutritional sustenance: 150/hp drained */ + /* A Food ration gives 5000 food points (by contrast) */ + /* Don't ever get more than "Full" this way */ + /* But if we ARE Gorged, it won't cure us */ + dummy = p_ptr->food + MIN(5000, 100 * dummy); if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */ (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy); } else #ifdef JP -msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£"); + msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£"); #else msg_print("Yechh. That tastes foul."); #endif @@ -1537,7 +1426,6 @@ msg_print(" } break; } - } else @@ -1546,22 +1434,18 @@ msg_print(" switch (p_ptr->prace) { case RACE_DWARF: - if (racial_aux(5, 5, A_WIS, 12)) - { #ifdef JP -msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£"); + msg_print("¼þ°Ï¤òÄ´¤Ù¤¿¡£"); #else - msg_print("You examine your surroundings."); + msg_print("You examine your surroundings."); #endif - (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); - (void)detect_doors(DETECT_RAD_DEFAULT); - (void)detect_stairs(DETECT_RAD_DEFAULT); - } + (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); + (void)detect_doors(DETECT_RAD_DEFAULT); + (void)detect_stairs(DETECT_RAD_DEFAULT); break; case RACE_HOBBIT: - if (racial_aux(15, 10, A_INT, 10)) { object_type *q_ptr; object_type forge; @@ -1575,7 +1459,7 @@ msg_print(" /* Drop the object from heaven */ (void)drop_near(q_ptr, -1, py, px); #ifdef JP -msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£"); + msg_print("¿©»ö¤òÎÁÍý¤·¤Æºî¤Ã¤¿¡£"); #else msg_print("You cook some food."); #endif @@ -1584,245 +1468,193 @@ msg_print(" break; case RACE_GNOME: - if (racial_aux(5, 5, A_INT, 12)) - { #ifdef JP -msg_print("¥Ñ¥Ã¡ª"); + msg_print("¥Ñ¥Ã¡ª"); #else - msg_print("Blink!"); + msg_print("Blink!"); #endif - teleport_player(10); - } + teleport_player(10); break; case RACE_HALF_ORC: - if (racial_aux(3, 5, A_WIS, - ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 5 : 10))) - { #ifdef JP -msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£"); + msg_print("ͦµ¤¤ò½Ð¤·¤¿¡£"); #else - msg_print("You play tough."); + msg_print("You play tough."); #endif - (void)set_afraid(0); - } + (void)set_afraid(0); break; case RACE_HALF_TROLL: - if (racial_aux(10, 12, A_STR, - ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12))) - { #ifdef JP -msg_print("¤¦¤¬¤¡¤¡¡ª"); + msg_print("¤¦¤¬¤¡¤¡¡ª"); #else - msg_print("RAAAGH!"); + msg_print("RAAAGH!"); #endif - (void)set_afraid(0); - - (void)set_shero(10 + randint1(plev), FALSE); - (void)hp_player(30); - } + (void)set_afraid(0); + (void)set_shero(10 + randint1(plev), FALSE); + (void)hp_player(30); break; case RACE_AMBERITE: - if (command == -2) + if (command == -1) { - if (racial_aux(40, 75, A_WIS, 50)) - { #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿..."); + msg_print("¤¢¤Ê¤¿¤ÏÊ⤭¼þ¤ê»Ï¤á¤¿¡£"); #else - msg_print("You picture the Pattern in your mind and walk it..."); + msg_print("You start walking around. "); #endif - - (void)set_poisoned(0); - (void)set_image(0); - (void)set_stun(0); - (void)set_cut(0); - (void)set_blind(0); - (void)set_afraid(0); - (void)do_res_stat(A_STR); - (void)do_res_stat(A_INT); - (void)do_res_stat(A_WIS); - (void)do_res_stat(A_DEX); - (void)do_res_stat(A_CON); - (void)do_res_stat(A_CHR); - (void)restore_level(); - } + alter_reality(); } - - else if (command == -1) + else if (command == -2) { - if (racial_aux(30, 50, A_INT, 50)) - { #ifdef JP - msg_print("¤¢¤Ê¤¿¤ÏÊ⤭¼þ¤ê»Ï¤á¤¿¡£"); + msg_print("¤¢¤Ê¤¿¤Ï¡Ö¥Ñ¥¿¡¼¥ó¡×¤ò¿´¤ËÉÁ¤¤¤Æ¤½¤Î¾å¤òÊ⤤¤¿..."); #else - msg_print("You start walking around. "); + msg_print("You picture the Pattern in your mind and walk it..."); #endif - alter_reality(); - } + + (void)set_poisoned(0); + (void)set_image(0); + (void)set_stun(0); + (void)set_cut(0); + (void)set_blind(0); + (void)set_afraid(0); + (void)do_res_stat(A_STR); + (void)do_res_stat(A_INT); + (void)do_res_stat(A_WIS); + (void)do_res_stat(A_DEX); + (void)do_res_stat(A_CON); + (void)do_res_stat(A_CHR); + (void)restore_level(); } break; case RACE_BARBARIAN: - if (racial_aux(8, 10, A_STR, ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? 6 : 12))) - { #ifdef JP -msg_print("¤¦¤©¤©¤ª¤ª¡ª"); + msg_print("¤¦¤©¤©¤ª¤ª¡ª"); #else - msg_print("Raaagh!"); + msg_print("Raaagh!"); #endif - (void)set_afraid(0); - - (void)set_shero(10 + randint1(plev), FALSE); - (void)hp_player(30); - } + (void)set_afraid(0); + (void)set_shero(10 + randint1(plev), FALSE); + (void)hp_player(30); break; case RACE_HALF_OGRE: - if (racial_aux(25, 35, A_INT, 15)) - { #ifdef JP -msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿..."); + msg_print("Çúȯ¤Î¥ë¡¼¥ó¤ò¿µ½Å¤Ë»Å³Ý¤±¤¿..."); #else - msg_print("You carefully set an explosive rune..."); + msg_print("You carefully set an explosive rune..."); #endif - explosive_rune(); - } + explosive_rune(); break; case RACE_HALF_GIANT: - if (racial_aux(20, 10, A_STR, 12)) - { - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("ÀФÎÊɤò᤭¤Ä¤±¤¿¡£"); + msg_print("ÀФÎÊɤò᤭¤Ä¤±¤¿¡£"); #else - msg_print("You bash at a stone wall."); + msg_print("You bash at a stone wall."); #endif - (void)wall_to_mud(dir); - } + (void)wall_to_mud(dir); break; case RACE_HALF_TITAN: - if (racial_aux(15, 10, A_INT, 12)) - { #ifdef JP -msg_print("Ũ¤òÄ´ºº¤·¤¿..."); + msg_print("Ũ¤òÄ´ºº¤·¤¿..."); #else - msg_print("You examine your foes..."); + msg_print("You examine your foes..."); #endif - probing(); - } + probing(); break; case RACE_CYCLOPS: - if (racial_aux(20, 15, A_STR, 12)) - { - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£"); + msg_print("µðÂç¤Ê´ä¤òÅꤲ¤¿¡£"); #else - msg_print("You throw a huge boulder."); + msg_print("You throw a huge boulder."); #endif - fire_bolt(GF_MISSILE, dir, (3 * plev) / 2); - } + fire_bolt(GF_MISSILE, dir, (3 * plev) / 2); break; case RACE_YEEK: - if (racial_aux(15, 15, A_WIS, 10)) - { - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª"); + msg_print("¿È¤ÎÌÓ¤â¤è¤À¤Ä¶«¤ÓÀ¼¤ò¾å¤²¤¿¡ª"); #else - msg_print("You make a horrible scream!"); + msg_print("You make a horrible scream!"); #endif - (void)fear_monster(dir, plev); - } + (void)fear_monster(dir, plev); break; case RACE_KLACKON: - if (racial_aux(9, 9, A_DEX, 14)) - { - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("»À¤òÅǤ¤¤¿¡£"); + msg_print("»À¤òÅǤ¤¤¿¡£"); #else - msg_print("You spit acid."); + msg_print("You spit acid."); #endif - if (plev < 25) - fire_bolt(GF_ACID, dir, plev); - else - fire_ball(GF_ACID, dir, plev, 2); - } + if (plev < 25) fire_bolt(GF_ACID, dir, plev); + else fire_ball(GF_ACID, dir, plev, 2); break; case RACE_KOBOLD: - if (racial_aux(12, 8, A_DEX, 14)) - { - if(!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£"); + msg_print("ÆǤΥÀ¡¼¥Ä¤òÅꤲ¤¿¡£"); #else - msg_print("You throw a dart of poison."); + msg_print("You throw a dart of poison."); #endif - fire_bolt(GF_POIS, dir, plev); - } + fire_bolt(GF_POIS, dir, plev); break; case RACE_NIBELUNG: - if (racial_aux(10, 5, A_WIS, 10)) - { #ifdef JP -msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£"); + msg_print("¼þ°Ï¤òÄ´ºº¤·¤¿¡£"); #else - msg_print("You examine your surroundings."); + msg_print("You examine your surroundings."); #endif - (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); - (void)detect_doors(DETECT_RAD_DEFAULT); - (void)detect_stairs(DETECT_RAD_DEFAULT); - } + (void)detect_traps(DETECT_RAD_DEFAULT, TRUE); + (void)detect_doors(DETECT_RAD_DEFAULT); + (void)detect_stairs(DETECT_RAD_DEFAULT); break; case RACE_DARK_ELF: - if (racial_aux(2, 2, A_INT, 9)) - { - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£"); + msg_print("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë¤òÊü¤Ã¤¿¡£"); #else - msg_print("You cast a magic missile."); + msg_print("You cast a magic missile."); #endif - fire_bolt_or_beam(10, GF_MISSILE, dir, - damroll(3 + ((plev - 1) / 5), 4)); - } + fire_bolt_or_beam(10, GF_MISSILE, dir, + damroll(3 + ((plev - 1) / 5), 4)); break; case RACE_DRACONIAN: - if (racial_aux(1, plev, A_CON, 12)) { int Type = (one_in_(3) ? GF_COLD : GF_FIRE); #ifdef JP -cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê"); + cptr Type_desc = ((Type == GF_COLD) ? "Î䵤" : "±ê"); #else cptr Type_desc = ((Type == GF_COLD) ? "cold" : "fire"); #endif + if (!get_aim_dir(&dir)) return FALSE; if (randint1(100) < plev) { @@ -1839,21 +1671,19 @@ cptr Type_desc = ((Type == GF_COLD) ? " { Type = GF_MISSILE; #ifdef JP -Type_desc = "¥¨¥ì¥á¥ó¥È"; + Type_desc = "¥¨¥ì¥á¥ó¥È"; #else Type_desc = "the elements"; #endif - } else { Type = GF_SHARDS; #ifdef JP -Type_desc = "ÇËÊÒ"; + Type_desc = "ÇËÊÒ"; #else Type_desc = "shards"; #endif - } break; case CLASS_MAGE: @@ -1868,21 +1698,19 @@ Type_desc = " { Type = GF_MANA; #ifdef JP -Type_desc = "ËâÎÏ"; + Type_desc = "ËâÎÏ"; #else Type_desc = "mana"; #endif - } else { Type = GF_DISENCHANT; #ifdef JP -Type_desc = "Îô²½"; + Type_desc = "Îô²½"; #else Type_desc = "disenchantment"; #endif - } break; case CLASS_CHAOS_WARRIOR: @@ -1890,21 +1718,19 @@ Type_desc = " { Type = GF_CONFUSION; #ifdef JP -Type_desc = "º®Íð"; + Type_desc = "º®Íð"; #else Type_desc = "confusion"; #endif - } else { Type = GF_CHAOS; #ifdef JP -Type_desc = "¥«¥ª¥¹"; + Type_desc = "¥«¥ª¥¹"; #else Type_desc = "chaos"; #endif - } break; case CLASS_MONK: @@ -1914,21 +1740,19 @@ Type_desc = " { Type = GF_CONFUSION; #ifdef JP -Type_desc = "º®Íð"; + Type_desc = "º®Íð"; #else Type_desc = "confusion"; #endif - } else { Type = GF_SOUND; #ifdef JP -Type_desc = "¹ì²»"; + Type_desc = "¹ì²»"; #else Type_desc = "sound"; #endif - } break; case CLASS_MINDCRAFTER: @@ -1936,21 +1760,19 @@ Type_desc = " { Type = GF_CONFUSION; #ifdef JP -Type_desc = "º®Íð"; + Type_desc = "º®Íð"; #else Type_desc = "confusion"; #endif - } else { Type = GF_PSI; #ifdef JP -Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼"; + Type_desc = "Àº¿À¥¨¥Í¥ë¥®¡¼"; #else Type_desc = "mental energy"; #endif - } break; case CLASS_PRIEST: @@ -1959,21 +1781,19 @@ Type_desc = " { Type = GF_HELL_FIRE; #ifdef JP -Type_desc = "ÃϹö¤Î¹å²Ð"; + Type_desc = "ÃϹö¤Î¹å²Ð"; #else Type_desc = "hellfire"; #endif - } else { Type = GF_HOLY_FIRE; #ifdef JP -Type_desc = "À»¤Ê¤ë±ê"; + Type_desc = "À»¤Ê¤ë±ê"; #else Type_desc = "holy fire"; #endif - } break; case CLASS_ROGUE: @@ -1982,21 +1802,19 @@ Type_desc = " { Type = GF_DARK; #ifdef JP -Type_desc = "°Å¹õ"; + Type_desc = "°Å¹õ"; #else Type_desc = "darkness"; #endif - } else { Type = GF_POIS; #ifdef JP -Type_desc = "ÆÇ"; + Type_desc = "ÆÇ"; #else Type_desc = "poison"; #endif - } break; case CLASS_BARD: @@ -2004,29 +1822,26 @@ Type_desc = " { Type = GF_SOUND; #ifdef JP -Type_desc = "¹ì²»"; + Type_desc = "¹ì²»"; #else Type_desc = "sound"; #endif - } else { Type = GF_CONFUSION; #ifdef JP -Type_desc = "º®Íð"; + Type_desc = "º®Íð"; #else Type_desc = "confusion"; #endif - } break; } } - if (!get_aim_dir(&dir)) break; #ifdef JP -msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc); + msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£", Type_desc); #else msg_format("You breathe %s.", Type_desc); #endif @@ -2037,68 +1852,53 @@ msg_format(" break; case RACE_MIND_FLAYER: - if (racial_aux(15, 12, A_INT, 14)) - { - if (!get_aim_dir(&dir)) break; - else - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï½¸Ã椷¡¢Ìܤ¬ÀÖ¤¯µ±¤¤¤¿..."); #else - msg_print("You concentrate and your eyes glow red..."); + msg_print("You concentrate and your eyes glow red..."); #endif - fire_bolt(GF_PSI, dir, plev); - } - } + fire_bolt(GF_PSI, dir, plev); break; case RACE_IMP: - if (racial_aux(9, 15, A_WIS, 15)) + if (!get_aim_dir(&dir)) return FALSE; + if (plev >= 30) { - if (!get_aim_dir(&dir)) break; - if (plev >= 30) - { #ifdef JP -msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£"); + msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë¤òÊü¤Ã¤¿¡£"); #else - msg_print("You cast a ball of fire."); + msg_print("You cast a ball of fire."); #endif - fire_ball(GF_FIRE, dir, plev, 2); - } - else - { + fire_ball(GF_FIRE, dir, plev, 2); + } + else + { #ifdef JP -msg_print("¥Õ¥¡¥¤¥¢¡¼¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£"); + msg_print("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È¤òÊü¤Ã¤¿¡£"); #else - msg_print("You cast a bolt of fire."); + msg_print("You cast a bolt of fire."); #endif - fire_bolt(GF_FIRE, dir, plev); - } + fire_bolt(GF_FIRE, dir, plev); } break; case RACE_GOLEM: - if (racial_aux(20, 15, A_CON, 8)) - { - (void)set_shield(randint1(20) + 30, FALSE); - } + (void)set_shield(randint1(20) + 30, FALSE); break; case RACE_SKELETON: case RACE_ZOMBIE: - if (racial_aux(30, 30, A_WIS, 18)) - { #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£"); + msg_print("¤¢¤Ê¤¿¤Ï¼º¤Ã¤¿¥¨¥Í¥ë¥®¡¼¤ò¼è¤êÌ᤽¤¦¤È»î¤ß¤¿¡£"); #else - msg_print("You attempt to restore your lost energies."); + msg_print("You attempt to restore your lost energies."); #endif - (void)restore_level(); - } + (void)restore_level(); break; case RACE_VAMPIRE: @@ -2111,13 +1911,13 @@ msg_print(" #endif return FALSE; } - if (racial_aux(2, (1 + (plev / 3)), A_CON, 9)) + else { int y, x, dummy = 0; cave_type *c_ptr; /* Only works on adjacent monsters */ - if (!get_rep_dir(&dir,FALSE)) break; /* was get_aim_dir */ + if (!get_rep_dir(&dir,FALSE)) return FALSE; /* was get_aim_dir */ y = py + ddy[dir]; x = px + ddx[dir]; c_ptr = &cave[y][x]; @@ -2125,7 +1925,7 @@ msg_print(" if (!c_ptr->m_idx) { #ifdef JP -msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); + msg_print("²¿¤â¤Ê¤¤¾ì½ê¤Ë³ú¤ß¤Ä¤¤¤¿¡ª"); #else msg_print("You bite into thin air!"); #endif @@ -2134,7 +1934,7 @@ msg_print(" } #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); + msg_print("¤¢¤Ê¤¿¤Ï¥Ë¥ä¥ê¤È¤·¤Æ²ç¤ò¤à¤¤¤¿..."); #else msg_print("You grin and bare your fangs..."); #endif @@ -2147,22 +1947,22 @@ msg_print(" (void)hp_player(dummy); else #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); + msg_print("¤¢¤Ê¤¿¤Ï¶õÊ¢¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£"); #else msg_print("You were not hungry."); #endif - /* Gain nutritional sustenance: 150/hp drained */ - /* A Food ration gives 5000 food points (by contrast) */ - /* Don't ever get more than "Full" this way */ - /* But if we ARE Gorged, it won't cure us */ - dummy = p_ptr->food + MIN(5000, 100 * dummy); + /* Gain nutritional sustenance: 150/hp drained */ + /* A Food ration gives 5000 food points (by contrast) */ + /* Don't ever get more than "Full" this way */ + /* But if we ARE Gorged, it won't cure us */ + dummy = p_ptr->food + MIN(5000, 100 * dummy); if (p_ptr->food < PY_FOOD_MAX) /* Not gorged already */ (void)set_food(dummy >= PY_FOOD_MAX ? PY_FOOD_MAX - 1 : dummy); } else #ifdef JP -msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£"); + msg_print("¤²¤§¡£¤Ò¤É¤¤Ì£¤À¡£"); #else msg_print("Yechh. That tastes foul."); #endif @@ -2171,129 +1971,97 @@ msg_print(" break; case RACE_SPECTRE: - if (racial_aux(4, 6, A_INT, 3)) - { + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª"); + msg_print("¤¢¤Ê¤¿¤Ï¤ª¤É¤í¤ª¤É¤í¤·¤¤¶«¤ÓÀ¼¤ò¤¢¤²¤¿¡ª"); #else - msg_print("You emit an eldritch howl!"); + msg_print("You emit an eldritch howl!"); #endif - if (!get_aim_dir(&dir)) break; - (void)fear_monster(dir, plev); - } + (void)fear_monster(dir, plev); break; case RACE_SPRITE: - if (racial_aux(12, 12, A_INT, 15)) - { #ifdef JP -msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿..."); + msg_print("¤¢¤Ê¤¿¤ÏËâË¡¤ÎÊ´¤òÅꤲ¤Ä¤±¤¿..."); #else - msg_print("You throw some magic dust..."); + msg_print("You throw some magic dust..."); #endif - if (plev < 25) - sleep_monsters_touch(); - else - (void)sleep_monsters(); - } + if (plev < 25) sleep_monsters_touch(); + else (void)sleep_monsters(); break; case RACE_DEMON: - if (racial_aux(15, 10+p_ptr->lev/3, A_CON, 20)) { int type = (one_in_(2) ? GF_NETHER : GF_FIRE); - if (!get_aim_dir(&dir)) break; + if (!get_aim_dir(&dir)) return FALSE; #ifdef JP -msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê")); + msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",((type == GF_NETHER) ? "ÃϹö" : "²Ð±ê")); #else msg_format("You breathe %s.",((type == GF_NETHER) ? "nether" : "fire")); #endif - fire_ball(type, dir, plev * 3, - -(plev / 15) - 1); + fire_ball(type, dir, plev * 3, -(plev / 15) - 1); } break; case RACE_KUTA: - if (racial_aux(20, 15, A_CHR, 8)) - { - (void)set_tsubureru(randint1(20) + 30, FALSE); - } + (void)set_tsubureru(randint1(20) + 30, FALSE); break; case RACE_ANDROID: + if (!get_aim_dir(&dir)) return FALSE; if (plev < 10) { - if (racial_aux(1, 7, A_STR, 8)) - { - if (!get_aim_dir(&dir)) return FALSE; #ifdef JP - msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£"); + msg_print("¥ì¥¤¥¬¥ó¤òȯ¼Í¤·¤¿¡£"); #else - msg_print("You fire your ray gun."); + msg_print("You fire your ray gun."); #endif - fire_bolt(GF_MISSILE, dir, (plev+1) / 2); - } + fire_bolt(GF_MISSILE, dir, (plev+1) / 2); } else if (plev < 25) { - if (racial_aux(10, 13, A_STR, 10)) - { - if (!get_aim_dir(&dir)) return FALSE; #ifdef JP - msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£"); + msg_print("¥Ö¥é¥¹¥¿¡¼¤òȯ¼Í¤·¤¿¡£"); #else - msg_print("You fire your blaster."); + msg_print("You fire your blaster."); #endif - fire_bolt(GF_MISSILE, dir, plev); - } + fire_bolt(GF_MISSILE, dir, plev); } else if (plev < 35) { - if (racial_aux(25, 26, A_STR, 12)) - { - if (!get_aim_dir(&dir)) return FALSE; #ifdef JP - msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£"); + msg_print("¥Ð¥º¡¼¥«¤òȯ¼Í¤·¤¿¡£"); #else - msg_print("You fire your bazooka."); + msg_print("You fire your bazooka."); #endif - fire_ball(GF_MISSILE, dir, plev * 2, 2); - } + fire_ball(GF_MISSILE, dir, plev * 2, 2); } else if (plev < 45) { - if (racial_aux(35, 40, A_STR, 15)) - { - if (!get_aim_dir(&dir)) return FALSE; #ifdef JP - msg_print("¥Ó¡¼¥à¥­¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£"); + msg_print("¥Ó¡¼¥à¥­¥ã¥Î¥ó¤òȯ¼Í¤·¤¿¡£"); #else - msg_print("You fire a beam cannon."); + msg_print("You fire a beam cannon."); #endif - fire_beam(GF_MISSILE, dir, plev * 2); - } + fire_beam(GF_MISSILE, dir, plev * 2); } else { - if (racial_aux(45, 60, A_STR, 18)) - { - if (!get_aim_dir(&dir)) return FALSE; #ifdef JP - msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£"); + msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡£"); #else - msg_print("You fire a rocket."); + msg_print("You fire a rocket."); #endif - fire_ball(GF_ROCKET, dir, plev * 5, 2); - } + fire_ball(GF_ROCKET, dir, plev * 5, 2); } break; default: #ifdef JP -msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£"); + msg_print("¤³¤Î¼ï²¤ÏÆüì¤ÊǽÎϤò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£"); #else msg_print("This race has no bonus power."); #endif @@ -2305,18 +2073,6 @@ msg_print(" } -typedef struct power_desc_type power_desc_type; - -struct power_desc_type -{ - char name[40]; - int level; - int cost; - int fail; - int number; -}; - - /* * Allow user to choose a power (racial / mutation) to activate */ @@ -2326,7 +2082,7 @@ void do_cmd_racial_power(void) int num, i = 0; int ask = TRUE; int lvl = p_ptr->lev; - bool flag, redraw; + bool flag, redraw, cast = FALSE; bool warrior = ((p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE); char choice; char out_val[160]; @@ -2370,7 +2126,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 40; power_desc[num].cost = 75; - power_desc[num].fail = 100 - racial_chance(40, A_DEX, 35); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 35; power_desc[num++].number = -3; break; } @@ -2386,7 +2143,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 1; - power_desc[num].fail = 100 - racial_chance(25, A_INT, 25); + power_desc[num].stat = A_INT; + power_desc[num].fail = 25; power_desc[num++].number = -3; break; } @@ -2402,7 +2160,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 35; power_desc[num].cost = 70; - power_desc[num].fail = 100 - racial_chance(35, A_WIS, 50); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 50; power_desc[num++].number = -3; } else @@ -2415,7 +2174,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 42; power_desc[num].cost = 40; - power_desc[num].fail = 100 - racial_chance(42, A_WIS, 35); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 35; power_desc[num++].number = -3; } break; @@ -2430,7 +2190,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 8; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(8, A_DEX, 14); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 14; power_desc[num++].number = -3; break; } @@ -2444,7 +2205,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 20; - power_desc[num].fail = 100 - racial_chance(15, A_INT, 12); + power_desc[num].stat = A_INT; + power_desc[num].fail = 12; power_desc[num++].number = -3; break; } @@ -2460,7 +2222,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 30; - power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 30; power_desc[num++].number = -3; } else @@ -2473,7 +2236,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 30; - power_desc[num].fail = 100 - racial_chance(30, A_WIS, 30); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 30; power_desc[num++].number = -3; } break; @@ -2488,7 +2252,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(25, A_INT, 10); + power_desc[num].stat = A_INT; + power_desc[num].fail = 10; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "ÊÑ´¹: £Í£Ð¢ª£È£Ð"); @@ -2498,7 +2263,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(25, A_INT, 10); + power_desc[num].stat = A_INT; + power_desc[num].fail = 10; power_desc[num++].number = -4; break; } @@ -2512,7 +2278,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 40; power_desc[num].cost = 50; - power_desc[num].fail = 100 - racial_chance(40, A_INT, 25); + power_desc[num].stat = A_INT; + power_desc[num].fail = 25; power_desc[num++].number = -3; break; } @@ -2526,7 +2293,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 0; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "É´Îö·ý"); @@ -2536,7 +2304,8 @@ strcpy(power_desc[num].name, "É´ power_desc[num].level = 30; power_desc[num].cost = 30; - power_desc[num].fail = 100 - racial_chance(30, A_STR, 20); + power_desc[num].stat = A_STR; + power_desc[num].fail = 20; power_desc[num++].number = -4; break; } @@ -2551,7 +2320,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 10; power_desc[num++].number = -3; break; } @@ -2565,7 +2335,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(1, A_DEX, 0); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 0; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "¿¿¡¦´ÕÄê"); @@ -2575,7 +2346,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 20; - power_desc[num].fail = 100 - racial_chance(25, A_INT, 20); + power_desc[num].stat = A_INT; + power_desc[num].fail = 20; power_desc[num++].number = -4; break; } @@ -2589,7 +2361,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 100; - power_desc[num].fail = 100 - racial_chance(30, A_DEX, 30); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 30; power_desc[num++].number = -3; break; } @@ -2603,7 +2376,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = (p_ptr->lev+3)/4; - power_desc[num].fail = 100 - racial_chance(1, A_CHR, 10); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 10; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "¿¿¡¦À¸Êª»ÙÇÛ"); @@ -2613,7 +2387,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = (p_ptr->lev+20)/2; - power_desc[num].fail = 100 - racial_chance(30, A_CHR, 10); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 10; power_desc[num++].number = -4; break; } @@ -2627,7 +2402,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(0, A_DEX, 0); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2641,7 +2417,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(0, A_INT, 0); + power_desc[num].stat = A_INT; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2655,7 +2432,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(0, A_CHR, 0); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2669,7 +2447,8 @@ strcpy(power_desc[num].name, "Ϣ³ power_desc[num].level = 48; power_desc[num].cost = 20; - power_desc[num].fail = 100 - racial_chance(48, A_INT, 0); + power_desc[num].stat = A_INT; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2683,7 +2462,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(1, A_WIS, 0); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 0; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "·¿"); @@ -2693,7 +2473,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(25, A_DEX, 0); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 0; power_desc[num++].number = -4; break; } @@ -2707,7 +2488,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(1, A_INT, 0); + power_desc[num].stat = A_INT; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2721,7 +2503,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(10, A_STR, 10); + power_desc[num].stat = A_STR; + power_desc[num].fail = 10; power_desc[num++].number = -3; break; } @@ -2735,7 +2518,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(10, A_DEX, 20); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 20; power_desc[num++].number = -3; break; } @@ -2749,7 +2533,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(1, A_INT, 0); + power_desc[num].stat = A_INT; + power_desc[num].fail = 0; power_desc[num++].number = -3; #ifdef JP strcpy(power_desc[num].name, "ÀÅ¿å"); @@ -2759,7 +2544,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(30, A_INT, 20); + power_desc[num].stat = A_INT; + power_desc[num].fail = 20; power_desc[num++].number = -4; break; } @@ -2773,7 +2559,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 5; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(5, A_INT, 20); + power_desc[num].stat = A_INT; + power_desc[num].fail = 20; power_desc[num++].number = -3; break; } @@ -2787,7 +2574,8 @@ strcpy(power_desc[num].name, "® power_desc[num].level = 20; power_desc[num].cost = 0; - power_desc[num].fail = 100 - racial_chance(20, A_DEX, 0); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 0; power_desc[num++].number = -3; break; } @@ -2814,7 +2602,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 10+lvl/3; - power_desc[num].fail = 100 - racial_chance(15, A_CON, 20); + power_desc[num].stat = A_CON; + power_desc[num].fail = 20; power_desc[num++].number = -1; break; case MIMIC_VAMPIRE: @@ -2826,7 +2615,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 2; power_desc[num].cost = 1 + (lvl / 3); - power_desc[num].fail = 100 - racial_chance(2, A_CON, 9); + power_desc[num].stat = A_CON; + power_desc[num].fail = 9; power_desc[num++].number = -1; break; } @@ -2844,7 +2634,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 5; power_desc[num].cost = 5; - power_desc[num].fail = 100 - racial_chance(5, A_WIS, 12); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_NIBELUNG: @@ -2856,7 +2647,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 5; - power_desc[num].fail = 100 - racial_chance(10, A_WIS, 10); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 10; power_desc[num++].number = -1; break; case RACE_HOBBIT: @@ -2868,7 +2660,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(15, A_INT, 10); + power_desc[num].stat = A_INT; + power_desc[num].fail = 10; power_desc[num++].number = -1; break; case RACE_GNOME: @@ -2880,7 +2673,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 5; power_desc[num].cost = 5; - power_desc[num].fail = 100 - racial_chance(5, A_INT, 12); + power_desc[num].stat = A_INT; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_HALF_ORC: @@ -2892,7 +2686,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 3; power_desc[num].cost = 5; - power_desc[num].fail = 100 - racial_chance(3, A_WIS, (warrior ? 5 : 10)); + power_desc[num].stat = A_WIS; + power_desc[num].fail = warrior ? 5 : 10; power_desc[num++].number = -1; break; case RACE_HALF_TROLL: @@ -2904,7 +2699,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(10, A_STR, (warrior ? 6 : 12)); + power_desc[num].stat = A_STR; + power_desc[num].fail = warrior ? 6 : 12; power_desc[num++].number = -1; break; case RACE_BARBARIAN: @@ -2916,7 +2712,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 8; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(8, A_STR, (warrior ? 6 : 12)); + power_desc[num].stat = A_STR; + power_desc[num].fail = warrior ? 6 : 12; power_desc[num++].number = -1; break; case RACE_AMBERITE: @@ -2928,7 +2725,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 50; - power_desc[num].fail = 100 - racial_chance(30, A_INT, 50); + power_desc[num].stat = A_INT; + power_desc[num].fail = 50; power_desc[num++].number = -1; #ifdef JP strcpy(power_desc[num].name, "¥Ñ¥¿¡¼¥ó¡¦¥¦¥©¡¼¥¯"); @@ -2938,7 +2736,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 40; power_desc[num].cost = 75; - power_desc[num].fail = 100 - racial_chance(40, A_WIS, 50); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 50; power_desc[num++].number = -2; break; case RACE_HALF_OGRE: @@ -2950,7 +2749,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 35; - power_desc[num].fail = 100 - racial_chance(25, A_INT, 15); + power_desc[num].stat = A_INT; + power_desc[num].fail = 15; power_desc[num++].number = -1; break; case RACE_HALF_GIANT: @@ -2962,7 +2762,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 20; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(20, A_STR, 12); + power_desc[num].stat = A_STR; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_HALF_TITAN: @@ -2974,7 +2775,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(15, A_INT, 12); + power_desc[num].stat = A_INT; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_CYCLOPS: @@ -2986,7 +2788,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 20; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(20, A_STR, 12); + power_desc[num].stat = A_STR; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_YEEK: @@ -2998,7 +2801,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(15, A_WIS, 10); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 10; power_desc[num++].number = -1; break; case RACE_SPECTRE: @@ -3010,7 +2814,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 4; power_desc[num].cost = 6; - power_desc[num].fail = 100 - racial_chance(4, A_INT, 3); + power_desc[num].stat = A_INT; + power_desc[num].fail = 3; power_desc[num++].number = -1; break; case RACE_KLACKON: @@ -3022,7 +2827,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 9; power_desc[num].cost = 9; - power_desc[num].fail = 100 - racial_chance(9, A_DEX, 14); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 14; power_desc[num++].number = -1; break; case RACE_KOBOLD: @@ -3034,7 +2840,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 12; power_desc[num].cost = 8; - power_desc[num].fail = 100 - racial_chance(12, A_DEX, 14); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 14; power_desc[num++].number = -1; break; case RACE_DARK_ELF: @@ -3046,7 +2853,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 2; power_desc[num].cost = 2; - power_desc[num].fail = 100 - racial_chance(2, A_INT, 9); + power_desc[num].stat = A_INT; + power_desc[num].fail = 9; power_desc[num++].number = -1; break; case RACE_DRACONIAN: @@ -3058,7 +2866,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = lvl; - power_desc[num].fail = 100 - racial_chance(1, A_CON, 12); + power_desc[num].stat = A_CON; + power_desc[num].fail = 12; power_desc[num++].number = -1; break; case RACE_MIND_FLAYER: @@ -3070,7 +2879,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(15, A_INT, 14); + power_desc[num].stat = A_INT; + power_desc[num].fail = 14; power_desc[num++].number = -1; break; case RACE_IMP: @@ -3082,7 +2892,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 9; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(9, A_WIS, 15); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 15; power_desc[num++].number = -1; break; case RACE_GOLEM: @@ -3094,7 +2905,8 @@ strcpy(power_desc[num].name, "È© power_desc[num].level = 20; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(20, A_CON, 8); + power_desc[num].stat = A_CON; + power_desc[num].fail = 8; power_desc[num++].number = -1; break; case RACE_SKELETON: @@ -3107,7 +2919,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 30; power_desc[num].cost = 30; - power_desc[num].fail = 100 - racial_chance(30, A_WIS, 18); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 18; power_desc[num++].number = -1; break; case RACE_VAMPIRE: @@ -3119,7 +2932,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 2; power_desc[num].cost = 1 + (lvl / 3); - power_desc[num].fail = 100 - racial_chance(2, A_CON, 9); + power_desc[num].stat = A_CON; + power_desc[num].fail = 9; power_desc[num++].number = -1; break; case RACE_SPRITE: @@ -3131,7 +2945,8 @@ strcpy(power_desc[num].name, "̲ power_desc[num].level = 12; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(12, A_INT, 15); + power_desc[num].stat = A_INT; + power_desc[num].fail = 15; power_desc[num++].number = -1; break; case RACE_DEMON: @@ -3143,7 +2958,8 @@ sprintf(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 10+lvl/3; - power_desc[num].fail = 100 - racial_chance(15, A_CON, 20); + power_desc[num].stat = A_CON; + power_desc[num].fail = 20; power_desc[num++].number = -1; break; case RACE_KUTA: @@ -3155,7 +2971,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 20; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(15, A_CHR, 8); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 8; power_desc[num++].number = -1; break; case RACE_ANDROID: @@ -3169,7 +2986,7 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 7; - power_desc[num].fail = 100 - racial_chance(1, A_STR, 8); + power_desc[num].fail = 8; } else if (p_ptr->lev < 25) { @@ -3181,7 +2998,7 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 13; - power_desc[num].fail = 100 - racial_chance(10, A_STR, 10); + power_desc[num].fail = 10; } else if (p_ptr->lev < 35) { @@ -3193,7 +3010,7 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 26; - power_desc[num].fail = 100 - racial_chance(25, A_STR, 12); + power_desc[num].fail = 12; } else if (p_ptr->lev < 45) { @@ -3205,7 +3022,7 @@ strcpy(power_desc[num].name, " power_desc[num].level = 35; power_desc[num].cost = 40; - power_desc[num].fail = 100 - racial_chance(35, A_STR, 15); + power_desc[num].fail = 15; } else { @@ -3217,8 +3034,9 @@ strcpy(power_desc[num].name, " power_desc[num].level = 45; power_desc[num].cost = 60; - power_desc[num].fail = 100 - racial_chance(45, A_STR, 18); + power_desc[num].fail = 18; } + power_desc[num].stat = A_STR; power_desc[num++].number = -1; break; default: @@ -3240,7 +3058,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 9; power_desc[num].cost = 9; - power_desc[num].fail = 100 - racial_chance(9, A_DEX, 15); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_SPIT_ACID; } @@ -3254,7 +3073,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 20; power_desc[num].cost = lvl; - power_desc[num].fail = 100 - racial_chance(20, A_CON, 18); + power_desc[num].stat = A_CON; + power_desc[num].fail = 18; power_desc[num++].number = MUT1_BR_FIRE; } @@ -3268,7 +3088,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 12; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(12, A_CHR, 18); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 18; power_desc[num++].number = MUT1_HYPN_GAZE; } @@ -3282,7 +3103,8 @@ strcpy(power_desc[num].name, "Ç°Æ° power_desc[num].level = 9; power_desc[num].cost = 9; - power_desc[num].fail = 100 - racial_chance(9, A_WIS, 14); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_TELEKINES; } @@ -3296,7 +3118,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 7; power_desc[num].cost = 7; - power_desc[num].fail = 100 - racial_chance(7, A_WIS, 15); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_VTELEPORT; } @@ -3310,7 +3133,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 5; power_desc[num].cost = 3; - power_desc[num].fail = 100 - racial_chance(5, A_WIS, 15); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_MIND_BLST; } @@ -3324,7 +3148,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(15, A_CON, 14); + power_desc[num].stat = A_CON; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_RADIATION; } @@ -3338,7 +3163,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 2; power_desc[num].cost = (1 + (lvl / 3)); - power_desc[num].fail = 100 - racial_chance(2, A_CON, 9); + power_desc[num].stat = A_CON; + power_desc[num].fail = 9; power_desc[num++].number = MUT1_VAMPIRISM; } @@ -3352,7 +3178,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 3; power_desc[num].cost = 2; - power_desc[num].fail = 100 - racial_chance(3, A_INT, 12); + power_desc[num].stat = A_INT; + power_desc[num].fail = 12; power_desc[num++].number = MUT1_SMELL_MET; } @@ -3366,7 +3193,8 @@ strcpy(power_desc[num].name, "Ũ power_desc[num].level = 5; power_desc[num].cost = 4; - power_desc[num].fail = 100 - racial_chance(5, A_INT, 15); + power_desc[num].stat = A_INT; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_SMELL_MON; } @@ -3380,7 +3208,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 3; power_desc[num].cost = 3; - power_desc[num].fail = 100 - racial_chance(3, A_WIS, 12); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 12; power_desc[num++].number = MUT1_BLINK; } @@ -3394,7 +3223,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 8; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(8, A_CON, 18); + power_desc[num].stat = A_CON; + power_desc[num].fail = 18; power_desc[num++].number = MUT1_EAT_ROCK; } @@ -3408,7 +3238,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 15; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(15, A_DEX, 16); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 16; power_desc[num++].number = MUT1_SWAP_POS; } @@ -3422,7 +3253,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 20; power_desc[num].cost = 14; - power_desc[num].fail = 100 - racial_chance(20, A_CON, 16); + power_desc[num].stat = A_CON; + power_desc[num].fail = 16; power_desc[num++].number = MUT1_SHRIEK; } @@ -3436,7 +3268,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 3; power_desc[num].cost = 2; - power_desc[num].fail = 100 - racial_chance(3, A_INT, 10); + power_desc[num].stat = A_INT; + power_desc[num].fail = 10; power_desc[num++].number = MUT1_ILLUMINE; } @@ -3450,7 +3283,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 7; power_desc[num].cost = 14; - power_desc[num].fail = 100 - racial_chance(7, A_WIS, 14); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_DET_CURSE; } @@ -3464,7 +3298,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 8; power_desc[num].cost = 8; - power_desc[num].fail = 100 - racial_chance(8, A_STR, 14); + power_desc[num].stat = A_STR; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_BERSERK; } @@ -3478,7 +3313,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 18; power_desc[num].cost = 20; - power_desc[num].fail = 100 - racial_chance(18, A_CON, 18); + power_desc[num].stat = A_CON; + power_desc[num].fail = 18; power_desc[num++].number = MUT1_POLYMORPH; } @@ -3492,7 +3328,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 5; - power_desc[num].fail = 100 - racial_chance(10, A_INT, 12); + power_desc[num].stat = A_INT; + power_desc[num].fail = 12; power_desc[num++].number = MUT1_MIDAS_TCH; } @@ -3506,7 +3343,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = 6; - power_desc[num].fail = 100 - racial_chance(1, A_CON, 14); + power_desc[num].stat = A_CON; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_GROW_MOLD; } @@ -3520,7 +3358,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(10, A_CON, 12); + power_desc[num].stat = A_CON; + power_desc[num].fail = 12; power_desc[num++].number = MUT1_RESIST; } @@ -3534,7 +3373,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 12; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(12, A_STR, 16); + power_desc[num].stat = A_STR; + power_desc[num].fail = 16; power_desc[num++].number = MUT1_EARTHQUAKE; } @@ -3548,7 +3388,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 17; power_desc[num].cost = 1; - power_desc[num].fail = 100 - racial_chance(17, A_WIS, 15); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_EAT_MAGIC; } @@ -3562,7 +3403,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 6; power_desc[num].cost = 6; - power_desc[num].fail = 100 - racial_chance(6, A_INT, 10); + power_desc[num].stat = A_INT; + power_desc[num].fail = 10; power_desc[num++].number = MUT1_WEIGH_MAG; } @@ -3576,7 +3418,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 12; power_desc[num].cost = 23; - power_desc[num].fail = 100 - racial_chance(12, A_CHR, 15); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 15; power_desc[num++].number = MUT1_STERILITY; } @@ -3590,7 +3433,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 10; power_desc[num].cost = 12; - power_desc[num].fail = 100 - racial_chance(10, A_DEX, 14); + power_desc[num].stat = A_DEX; + power_desc[num].fail = 14; power_desc[num++].number = MUT1_PANIC_HIT; } @@ -3604,7 +3448,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 7; power_desc[num].cost = 15; - power_desc[num].fail = 100 - racial_chance(7, A_CHR, 8); + power_desc[num].stat = A_CHR; + power_desc[num].fail = 8; power_desc[num++].number = MUT1_DAZZLE; } @@ -3618,7 +3463,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 7; power_desc[num].cost = 10; - power_desc[num].fail = 100 - racial_chance(7, A_WIS, 9); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 9; power_desc[num++].number = MUT1_LASER_EYE; } @@ -3632,7 +3478,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 17; power_desc[num].cost = 50; - power_desc[num].fail = 100 - racial_chance(17, A_INT, 16); + power_desc[num].stat = A_INT; + power_desc[num].fail = 16; power_desc[num++].number = MUT1_RECALL; } @@ -3646,7 +3493,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 25; power_desc[num].cost = 25; - power_desc[num].fail = 100 - racial_chance(25, A_WIS, 18); + power_desc[num].stat = A_WIS; + power_desc[num].fail = 18; power_desc[num++].number = MUT1_BANISH; } @@ -3660,7 +3508,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 2; power_desc[num].cost = 2; - power_desc[num].fail = 100 - racial_chance(2, A_CON, 11); + power_desc[num].stat = A_CON; + power_desc[num].fail = 11; power_desc[num++].number = MUT1_COLD_TOUCH; } @@ -3674,7 +3523,8 @@ strcpy(power_desc[num].name, " power_desc[num].level = 1; power_desc[num].cost = lvl; - power_desc[num].fail = 100 - racial_chance(1, A_STR, 6); + power_desc[num].stat = A_STR; + power_desc[num].fail = 6; /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */ power_desc[num++].number = 3; } @@ -3716,7 +3566,6 @@ if (!repeat_pull(&i) || i<0 || i>=num) { screen_load(); energy_use = 0; return; - break; } case '8': @@ -3820,7 +3669,9 @@ prt(" Lv MP letter = '0' + ctr - 26; sprintf(dummy, " %c) ",letter); } - strcat(dummy, format("%-23.23s %2d %4d %3d%%", power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, power_desc[ctr].fail)); + strcat(dummy, format("%-23.23s %2d %4d %3d%%", + power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost, + 100 - racial_chance(&power_desc[ctr]))); prt(dummy, y1, x1); ctr++; } @@ -3907,20 +3758,49 @@ prt(" Lv MP repeat_push(i); } /*if (!repeat_pull(&i) || ...)*/ #endif /* ALLOW_REPEAT */ - if (power_desc[i].number < 0) + switch (racial_aux(&power_desc[i])) { - if (!cmd_racial_power_aux(power_desc[i].number)) energy_use = 0; + case 1: + if (power_desc[i].number < 0) + cast = cmd_racial_power_aux(power_desc[i].number); + else + cast = mutation_power_aux(power_desc[i].number); + break; + case 0: + cast = FALSE; + break; + case -1: + cast = TRUE; + break; } - else + + if (cast) { - mutation_power_aux(power_desc[i].number); - } + if (racial_cost) + { + if (racial_use_hp) + { +#ifdef JP + take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2), + "²áÅ٤ν¸Ãæ", -1); +#else + take_hit(DAMAGE_USELIFE, (racial_cost / 2) + randint1(racial_cost / 2), + "concentrating too hard", -1); +#endif + } + else + { + p_ptr->csp -= (racial_cost / 2) + randint1(racial_cost / 2); + } - /* Redraw mana and hp */ - p_ptr->redraw |= (PR_HP | PR_MANA); + /* Redraw mana and hp */ + p_ptr->redraw |= (PR_HP | PR_MANA); - /* Window stuff */ - p_ptr->window |= (PW_PLAYER | PW_SPELL); + /* Window stuff */ + p_ptr->window |= (PW_PLAYER | PW_SPELL); + } + } + else energy_use = 0; /* Success */ return;