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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ cmd-activate.c
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
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2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-08-01
deskull
[Refactor] #39076 冗長なコメントを削除.
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2019-08-01
deskull
[Refactor] #37353 REF_ITEM マクロ定義.
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2019-07-15
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
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2019-07-15
deskull
[Refactor] #38997 music_singing_any() に player_type...
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2019-07-15
deskull
[Refactor] #38997 activate_dragon_breath() に player_typ...
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2019-07-15
deskull
[Refactor] #38997 activate_artifact() に player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_ultimate_res() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_wraith_form() に player_type ...
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 calc_android_exp() に player_type...
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_protevil() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_hero() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-16
deskull
[Refactor] #38997 do_cmd_activate() に player_type ...
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2019-06-16
deskull
[Refactor] #39077 IDX型を各々正しい型へ置換.
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Extract the item level */)
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2019-06-15
deskull
[Refactor] #39321 do_cmd_activate_aux() を exe_activate...
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2019-06-15
deskull
[Refactor] #38997 do_cmd_activate_aux() に player_type...
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 種族定義IDを player-race.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-02
deskull
[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ...
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #39077 IDX の *_IDX への移行。
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-19
deskull
[Refactor] #37353 ang_sort_comp_pet() to sort.c.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-25
deskull
[Refactor] #37353 get_bloody_moon_flags() を spells...
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2019-02-25
deskull
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 ...
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2019-02-25
deskull
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
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2019-02-25
deskull
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。...
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2019-02-25
deskull
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。...
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2019-02-23
deskull
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate...
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2019-02-23
deskull
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separ...
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2019-02-23
deskull
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 spells3.c から関数をいくつか spell-object...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-08
Deskull
[Refactor] #37353 ACT_* と activation_info を cmd-activat...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 時間停止時のコマンド制限処理を cmd_limit_time_walk...
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2019-01-29
Deskull
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena()...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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