OSDN Git Service
(root)
/
hengband
/
hengband.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ dungeon.c
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
commit
|
commitdiff
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
commit
|
commitdiff
2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
commit
|
commitdiff
2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
commit
|
commitdiff
2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
commit
|
commitdiff
2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
commit
|
commitdiff
2020-05-13
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
commit
|
commitdiff
2020-05-10
Hourier
[Refactor] #39970 Moved dungeon*.c/h to dungeon/
commit
|
commitdiff
2020-05-10
Hourier
[Refactor] #39970 Moved world.c/h to world/
commit
|
commitdiff
2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
commit
|
commitdiff
2020-01-19
Eric Branlund
In one of the English messages for booze consumption...
commit
|
commitdiff
2020-01-19
Eric Branlund
Since "acid" is singular, change "melt" to "melts"...
commit
|
commitdiff
2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
commit
|
commitdiff
2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
commit
|
commitdiff
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
commit
|
commitdiff
2019-10-17
deskull
Merge pull request #39637 (taotao/hengband/refresh_mon_...
commit
|
commitdiff
2019-10-04
taotao54321
「行動前に視界内モンスターリストを更新」オプションを追加
commit
|
commitdiff
2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
commit
|
commitdiff
2019-06-13
deskull
[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
commit
|
commitdiff
2019-05-30
deskull
[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
commit
|
commitdiff
2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
commit
|
commitdiff
2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
commit
|
commitdiff
2019-04-25
deskull
[Refactor] #37353 dungeon.c を core.c に改名。
commit
|
commitdiff
2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
commit
|
commitdiff
2019-04-23
deskull
[refactor] #39076 /* Extract the item flags */ を削除。
commit
|
commitdiff
2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
commit
|
commitdiff
2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
commit
|
commitdiff
2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
commit
|
commitdiff
2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
commit
|
commitdiff
2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
commit
|
commitdiff
2019-04-20
deskull
[Refactor] #37353 scores.h を作成して宣言を externs.h から分離。
commit
|
commitdiff
2019-04-20
deskull
[Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makef...
commit
|
commitdiff
2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
commit
|
commitdiff
2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
commit
|
commitdiff
2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
commit
|
commitdiff
2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
commit
|
commitdiff
2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
commit
|
commitdiff
2019-04-18
deskull
[Refactor] #37353 snipe.h 作成と宣言分離。
commit
|
commitdiff
2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
commit
|
commitdiff
2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
commit
|
commitdiff
2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
commit
|
commitdiff
2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
commit
|
commitdiff
2019-04-16
deskull
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
commit
|
commitdiff
2019-04-16
deskull
[Refactor] #39076 コメント整理。
commit
|
commitdiff
2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
commit
|
commitdiff
2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
commit
|
commitdiff
2019-04-02
deskull
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を...
commit
|
commitdiff
2019-04-02
deskull
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
commit
|
commitdiff
2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
commit
|
commitdiff
2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
commit
|
commitdiff
2019-03-17
deskull
[Refactor] #37353 close_game() to dungeon.c.
commit
|
commitdiff
2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
commit
|
commitdiff
2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-15
deskull
[Refactor] #37353 型の置換とローカル変数名修正。 / Type replacement...
commit
|
commitdiff
2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
commit
|
commitdiff
2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
commit
|
commitdiff
2019-03-11
deskull
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate...
commit
|
commitdiff
2019-03-07
deskull
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
commit
|
commitdiff
2019-03-06
deskull
[Refactor] #37353 wreck_the_pattern() to player-status.c.
commit
|
commitdiff
2019-03-06
deskull
[Refactor] #37353 leave_tower_check() to quest.c.
commit
|
commitdiff
2019-03-06
deskull
[Refactor] #37353 leave_quest_check() to quest.c.
commit
|
commitdiff
2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
commit
|
commitdiff
2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
commit
|
commitdiff
2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
commit
|
commitdiff
2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
commit
|
commitdiff
2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
commit
|
commitdiff
2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
commit
|
commitdiff
2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
commit
|
commitdiff
2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
commit
|
commitdiff
2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
commit
|
commitdiff
2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
commit
|
commitdiff
2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
commit
|
commitdiff
2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
commit
|
commitdiff
2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
commit
|
commitdiff
2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
commit
|
commitdiff
2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
commit
|
commitdiff
2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
commit
|
commitdiff
2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
commit
|
commitdiff
2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
commit
|
commitdiff
2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
commit
|
commitdiff
2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
commit
|
commitdiff
2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
commit
|
commitdiff
2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
commit
|
commitdiff
2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
commit
|
commitdiff
2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
commit
|
commitdiff
2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
commit
|
commitdiff
2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
commit
|
commitdiff
2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
commit
|
commitdiff
2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
commit
|
commitdiff
2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
commit
|
commitdiff
2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
commit
|
commitdiff
next