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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ melee1.c
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
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2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-04-23
deskull
[Fix] #40059 cmd-quaff.c と melee1.c との重複を削除. / Delete...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
Changed English message for constitution loss due to...
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2020-01-22
Eric Branlund
Changed English message for time-caused experience...
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2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-21
Eric Branlund
Inserted indefinite article in English message about...
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2020-01-19
deskull
[Fix] Removed a old blank file.
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2020-01-19
Eric Branlund
Since "something" is singular, changed "prevent" to...
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2020-01-19
Eric Branlund
This is related to commit 874112e9ad6b4c3664588d91d176e...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-08-17
deskull
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
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2019-08-01
deskull
[Refactor] #39076 冗長なコメントを削除. (/* hex */)
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 virtue_number() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 lose_exp() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 drain_exp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_cut() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-23
deskull
[Refactor] #38997 set_tim_eyeeye() に player_type *...
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2019-06-22
deskull
[Refactor] #38997 set_slow() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_blind() に player_type * 引数を追加...
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-14
deskull
[Refactor] #39076 check_hit(), check_hit2() 内のコメント整理.
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2019-06-14
deskull
[Refactor] #37353 モンスター間の打撃処理を melee1.c / melee.h へ移動.
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2019-06-13
deskull
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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2019-06-13
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Extract monster name...
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-10
deskull
[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-04
deskull
[Refactor] #37353 adj_str_blow と adj_dex_blow を melee...
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2019-05-04
deskull
[Refactor] #37353 blows_table を melee.c/h へ移動.
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2019-05-02
deskull
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-23
deskull
[Refactor] #37353 essence_name, silly_attacks, silly_at...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-30
deskull
[Refactor] #39077 BIT_FLAGS2件。
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2019-03-26
deskull
[Refactor] #39076 test_hit_norm() のコメント修正。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-15
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Fix] #38946 reli値正でACが高い場合、命中が5%を下回るバグを修正。 / Fix under...
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-03-04
deskull
[Refactor] #37353 mult_hissatsu() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-03-04
deskull
[Refactor] #37353 tot_dam_aux() to melee1.c.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-13
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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