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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ cmd1.c
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2019-01-26
Deskull
[Refactor] #37353 cmd1.c を player-move.c に改名。 / Integra...
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-15
Deskull
[Feature] #38796 マーフォークが地形と浮遊状態に応じて加減速する仕様を追加。 / Speed...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-06
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_FLOOR による分岐処理削除 / Delete...
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_DISARM による分岐処理削除 / Delete...
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_OPEN による分岐処理削除。 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-21
Deskull
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
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2018-09-21
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-20
Deskull
[Refactor] #37353 cmd1.cのメッセージ整理。 Refactor messages...
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2018-09-20
Deskull
[Refactor] #37353 cmd1~melee1間整理。 / Refactor between...
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2018-09-10
Deskull
[Refactor] #37353 トラップ処理を cmd1.c から trap.c/h へ分離。
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) ROOM_IDX 型を定義し、型の置換を継続中。 ...
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2017-11-01
Deskull
#37287 #37353 (2.2.0.89) MIMIC_RACE_IDX, PATRON_IDX型を定義...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) sub_exp型を定義し、型の置換を継続中。 / Defin...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-30
Deskull
#37449 (2.2.0.69) モンスターダメージ処理のWizardログを整形。 / Rearrange...
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2017-07-20
Deskull
#37287 (2.2.0.40) cmd1.c内のC4457警告に対応。 / Deal C4457...
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2017-07-20
Deskull
#37287 (2.2.0.39) cmd1.c内のC4457警告に対応。 / Deal C4457...
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2017-07-16
Deskull
#37287 (2.2.0.33) 突然変異で生えた部位による、ダメージダイスの数と面が逆に入力されていた不具...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-08-22
Deskull
スナイパーの集中度に関する命中率計算バグを修正。 / Fix bug in calculation of...
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2015-02-25
Deskull
have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge...
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2015-02-25
Deskull
have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous...
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2014-03-12
dis-
fix encoding
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2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-22
deskull
Fix warning of Doxygen comment to cmd1.c and cmd2.c.
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2014-01-21
deskull
Fix warning of Doxygen comment to cmd1.c.
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2014-01-21
deskull
Fix warning of Doxygen comment to cmd1.c.
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2014-01-21
deskull
Add Doxygen comment to cmd1.c.
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2014-01-21
deskull
Add Doxygen comment to cmd1.c.
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2014-01-21
deskull
Add Doxygen comment to cmd1.c.
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2014-01-20
deskull
Fix warning of Doxygen comment to cmd1.c.
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2014-01-20
deskull
Add Doxygen comment to cmd1.c.
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