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[hengband/hengband.git] / src / floor-events.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundChanged past tense to present perfect for the English...
2020-01-19 Eric BranlundChange for subject/verb agreement with "mantle of shadow".
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 update_view() からfloor_type * 引数削除...
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 glow_deep_lava_and_bldg() の引数をplayer_...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-06 deskull[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 cave_note_and_redraw_later() に floor_...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Fix] #39076 コメント修正。 / Fix comments.
2020-01-02 deskull[Refactor] #38997 cave_redraw_later() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-22 deskull[Refactor] #38997 update_view_aux() に floor_type *...
2019-12-18 deskull[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable...
2019-12-08 deskull[Fix] #38997 mon_dark_hack() 内変数参照修正. / Fix variable...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Fix] #38997 mon_lite_hack() 内変数参照修正. / Fix variable...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 update_mon_lite() 関連に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
2019-09-27 deskull[Refactor] #38997 update_lite() 内のポインタ参照修正. / Fix point...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #37353 mon_lite_hack() コメント追加. / Add comment...
2019-09-16 deskull[Refactor] #38997 update_dungeon_feeling() に player_typ...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-08 deskull[Refactor] #38997 update_lite() に player_type * 引数を追加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-20 deskull[Refactor] #38997 day_break() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 night_falls() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_mon_lite() に floor_type *...
2019-08-20 deskull[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
2019-08-20 deskull[Refactor] #38997 update_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 get_dungeon_feeling() に floor_type...
2019-08-20 deskull[Refactor] #38997 count_all_hostile_monsters() に floor_...
2019-08-07 deskull[Refactor] #38997 do_cmd_feeling() に player_type *...
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-16 deskull[Refactor] #39077 IDX型を各々正しい型へ置換.
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-18 deskull[Refactor] #37353 update_mon_lite() と clear_mon_lite...
2019-04-18 deskull[Refactor] #37353 forget_view() / update_lite() / updat...
2019-04-18 deskull[Refactor] #37353 forget_lite() を floor_event() に移動。
2019-04-17 deskull[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
2019-04-16 deskull[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
2019-02-21 Deskull[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
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