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[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を h-type.h へ移動.
[hengband/hengband.git]
/
src
/
gameoption.h
2019-06-01
deskull
[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を...
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2019-05-11
deskull
[Refactor] #37353 record_turn の宣言を gameoption.h へ移動.
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2019-05-08
deskull
[Refactor] #37353 record_o_name の宣言を gameoption.h へ移動.
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2019-05-06
deskull
[Refactor] #37353 option_flag, option_mask, window_flag...
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2019-05-06
deskull
[Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動.
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2019-05-06
deskull
[Refactor] #37353 Windows版オプションフラグ use_* を gameoption...
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2019-04-29
deskull
[Refactor] #37353 extract_option_vars() を gameoption...
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2019-04-24
deskull
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 OPT_PAGE_* を、gameoption.hへ移動。
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_FLOOR による分岐処理削除 / Delete...
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_OPEN による分岐処理削除。 / Delete...
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2018-11-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-11-01
Deskull
[Refactor] #37353 gameoption~externs間整理。 / Refactor...
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-10-01
Deskull
[Feature] #37270 "各技能値に実値を表示する" オプションを追加。
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2018-09-17
Deskull
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
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2018-09-08
Deskull
[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ...
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