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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ cmd-item.c
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
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2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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2019-08-15
deskull
[Refactor] #38997 do_cmd_inscribe() に player_type ...
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2019-08-15
deskull
[Refactor] #38997 do_cmd_uninscribe() に player_type...
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2019-08-15
deskull
[Refactor] #38997 do_cmd_observe() に player_type *...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-08-15
deskull
[Refactor] #38997 do_cmd_destroy() に player_type *...
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2019-08-14
deskull
[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.
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2019-08-14
deskull
[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
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2019-08-14
deskull
[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
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2019-08-14
deskull
[Refactor] #39321 kamaenaoshi() を verify_equip_slot...
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2019-08-14
deskull
[Refactor] #38997 do_cmd_takeoff() に player_type *...
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2019-08-13
deskull
[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
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2019-08-10
deskull
[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.
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2019-08-07
deskull
[Refactor] #38997 exe_zap_rod() に player_type * 引数を追加.
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2019-08-07
deskull
[Refactor] #38997 exe_use_staff() に player_type * 引数を追加.
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2019-08-07
deskull
[Refactor] #38997 exe_read() に player_type * 引数を追加.
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2019-08-07
deskull
[Refactor] #38997 exe_quaff_potion() に player_type...
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2019-07-31
deskull
[Refactor] #38997 exe_eat_food() に player_type * 引数を追加.
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2019-07-31
deskull
[Refactor] #37353 コメント整理.
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2019-07-16
deskull
[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
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2019-07-14
deskull
[Refactor] #39076 冗長なコメントを削除 ('Toggle')
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2019-07-10
deskull
[Refactor] #38997 weight_limit() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 change_race() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 calc_android_exp() に player_type...
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2019-06-19
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Cancel the command */)
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2019-06-19
deskull
[Refactor] #37353 mention_use(), describe_use() を playe...
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Extract a race */)
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2019-06-15
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Recall */)
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2019-06-15
deskull
[Refactor] #39076 do_cmd_use() 関数内のコメントとついでにクロージャも削除.
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2019-06-15
deskull
[Refactor] #39321 do_cmd_read_aux() を exe_read() に改名.
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2019-06-15
deskull
[Refactor] #39321 do_cmd_quaff_potion_aux() を exe_quaff...
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2019-06-15
deskull
[Refactor] #39321 do_cmd_eat_food_aux() を exe_eat_food...
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2019-06-15
deskull
[Refactor] #39321 do_cmd_activate_aux() を exe_activate...
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2019-06-15
deskull
[Refactor] #38997 do_cmd_activate_aux() に player_type...
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2019-06-15
deskull
[Refactor] #39068 エンバグを修正しつつ,add_essence() の item_teste...
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-15
deskull
[Refactor] #39068 show_inven(), show_equip() の item_tes...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 種族定義IDを player-race.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-10
deskull
[Refactor] #37353 ident_info を term.c/h へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-04
deskull
[Refactor] #39076 /* Command */ と /* Obtain an object...
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-01
deskull
[Refactor] #37353 monster.h に関数定義移動。
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2019-03-20
deskull
[Refactor] #37353 型の置換。 / Type replacement. (MONRACE_IDX)
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in cmd-item.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 ang_sort_comp_pet() to sort.c.
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2019-03-13
deskull
[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
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2019-03-07
deskull
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 item_tester_refill_torch() to object_...
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (do_cmd...
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2019-03-03
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-10
Deskull
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused...
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2019-02-10
Deskull
[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warnin...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-29
Deskull
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena()...
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 item_tester_refill_lantern() を object...
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2019-01-29
Deskull
[Refactor] #37353 high_level_book() を item_tester_high_...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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