From: Deskull Date: Tue, 4 Dec 2018 11:00:20 +0000 (+0900) Subject: [Refactor] #37353 型の置換。 / Type replacement. X-Git-Url: http://git.osdn.net/view?p=hengband%2Fhengband.git;a=commitdiff_plain;h=699ec4606f96c20bab88b38279d29ad2d9867ff9 [Refactor] #37353 型の置換。 / Type replacement. --- diff --git a/src/artifact.c b/src/artifact.c index c8cbb371e..9003e2c6f 100644 --- a/src/artifact.c +++ b/src/artifact.c @@ -2342,8 +2342,7 @@ int calc_arm_avgdamage(object_type *o_ptr) dam = dam + o_ptr->to_d; - msg_format_wizard(CHEAT_OBJECT,"ç´ :%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d", - base, s_evil, forced, vorpal, dam); + msg_format_wizard(CHEAT_OBJECT,"ç´ :%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d", base, s_evil, forced, vorpal, dam); return(dam); } diff --git a/src/bldg.c b/src/bldg.c index 22675d01e..18f32b08b 100644 --- a/src/bldg.c +++ b/src/bldg.c @@ -975,7 +975,7 @@ static int do_poker(void) cards[i] = deck[deck_ptr++]; kaeruka[i] = 0; /* default:nokosu */ } - + /* suteruno wo kimeru */ prt(_("残すカードを決めて下さい(方向で移動, スペースで選択)。", "Stay witch? "), 0, 0); diff --git a/src/spells2.c b/src/spells2.c index 97a9847a2..f3d67e73d 100644 --- a/src/spells2.c +++ b/src/spells2.c @@ -25,7 +25,7 @@ */ static bool detect_feat_flag(POSITION range, int flag, bool known) { - int x, y; + POSITION x, y; bool detect = FALSE; cave_type *c_ptr; @@ -155,7 +155,8 @@ bool detect_treasure(POSITION range) */ bool detect_objects_gold(POSITION range) { - int i, y, x; + OBJECT_IDX i; + POSITION y, x; POSITION range2 = range; bool detect = FALSE; @@ -209,7 +210,8 @@ bool detect_objects_gold(POSITION range) */ bool detect_objects_normal(POSITION range) { - int i, y, x; + OBJECT_IDX i; + POSITION y, x; POSITION range2 = range; bool detect = FALSE; @@ -271,7 +273,9 @@ bool detect_objects_normal(POSITION range) */ bool detect_objects_magic(POSITION range) { - int i, y, x, tv; + OBJECT_TYPE_VALUE tv; + OBJECT_IDX i; + POSITION y, x; bool detect = FALSE; @@ -570,7 +574,7 @@ bool detect_monsters_mind(POSITION range) { MONSTER_IDX i; POSITION y, x; - bool flag = FALSE; + bool flag = FALSE; if (d_info[dungeon_type].flags1 & DF1_DARKNESS) range /= 3;