From: deskull Date: Mon, 20 Jan 2014 13:42:59 +0000 (+0000) Subject: Add Doxygen comment to cmd1.c. X-Git-Tag: v2.2.0~422 X-Git-Url: http://git.osdn.net/view?p=hengband%2Fhengband.git;a=commitdiff_plain;h=cf0120ee05165fe24556d9a6cf42d410d666667f Add Doxygen comment to cmd1.c. --- diff --git a/src/cmd1.c b/src/cmd1.c index 02b24070e..1a0efb2a9 100644 --- a/src/cmd1.c +++ b/src/cmd1.c @@ -563,25 +563,25 @@ void search(void) } -/* +/*! + * @brief ¥×¥ì¥¤¥ä¡¼¤¬¥ª¥Ö¥¸¥§¥¯¥È¤ò½¦¤Ã¤¿ºÝ¤Î¥á¥Ã¥»¡¼¥¸É½¼¨½èÍý / * Helper routine for py_pickup() and py_pickup_floor(). - * - * Add the given dungeon object to the character's inventory. - * - * Delete the object afterwards. + * @param o_idx ¼èÆÀ¤·¤¿¥ª¥Ö¥¸¥§¥¯¥È¤Î»²¾ÈID + * @return ¤Ê¤· + * @details + * ¥¢¥¤¥Æ¥à¤ò½¦¤Ã¤¿ºÝ¤Ë¡Ö£²¤Ä¤Î¥±¡¼¥­¤ò»ý¤Ã¤Æ¤¤¤ë¡×\n + * "You have two cakes." ¤È¥¢¥¤¥Æ¥à¤ò½¦¤Ã¤¿¸å¤Î¹ç·×¤Î¤ß¤Îɽ¼¨¤¬¥ª¥ê¥¸¥Ê¥ë\n + * ¤À¤¬¡¢°ãÏ´¶¤¬\n + * ¤¢¤ë¤È¤¤¤¦»ØŦ¤ò¤¦¤±¤¿¤Î¤Ç¡¢¡Ö¡Á¤ò½¦¤Ã¤¿¡¢¡Á¤ò»ý¤Ã¤Æ¤¤¤ë¡×¤È¤¤¤¦É½¼¨\n + * ¤Ë¤«¤¨¤Æ¤¢¤ë¡£¤½¤Î¤¿¤á¤ÎÇÛÎó¡£\n + * Add the given dungeon object to the character's inventory.\n + * Delete the object afterwards.\n */ void py_pickup_aux(int o_idx) { int slot; #ifdef JP -/* - * ¥¢¥¤¥Æ¥à¤ò½¦¤Ã¤¿ºÝ¤Ë¡Ö£²¤Ä¤Î¥±¡¼¥­¤ò»ý¤Ã¤Æ¤¤¤ë¡× - * "You have two cakes." ¤È¥¢¥¤¥Æ¥à¤ò½¦¤Ã¤¿¸å¤Î¹ç·×¤Î¤ß¤Îɽ¼¨¤¬¥ª¥ê¥¸¥Ê¥ë - * ¤À¤¬¡¢°ãÏ´¶¤¬ - * ¤¢¤ë¤È¤¤¤¦»ØŦ¤ò¤¦¤±¤¿¤Î¤Ç¡¢¡Ö¡Á¤ò½¦¤Ã¤¿¡¢¡Á¤ò»ý¤Ã¤Æ¤¤¤ë¡×¤È¤¤¤¦É½¼¨ - * ¤Ë¤«¤¨¤Æ¤¢¤ë¡£¤½¤Î¤¿¤á¤ÎÇÛÎó¡£ - */ char o_name[MAX_NLEN]; char old_name[MAX_NLEN]; char kazu_str[80]; @@ -659,7 +659,11 @@ void py_pickup_aux(int o_idx) } -/* +/*! + * @brief ¥×¥ì¥¤¥ä¡¼¤¬¥ª¥Ö¥¸¥§¥¯¥È¾å¤Ë¾è¤Ã¤¿ºÝ¤Îɽ¼¨½èÍý + * @param pickup ¼«Æ°½¦¤¤½èÍý¤ò¹Ô¤¦¤Ê¤é¤ÐTRUE¤È¤¹¤ë + * @return ¤Ê¤· + * @details * Player "wants" to pick up an object or gold. * Note that we ONLY handle things that can be picked up. * See "move_player()" for handling of other things. @@ -820,8 +824,12 @@ void carry(bool pickup) } -/* +/*! + * @brief ¥×¥ì¥¤¥ä¡¼¤Ø¤Î¥È¥é¥Ã¥×Ì¿ÃæȽÄê / * Determine if a trap affects the player. + * @param power ´ðËܲóÈòÆñÅÙ + * @return ¥È¥é¥Ã¥×¤¬Ì¿Ã椷¤¿¾ì¹çTRUE¤òÊÖ¤¹¡£ + * @details * Always miss 5% of the time, Always hit 5% of the time. * Otherwise, match trap power against player armor. */ @@ -852,7 +860,11 @@ static int check_hit(int power) } - +/*! + * @brief Íî¤È¤··ê·Ï¥È¥é¥Ã¥×¤ÎȽÄê¤È¥×¥ì¥¤¥ä¡¼¤ÎÈï³²½èÍý + * @param trap_feat_type¥È¥é¥Ã¥×¤Î¼ïÊÌID + * @return ¤Ê¤· + */ static void hit_trap_pit(int trap_feat_type) { int dam; @@ -913,6 +925,10 @@ static void hit_trap_pit(int trap_feat_type) take_hit(DAMAGE_NOESCAPE, dam, trap_name, -1); } +/*! + * @brief ¥À¡¼¥Ä·Ï¥È¥é¥Ã¥×¡ÊÄ̾ï¥À¥á¡¼¥¸¡Ë¤ÎȽÄê¤È¥×¥ì¥¤¥ä¡¼¤ÎÈï³²½èÍý + * @return ¥À¡¼¥Ä¤¬Ì¿Ã椷¤¿¾ì¹çTRUE¤òÊÖ¤¹ + */ static bool hit_trap_dart(void) { bool hit = FALSE; @@ -933,6 +949,11 @@ static bool hit_trap_dart(void) return hit; } +/*! + * @brief ¥À¡¼¥Ä·Ï¥È¥é¥Ã¥×¡ÊÄ̾ï¥À¥á¡¼¥¸¡ÜǽÎÏÃ͸º¾¯¡Ë¤ÎȽÄê¤È¥×¥ì¥¤¥ä¡¼¤ÎÈï³²½èÍý + * @param stat Äã²¼¤¹¤ëǽÎÏÃÍID + * @return ¤Ê¤· + */ static void hit_trap_lose_stat(int stat) { if (hit_trap_dart()) @@ -941,6 +962,10 @@ static void hit_trap_lose_stat(int stat) } } +/*! + * @brief ¥À¡¼¥Ä·Ï¥È¥é¥Ã¥×¡ÊÄ̾ï¥À¥á¡¼¥¸¡Ü¸ºÂ®¡Ë¤ÎȽÄê¤È¥×¥ì¥¤¥ä¡¼¤ÎÈï³²½èÍý + * @return ¤Ê¤· + */ static void hit_trap_slow(void) { if (hit_trap_dart()) @@ -949,6 +974,14 @@ static void hit_trap_slow(void) } } +/*! + * @brief ¥À¡¼¥Ä·Ï¥È¥é¥Ã¥×¡ÊÄ̾ï¥À¥á¡¼¥¸¡Ü¾õÂÖ°Û¾ï¡Ë¤ÎȽÄê¤È¥×¥ì¥¤¥ä¡¼¤ÎÈï³²½èÍý + * @param trap_messsage ¥á¥Ã¥»¡¼¥¸¤ÎÊ䴰ʸ»úÎó + * @param resist ¾õÂÖ°Û¾ï¤ËÄñ¹³¤¹¤ëȽÄ꤬½Ð¤¿¤Ê¤éTRUE + * @param set_status ¾õÂÖ°Û¾ï¤ò»ØÄꤹ¤ë´Ø¿ô¥Ý¥¤¥ó¥¿ + * @param turn ¾õÂÖ°Û¾ï¤ÎÄɲå¿¡¼¥óÎÌ + * @return ¤Ê¤· + */ static void hit_trap_set_abnormal_status(cptr trap_message, bool resist, bool (*set_status)(int turn), int turn) { msg_print(trap_message); @@ -959,8 +992,11 @@ static void hit_trap_set_abnormal_status(cptr trap_message, bool resist, bool (* } } -/* +/*! + * @brief ¥×¥ì¥¤¥ä¡¼¤Ø¤Î¥È¥é¥Ã¥×ºîÆ°½èÍý¥á¥¤¥ó¥ë¡¼¥Á¥ó / * Handle player hitting a real trap + * @param break_trap ºîÆ°¸å¤Î¥È¥é¥Ã¥×Ç˲õ¤¬³ÎÄꤷ¤Æ¤¤¤ë¤Ê¤é¤ÐTRUE + * @return ¤Ê¤· */ static void hit_trap(bool break_trap) { @@ -1334,6 +1370,17 @@ msg_print(" } +/*! + * @brief Ũ¥ª¡¼¥é¤Ë¤è¤ë¥×¥ì¥¤¥ä¡¼¤Î¥À¥á¡¼¥¸½èÍý¡ÊÊä½õ¡Ë + * @param m_ptr ¥ª¡¼¥é¤ò»ý¤Ä¥â¥ó¥¹¥¿¡¼¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿ + * @param immune ¥À¥á¡¼¥¸¤ò²óÈò¤Ç¤­¤ëÌȱ֥ե饰 + * @param flags_offset ¥ª¡¼¥é¥Õ¥é¥°ÇÛÎó¤Î»²¾È¥ª¥Õ¥»¥Ã¥È + * @param r_flags_offset ¥â¥ó¥¹¥¿¡¼¤ÎÂÑÀ­ÇÛÎó¤Î»²¾È¥ª¥Õ¥»¥Ã¥È + * @param aura_flag ¥ª¡¼¥é¥Õ¥é¥°ÇÛÎó + * @param dam_func ¥À¥á¡¼¥¸½èÍý¤ò¹Ô¤¦´Ø¿ô¤Î»²¾È¥Ý¥¤¥ó¥¿ + * @param message ¥ª¡¼¥é¥À¥á¡¼¥¸¤ò¼õ¤±¤¿ºÝ¤Î¥á¥Ã¥»¡¼¥¸ + * @return ¤Ê¤· + */ static void touch_zap_player_aux(monster_type *m_ptr, bool immune, int flags_offset, int r_flags_offset, u32b aura_flag, int (*dam_func)(int dam, cptr kb_str, int monspell, bool aura), cptr message) {