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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / externs.h
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-16 deskullMerge pull request #40011 (phonohawk/hengband/with...
2020-02-08 PHO[Feature] Add ./configure option "--with-varpath=PATH"
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-06-11 deskull[Refactor] #37353 externs.h と variable.c を削除。
2019-06-11 deskull[Refactor] #37353 repair_monsters, repair_objects を...
2019-06-11 deskull[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status...
2019-06-10 deskull[Refactor] #37353 p_ptr, p_body を player-status.c/h...
2019-06-10 deskull[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
2019-06-10 deskull[Refactor] #37353 today_mon (グローバル変数側の事実情報)を bldg.c...
2019-06-10 deskull[Refactor] #37353 quark__num, quark__str を util.c/h...
2019-06-10 deskull[Refactor] #38844 new_mane を player_type 構造体に移動.
2019-06-10 deskull[Refactor] #37353 tmp_pos を util.h へ移動.
2019-06-10 deskull[Refactor] #37353 sukekaku を spells1.c, spells.h へ移動.
2019-06-10 deskull[Refactor] #37353 use_menu を util.c/h へ移動.
2019-06-10 deskull[Refactor] #37353 angband_term を term.c/h に移動.
2019-06-09 deskull[Refactor] #37353 _ftype, _fcreator 宣言を util.h へ移動.
2019-06-09 deskull[Refactor] #37353 convert_pathname() fsetfileinfo(...
2019-06-09 deskull[Refactor] #38844 player_euid, player_egid を player_typ...
2019-06-09 deskull[Refactor] #38844 player_uid を player_type 構造体に加える.
2019-06-09 deskull[Refactor] #37353 コメントアウトされた定義を削除.
2019-05-30 deskull[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
2019-05-30 deskull[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
2019-05-20 deskull[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-19 deskull[Refactor] #37353 keymap_act を util.c/h へ移動.
2019-05-19 deskull[Refactor] #38844 start_time を world_type 構造体へ移動.
2019-05-19 deskull[Refactor] #37353 command_* を util.c/h に移動.
2019-05-19 deskull[Refactor] #37353 total_friends を cmd-pet.c/h に移動.
2019-05-19 deskull[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
2019-05-18 deskull[Refactor] #37353 spoil_random_artifact() 宣言を cmd-dump...
2019-05-18 deskull[Refactor] #37353 update_playtime() を core.c/h に移動.
2019-05-18 deskull[Refactor] #37353 now_message を core.c/h に移動.
2019-05-18 deskull[Refactor] #37353 can_save を core.c/h へ移動.
2019-05-18 deskull[Refactor] #37353 savefile, savefile_base を files.c...
2019-05-16 deskull[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
2019-05-16 deskull[Refactor] #37353 get_com_no_macros を util.c/h へ移動.
2019-05-16 deskull[Refactor] #37353 msg_flag を util.c/h へ移動.
2019-05-16 deskull[Refactor] #37353 signal_count を files.c/h へ移動.
2019-05-15 deskull[Refactor] #38995 multi_rew を player_type の suppress_mu...
2019-05-15 deskull[Refactor] #38995 running を player_type へ移動.
2019-05-15 deskull[Refactor] #37353 coin_type を object2.c/object.h へ移動.
2019-05-14 deskull[Refactor] #37353 check_score() を scores.c/h へ移動.
2019-05-14 deskull[Refactor] #37353 highscore_fd を scores.c/h へ移動.
2019-05-14 deskull[Refactor] #37353 target_who, target_col, target_row...
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-13 deskull[Refactor] #37353 get_obj_num_hook を object2.c/object...
2019-05-13 deskull[Refactor] #37353 item_tester_tval を object1.c/object...
2019-05-13 deskull[Refactor] #37353 item_tester_hook を object1.c/object...
2019-05-13 deskull[Refactor] #37353 get_mon_num_hook, get_mon_num2_hook...
2019-05-13 deskull[Refactor] #37353 leaving_quest を quest.c/h へ移動.
2019-05-13 deskull[Refactor] #37353 inkey_* を util.c/h へ移動.
2019-05-13 deskull[Refactor] #37353 feature_action_flags を grid.c へ移動.
2019-05-13 deskull[Refactor] #37353 listsym を wizard2.c へ移動。
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-12 deskull[Refactor] #37353 kamaenaoshi() を cmd-basic.c/h へ移動.
2019-05-12 deskull[Refactor] #37353 max_floor_id を floor-save.c/h へ移動.
2019-05-12 deskull[Refactor] #37353 angband_term_name と angband_color_tab...
2019-05-12 deskull[Refactor] #37353 angband_sound_name と angband_music_ba...
2019-05-11 deskull[Refactor] #37353 screen_dump を report.c/h へ移動.
2019-05-11 deskull[Refactor] #37353 f_name, f_tag の宣言を gameoption.h へ移動.
2019-05-11 deskull[Refactor] #37353 record_turn の宣言を gameoption.h へ移動.
2019-05-11 deskull[Refactor] #38844 level_up を level_up_message に改名して...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-10 deskull[Refactor] #38844 is_fired を player_type 構造体に移動.
2019-05-10 deskull[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
2019-05-10 deskull[Refactor] #37353 color_char を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 hexsym を util.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 ident_info を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 window_flag_desc を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 stat_names, stat_names_reduced を...
2019-05-10 deskull[Refactor] #37353 color_names を term.c/h へ移動.
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-09 deskull[Refactor] #37353 game_inscriptions を object-flavor...
2019-05-09 deskull[Refactor] #37353 未使用宣言 spell_names を削除.
2019-05-09 deskull[Refactor] #37353 マクロに関する変数を util.c/h へ移動.
2019-05-09 deskull[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
2019-05-09 deskull[Refactor] #37353 write_level を cmd-dump.c/h へ移動.
2019-05-09 deskull[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
2019-05-08 deskull[Refactor] #37353 max_e_idx を object-ego.c/h へ移動.
2019-05-08 deskull[Refactor] #37353 max_f_idx を feature.c/h へ移動.
2019-05-08 deskull[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
2019-05-08 deskull[Refactor] #37353 record_o_name の宣言を gameoption.h へ移動.
2019-05-08 deskull[Refactor] #37353 macro__* の宣言を util.h へ移動.
2019-05-08 deskull[Refactor] #37353 util.h へ関数宣言を移動.
2019-05-08 deskull[Refactor] #37353 report.h を作成して宣言を移動.
2019-05-08 deskull[Refactor] #37353 strip_name() を object-flavor.c/h...
2019-05-08 deskull[Refactor] #37353 cheat_death() を player-status.c/h...
2019-05-08 deskull[Refactor] #37353 get_item_floor(), py_pickup_floor...
2019-05-07 deskull[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-07 deskull[Refactor] #37353 cap_* を spells.c/h へ移動.
2019-05-07 deskull[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
2019-05-06 deskull[Refactor] #39068 shimmer_monsters と shimmer_objects...
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